#711
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Quote:
MACADEMIC: Okay. Let's talk a bit more about the future...you mentioned earlier that you are very busy with a new game? Anton Yudintsev: Yes, we are MACADEMIC: As you can imagine your loyal audience is very interested to hear more... Anton Yudintsev: Well, we have given a hint in Wings of Prey launch trailer (unintentionally). As for features, we have summarized community feedback, and also our own ideas. Unfortunately, I can unveil all details until announcement, but we are going to keep flight sim spirit, and make the game more online focused, and more community-friendly. MACADEMIC: Hm...maybe a few more details? Can we expect the game to remain in the same time period? Will it come to all platforms PS3/XBOX360/PC? Anton Yudintsev: It will be good old-fashion propeller planes. I can't announce platforms. We are working for consoles, but I won't give you exact list. Although you can guess.
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Jagdwaffe |
#712
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Whether arcade, realistic, or simulation mode, I wish the following to mimic real wwii air war:
1. When you are killed, you get deducted the same points you gained when killing another. 2. Ammunition and fuel are always limited according to the maximum payload of the plane. The only way to replenish is to land in a nearby friendly base. 3. When you are shot down, re-spawn should happen in the nearby friendly airbase and take off from there. 4. If you attempt to capture a hostile airbase, you can get shot down by AAs. To capture a hostile airbase you must reduce the AAs and parked fighters by say 80%. 5. There should be no free for all dogfight. Team planes should be grouped as either allied or axis, i.e. German planes cannot team up with British planes. 6. Planes should have rated performance according to maneuverability, durability, maximum speed, and firepower. An I-153 might have a rating of 10 for manueverability but 1 for durability and speed. A spit can have a rating of 5 for manueverability but 10 for speed and firepower, and an 8 for durability. In this way, we can realistically mimic the characteristics of the real planes. |
#713
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Right on! "Dogfighting" online with modern jetfighters are indeed boring. WWI & WWII scenarios are more challenging.
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#714
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Quote:
The developers don't visit here anymore by the way. You need to go to their new forum.
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
#715
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look around the cockpit is a tap of the stick.
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#716
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Cannon armed Spits only made a very small and brief appearance with 19 Sqn during the BoB period, and then again briefly with 92 Sqn after the Battle in November.
The Spitfire featured in the XBOX Live demo and on the website is a MkVb - these did not become operational until Spring '41. |
#717
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Thanks so much for posting this! This is a great help.
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#718
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Accurate P-51 cockpit!!!
edit: this is the only update I will request for this game. |
#719
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Accurate P-51 cockpit!!!
edit: this is the only update I will request for this game. |
#720
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dolly and roset...the devs dont watch this site very much any more because they have a new game coming out within the next several months. your comments are best directed to here:
http://forum.gaijinent.com/index.php...irds-of-steel/ but know its pretty late in the game for them to make many changes and hit the planed release date. if you check out that site and the game site http://birdsofsteel.com/en/start/ you will probably be well pleased with what is coming out....very pleased.
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