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#61
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load outs
(customization for Single player) still don't work. I sure hope for a hot fix for the Spits and Hurricanes! Not sure what happen to quality control. But maybe they can only afford BF109E's quality control Testers? Because that plane still has no drag on control surfaces or radiators....
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71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's You-Tube " any failure you meet is never a defeat; merely a set up for a greater come back " Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse|| 32"LCD||2x7" lilliputs,1x9inc |
#62
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Need some help. Previous patch i was getting 30-40 fps over england, very smooth, now with th same settings i get 9-15 fps. Any ideas how to fix it?
E8200 GTX 260 3 gb ram win 7 settings low-medium, no shadows |
#63
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#64
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- AI Stuka-Horns are neverending
- Spit on the ground: Water-Temperature increases to 97 degrees WITHOUT runing engine - Rivers are displayed too wide on distance (Best example Dunkirk. Looks weird.)
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AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5 Last edited by Continu0; 09-29-2012 at 04:19 PM. |
#65
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LOD dissapearing planes:
it got better!but:spits still have the problem that they become invisible in a certain distance...a bit closer or farther away, and they appear again...for other planes this problem seems to be solved with this patch. landing gear down bug: saw it now more often than with previous patches, that the landing gear seems to be down, while its obviously not. contacts through clouds: although contacts are now better to spot in common, they now are visible through clouds as well(again).this is true for ground objects as well as other aircrafts. ships?: i dont know, but i made a mission today and placed ships in the channel(both static and dynamic ones) and when i played the mission, all the ships were burning for some reason and sunk in the end. as this is supposed to be the last patch, i will once more raise my voice and say: clouds are not visible the same way for different players.some clouds are even completely invisible for one player, while they are perfectly visible for the other player flying only a few meters next to him... |
#66
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Hit Sounds
Hit sounds are working very well (and very loud!) offline, but not online. Just ran a test and was having trouble telling whether my engines were blowing up because I was doing something wrong or because I was being hit, then the pilot died. Unless I overheated or over-revved the pilot, there are no hit sounds (also it said I was killed by a G50, so it was definately the lack of hit sounds.) |
#67
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+1
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#68
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S!
The square lines came back with this patch. Easiest seen over water, like a drawn square around you. Were not there in last beta. Also the grass draws patch after patch when you roll. Next patch of grass area pops up when you reach the edge of the previous one. Seems changes to the GFX engine has brought back some old graphical quirks we used to have. Performance vise the game is OK. AI and radio comms could use at least some attention before moving on to the sequel, horrendous to play offline ![]() |
#69
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EDIT: Hatch cables don't cast a shadow for me, AND the remaining cockpit shadows are very jagged. Kind of low res.
Last edited by Insuber; 09-29-2012 at 10:34 PM. |
#70
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..only the half of the hole squadron is with skins. the others are "standard".
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