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IL-2 Sturmovik The famous combat flight simulator.

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  #691  
Old 04-16-2010, 05:23 PM
constant constant is offline
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Quote:
Originally Posted by Erkki View Post
The field mod torques to the right because it has Klimov M105 engine, same with Jak-1 and early LaGGs.
Ahh yes, I understand torque here --- but the m105 is not more powerful than the allison, in-fact I believe it is slightly less powered by like 5 hp, or vice versa.

Besides, torque never pulls so hard the plane greatly loses performance! I'm talking so hard the little ball is all the way to the left the entire flight.

In the view objects section it explains the m105 was nearly identical to the replaced allison and was used not because of performance, but simply because of parts/maintanence.

Last edited by constant; 04-16-2010 at 07:29 PM. Reason: Needed to be edited..
  #692  
Old 04-16-2010, 07:51 PM
BadAim BadAim is offline
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The field mod has a definite hard pull to the right on takeoff, but this is common to most of the Russian planes in the game, and it doesn't seem any worse, more or less than the other planes (the Russian ones). The pull to the right is definitely much stronger in the field mod than the left pull of the Allison, and while I suspect it's entirely because of the game engine, I would not be surprised in an airframe that was designed and "tuned" around a right turning engine, a left turning engine might cause some handling anomalies.

As for level flight, she does pull to the right a bit, but no more than any other single engine plane, and it's easily countered with some trim. I wonder if you don't have some controller trouble that's being exasperated by the M105's "backward" pull?
  #693  
Old 04-18-2010, 04:29 PM
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JG52Karaya JG52Karaya is offline
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The answer to the P-40E field mod torque issue is that both aircraft have identical trim settings in their flight models. So although the field mod version has a right turning M-105 engine it is still trimmed for the left turning Allison.

Nuff said
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  #694  
Old 04-19-2010, 01:25 PM
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Mysticpuma Mysticpuma is offline
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Default Possible to have FMB aircraft flying at 50 metres without crashing?

Just wondering if it is possible in Patch 4.10, to have AI aircraft be able to fly at low altitude without crashing into the deck?

Set up a mission in FMB and have the aircraft at 50m or 100m. Mission starts and various aircraft collide and crash, or just drop into the ground.

Wondering if this is possible to fix?

Cheers, MP.
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  #695  
Old 04-19-2010, 05:29 PM
constant constant is offline
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@ BadAim: I'm beleiving more than normal something is messed up, but I don't think it is my joystick, or it would affect other planes/games/sims as well.

It looks like I need a fresh install of il2. Easy enough.

Thanks for the feedback!

Anyway @ Karaya, yes yes, moving on..
  #696  
Old 04-20-2010, 01:19 AM
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Only now I saw,Fritz-X and Hs-293!
OMG,you gonna kill me that way.

But,weren´t these lauched by FW-200?
  #697  
Old 04-20-2010, 01:42 AM
IceFire IceFire is offline
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Quote:
Originally Posted by Mysticpuma View Post
Just wondering if it is possible in Patch 4.10, to have AI aircraft be able to fly at low altitude without crashing into the deck?

Set up a mission in FMB and have the aircraft at 50m or 100m. Mission starts and various aircraft collide and crash, or just drop into the ground.

Wondering if this is possible to fix?

Cheers, MP.
Start them at 250m and then drop them down to 50m for the next waypoint. The AI takes a few seconds to get accustomed to the situation they are in (almost like a human pilot) and 50 meters is a bit too much. Also I think it sets off a near ground routine in the AI. Just play with the initial altitude settings and then drop them down after that.

Not that I'm saying that they shouldn't try to fix things where possible but AI can be tricky and there are ways to work around. Might have consequences elsewhere?
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  #698  
Old 04-22-2010, 02:55 PM
FrankB FrankB is offline
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Default Thursday

It's Thursday! ...and last week we saw no news...

What about small status update along the lines: "all features are implemented, we are now quality testing the whole thing and if nothing happens, we will release next week. Moving dogfight server was too buggy, so we will postpone it until 4.11"?

I will die from the uncertainty.
  #699  
Old 04-22-2010, 03:50 PM
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robday robday is offline
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Quote:
Originally Posted by FrankB View Post
It's Thursday! ...and last week we saw no news...

What about small status update along the lines: "all features are implemented, we are now quality testing the whole thing and if nothing happens, we will release next week. Moving dogfight server was too buggy, so we will postpone it until 4.11"?

I will die from the uncertainty.
We're all impatient for 4.10 to be released but TD are doing this all in their spare time and for no other reward than the satisfaction of our gratitude.
I'm certain it will be worth the wait
  #700  
Old 04-22-2010, 04:23 PM
daidalos.team daidalos.team is offline
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Yes, it's STILL Thursday and update posted on the first page. Enjoy.

There is no need to panic regarding patch release. Thank you.
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