#61
|
|||
|
|||
Quote:
We're just gonna disagree on this one. (Well... I don't think it should tell you "you died", but I think it should tell you "you lost your plane, and can't continue" then reward the person that caused that.) I won't reply any longer trying to hinder your request of it though. . Last edited by versapak; 08-04-2009 at 08:53 PM. |
#62
|
|||
|
|||
er...just reading on the thread about an axis campaign - forget i mentioned it!
|
#63
|
|||
|
|||
Quote:
Germany had its war heroes too. Its sad that they are often made to feel guilty for celebrating them. After the war, guys on oposing sides were great and life-long friends such as Stanford-Tuck and Galland. Last edited by Abbevilleboy; 08-04-2009 at 08:58 PM. |
#64
|
|||
|
|||
Quote:
|
#65
|
|||
|
|||
|
#66
|
|||
|
|||
Once agian. NO FLOOD PLEASE.
|
#67
|
|||
|
|||
ok sorry man, i just want to make this game the best it can possibly be. and hey, you've already won my heart over DiRT 2
|
#68
|
|||
|
|||
i think i found something that needs to be fixed
In simulation mode on the p51 mission the targets are really hard to spot from the air due to similarities with the sattalite map and the actual ground units sillohette. I was wondering if something can be implemented similar to the method of the distant plane dots (i believe they are a hud effect , not the actual plane in the distance) only with some sort of highlighting technique to make them just a bit more visible from the air. |
#69
|
|||
|
|||
|
#70
|
|||
|
|||
Quote:
|
|
|