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#701
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This post is a repeat of one I started elsewhere,I think I should have posted
it here first. Just a quick enquiry as whether a sea Hurricane could be bought into the 1946 4.09 final update ,ie Early model with tailhook and possibly the seagladiator,as there are no early war RN carrier A/C for making convoy carrier escort missions for the early war.The Norway and Murmansk maps are in the mission builder but we only need the correct A/C to build missions around this era. There are nice skins available that model both the Sea Hurricane and one that gives the impression of the Fulmar when placed in the Hurricane folder and there is a version for the F4F-3.The U.S.A small escort carriers would fill the role of the carriers and there are many other Battle Actions where these could be used to simulate the Historic events.Not sure if the Sea gladiator had a hook.S! |
#702
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Okay, here's a thought. Perhaps rather trivial, but great for immersion
![]() Will the position of your head as determined by a TrackIR device with 6DOF also be used in the Damage Model calculations? (preferably optional because of obvious advantages to non TrackIR users) I was reading "The Big Show" by Pierre Clostermann and he describes that whenever he was attacking (ground) targets he would lower his head and basically creep behind the engine/armour plating . With 6DOF you can do the same. It would be nice to know it would actually help in the game ![]() |
#703
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Posted this over at UBI BoB wish list threadh about views, and Fly by view to be more exact.
"A small silly thing one might think: As i fly all settings, cockpit on and off, depending on mood, i wouldnt mind seeing a differant Fly by view (F6?) The new one could be something like a small camera view from just behind the rear canopy framing (behind the pilot) or even infront of the pilot for that matter. When using the Fly by view u see the rear (canopy to maby) of your ac, with tail, rudder, elevator. The view beeing something like 30 degrees to either side and up and a restricted view on either side down. Or something simillar to this without having to use a differant code for every ac in game...or something. The benefitt of this would be more immersive view, (not a full blown view of everything behind u like now, including your own ac seen from the front), and u would still have WW view but essentially taking away half of its effectivness compared to now. A good comprimise i think. I know, a silly thing looking at the big picture, but i think is thoose little things that will make a nice cake in the end. To me it would look bad if pretty much anything looks femilliar from IL2.(No presure Oleg ![]() |
#704
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My wish list :
Life on the ground, beeing able to embark / disembark from the plane and control your pilot even if it's very rudimentary (Remember Interstate 82?) Spits with no anti gravity pods. Me 109 with real manoeuvrability, that means able to turn over 320 km/h. |
#705
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#706
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Hi! maybe u have answered this question already but here I go...
Can u tell when u think the game will be finished and when the final release will be? I can totaly understand if its hard to tell a week or month but in half a years difference may work? reg Mats Jonsson sweden |
#707
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A few more questions :
g, Will it be possible to fly night-time bomber missions with Luftwaffe bombers, using historical radio-navigational guidance systems (Knickebein, the most commonly used one; and perhaps even X and Y Systems) h, What version of propeller system we will get in 109E, the Automatic prop pitch system (mentioned in 1939 manuals) or the fully manual one (which was still in use on some planes during Battle). i, To what depth engine management will be modelled complex, and improvement over Il-2`s? Meaning here _not_ detailed startup procedure etc, but for example use of optimal combination of RPM, Mixture, boost to maximize endurance or range (as instructed by real life manuals). Like realistic characteristics of how engines work, a bit more complicated consumption than power x specific consumption gram/liter/hour/horsepower. j, Will photo-reconnaissance missions implemented (recon bombers, later perhaps recon fighters) on a meaningful level - ie. good shots need to be taken of target actually ? k, Will there be a good and and more realistic, and especially IMMERSIVE pre-flight briefing.. ie. briefing room, or briefing on the grass airfield, 3D models of the players aircraft warming up, being serviced by mechanics, shots of the target (taken from 3D engine) shown to player about target, with priority targets marked on them. etc.
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200 Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415 Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org ![]() |
#708
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#709
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#710
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Some very good ideas there Kurfurst. Imagine the tension of flying an unarmed photo recon fighter. I hope the engine will have suitable viewing range for that.
I once read in the accounts of a Spitfire recon pilot that they were flying high enough to take photos of factories in the Ruhr while still flying over Holland ![]() Radio navigation equipment would be very nice to have as well and it was not that complicated so it could be modeled at some stage. I'd really like to fly blind bombing night raids with a He111 over London, or mark a target for Lancasters in a Mosquito master bomber later in the war. Most important thing for me however would be a detailed engine management model. Right now we have aircraft that used manual systems perform fine with minimal management, while others which used sophisticated automatic systems perform better in a manual mode. This effectively penalises aircraft with automatic systems in some cases, due to the way prop pitch is modelled and the nature of the 5min resetting overheat timer before the engine goes dead. It would be really nice to have varying degrees of engine damage due to poor handling, instead of the all or nothing affair in the IL2 engine. I'm not complaining about IL2, in fact i've bought every single incarnation of the game since day one, but the game engine is getting old. If it didn't Oleg wouldn't make BoB on a new engine, he would release it as an IL2 expansion ![]() |
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