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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #61  
Old 07-27-2012, 04:19 PM
planespotter planespotter is offline
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Can someone explain what to look for? I see two shots, average and max fps the same in both shots? only current fps different? But that bounces around like crazy anyway, so there is a difference, or not?

And, 16 fps is supposed to be GOOD? Fixed?

Give me a break!

Last edited by planespotter; 07-27-2012 at 04:24 PM.
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  #62  
Old 07-27-2012, 04:21 PM
smink1701 smink1701 is offline
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I wonder what the improved FPS would be with 20 planes, flying in / out of clouds and firing guns...7???
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  #63  
Old 07-27-2012, 04:26 PM
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hey guys relax, all of this can be tested the monday (i hope) so lets get constructive till the monday, and later test it , take opinions
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  #64  
Old 07-27-2012, 04:28 PM
Tavingon Tavingon is offline
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HORAY! Well there ya have it folks, more to look forward to on Monday!
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  #65  
Old 07-27-2012, 04:42 PM
Buchon Buchon is offline
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What we are seeing now is the reaching of last stages by new texture manager introduced along with the rewritten graphics engine.

The screenshots are almost equal but if you look closely you will see how the clouds, reflections, smoke and tracers are more blurry (for example), that's because now the effects option is tweaking down the textures resolution from the effects.

This is an improvement because tweaking down the effects in the official build have almost no impact, so it solves nothing for low profile PCs.
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  #66  
Old 07-27-2012, 04:49 PM
Ataros Ataros is offline
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Quote:
Originally Posted by Toni74 View Post
i even can't remember one single official answer about that issue. seems like they just ignore it.
It was discussed here that with deferred shading AA is not that easy to do as it was 5-10 years ago.

http://en.wikipedia.org/wiki/Deferred_shading
Quote:
One more rather important disadvantage is that, due to separating the lighting stage from the geometric stage, hardware anti-aliasing does not produce correct results any more: although the first pass used when rendering the basic properties (diffuse, normal etc.) can use anti-aliasing, it's not until full lighting has been applied that anti-alias is needed. One of the usual techniques to overcome this limitation is using edge detection on the final image and then applying blur over the edges,[4] however recently more advanced post-process edge-smoothing techniques have been developed, such as MLAA[5] (used in Killzone 3 and Dragon Age 2, among others), FXAA[6] (used in Crysis 2, FEAR 3, Duke Nukem Forever), SRAA,[7] DLAA[8] (used in Star Wars: The Force Unleashed II), post MSAA (used in Crysis 2 as default anti-aliasing solution).
Thus MLAA or FXAA add-in is the way to go. I do not use it but it works good according to reports here. It is a shame though the devs did not built it in inside the game yet like other bigger studios did. Maybe it takes too much resources for a small team.

Last edited by Ataros; 07-27-2012 at 04:51 PM.
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  #67  
Old 07-27-2012, 04:49 PM
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addman addman is offline
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Quote:
Originally Posted by CharveL View Post
Whoa, 8fps in clouds and smoke effects!

I can hardly wait to try out this massive improvement!
We have now passed double digits here gentlemen, give it another couple of years and we might actually be able to turn effects up to High again. This is some progress! Thanks B6!
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Last edited by addman; 07-27-2012 at 05:22 PM.
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  #68  
Old 07-27-2012, 05:04 PM
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6BL Bird-Dog 6BL Bird-Dog is offline
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Default Black Six Suggestion to resovle XFIRE & SLI Issues

Hi Black Six,thanks for the update and Screen Shots.Looking foreward to testing the patch.
Could you please look at my post on the Q & A,July 25th,2012 Thread page 6 post 52 and ask Luthier if this could help in the advanced testing of any public patches to rectify SLI & XFire performance.Many thanks in advance.
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Last edited by 6BL Bird-Dog; 07-28-2012 at 11:51 AM.
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  #69  
Old 07-27-2012, 05:05 PM
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SiThSpAwN SiThSpAwN is offline
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Quote:
Originally Posted by addman View Post
We are nearing double digits here gentlemen, give it another couple of years and we might actually be able to turn effects up to High again. This is some progress! Thanks B6!

That was the "before" screenshot...
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  #70  
Old 07-27-2012, 05:08 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by BlackSix View Post
We are building the new patch right now, but we’d like to keep it in for Monday just in case something else comes up.
Dang.. I am going to be gone all next week!

But great news just the same!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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