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7,62 Tactical action game, sequel to Brigade E5

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  #701  
Old 07-12-2011, 09:21 AM
the_Brain the_Brain is offline
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You missunderstood me. Some of your Sigs use .357 Magnum instead of .357 SIG. I just wanted to mention that...
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  #702  
Old 07-12-2011, 09:24 AM
R@S R@S is offline
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If you think that you haven't played the mod
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  #703  
Old 07-13-2011, 10:01 AM
the_Brain the_Brain is offline
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I actually unintentionally refered to the HiPoly- Addon and 1.7... Sorry.

Is there any chance to see the .357 SIG in the Future?
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  #704  
Old 07-15-2011, 06:31 AM
Kuujis Kuujis is offline
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R@S - I remember you wrote once something about a russian guy working on a piece of software for save game compatibility for those cases when say a new version of a mod comes out. Maybe you have any news about that? Those starting missions and merc training get on my nerves
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  #705  
Old 07-15-2011, 06:56 PM
R@S R@S is offline
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@brain
Sorry, so far I see no reason to add the .357SIG caliber to the mod and it's not likely it'll be added.

@Kuujis
I can't for the life of me remember saying anything like that, but I'm known for talking out of my arse and I sometimes forget what I've said

I do remember reading something like this, but that was over at the Bear's Pit and it had to do with JA2 1.13 version compatibility. Maybe you read that too and things got mixed up?

And you think YOU are tired of playing the early missions, how do you think I feel. I've probably played them a hundred times more than you, but since it's worth it I persevere.

EDIT: You can do what I do sometimes to spice things up a bit. Do some missions for the gov or rebs to get your CGL up, then start with the BSM missions. Once the enemies start carrying different and better weapons those missions change character quite a bit.

Last edited by R@S; 07-15-2011 at 07:36 PM.
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  #706  
Old 07-16-2011, 01:55 AM
tristeau tristeau is offline
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Quote:
Originally Posted by R@S View Post
@tristeau
I'm not sure what these new Krebs weapons are, I think they're custom made
I haven't had much time to check them out, but they are chambered for the 5.56 rounds. But I'm thinking of also adding them in the 7.62x39 caliber since that's what the linky I posted suggested they use.


Awesome! Yeah, those obviously use the STANAG clip (which, means that it could probably take a beta-C...), but they're AK receivers, so obviously they could make them 5.45 or 7.62. Would be pretty sick either way!

Quote:
I've never heard of the HK51, but I'll pass on your request to Geroj and we'll see what he can do.
They're pretty cool guns. They're based on the G3, but are modified and cut-down accept MP5 furniture. Again, 7.62mm in a package that's just a bit bigger than the MP5...


And the grossly-unnecessary belt-fed version:

Everything I've read on the belt-fed model indicates that they are (unsurprisingly) woefully inaccurate and require more maintenance than is worth it.

Also... maybe it is in, I just haven't gotten far enough yet... but have you thought of the .454 Casull round? 1900fps pistol round FTW!
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  #707  
Old 07-16-2011, 02:11 AM
IceShade IceShade is offline
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I really miss the lack of 7.62 rifles in .. 7.62.

Sure, there's the G3 with its specific addons.. The HK417 which seems to be the only fully modifiable 7.62 rifle.. The FAL can only use a scope (and a bipod?) and that's where it pretty much ends for the fullsize rifles. Of course you have the AKs, but 7.62x51 is significantly more ... interesting.. than 7.62x39. Doesn't use western addons either.

And then we have the smaller 7.62 things like the carbine G3 and the pretty-dang-awesome DSA-58OSW. My personal favorite.

Any new 7.62x51 rifles/carbines would be much appreciated!

I often find 5.56 or, even worse, 5.45 to be lacking in power in late-game combat. Often enemies have powerful exterior vests and the best concealable vests.

My backup weapons are SMGs, and they can't really do anything but kill with headshots/faceshots or make them bleed to death through leg shots. Otherwise they stun, which is good enough if there's a high powered rifle helping out. 9x18 makarov doesn't cut it in that stage of the game, though the lack of recoil is quite nice and so is the size of a bizon's cylindrical magazine.

7.62x54R SVD, 7.62x39 RPK and 9x39 carbines come a long way. Shame the 9x39 is subsonic and really slow (I've seen enemies pretty much dodge them, because they're so slow!), but its damage output is really nice.

Oh yes, now where was I.

7.62x51 rifles! This mercenary will pay quite a bit for them

PS: Is the AN-94 in the game? I can't remember playing with it, or ever finding it..

Last edited by IceShade; 07-16-2011 at 02:15 AM.
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  #708  
Old 07-16-2011, 06:57 AM
the_Brain the_Brain is offline
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The AN-94 was already present in vanilla.

Regarding 7,62x51mm: You forgot to mention the whole bunch of M14- versions.
Alas there are hardly any other battlerifles in that caliber. The whole western world was armed with FN FAL, H&K G3 and M14 (respectively their local versions thereof) back then.
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  #709  
Old 07-16-2011, 09:48 AM
IceShade IceShade is offline
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I'm not really a fan of the M14. Not very useful at closer ranges, and again very limited options (specific M14 scope, bleh!). Most of the M14s/M1s/whatever have absolutely appalling accuracy. That, combined with their pretty dang long recovery time doesn't make them very suitable up close.

Now, if you take the scope off a M14 sniper variant, you've got yourself a pretty good M14. I found no reason to ditch my M1 Garand until I found a bandit with a M14 sniper mod.. Despite the Garands incredibly slow recovery time, nearly every hit was an instant kill or guaranteed drop with a few seconds of bleeding out left.. 7.62x63 is just awesome.

Though I did notice the Mk14 EBR in the list. Slap a M68 on it, a laser for hipshooting... Maybe even a M203 even if the weapon allows it?
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  #710  
Old 07-16-2011, 01:50 PM
R@S R@S is offline
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How about the AK 4B? It fires the 7.62x51, can attach an UGL and it also has a pictinny rail welded on it. Wouldn't that suit your needs?
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