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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
#61
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Mixed results. In fairness I do see less stutters and where I used to see the propeller 'pause' occasionally, I don't get that now.
I do get slow down when there is an explosion but generally it plays smoother. Mixed results now because every time I complete one of the Single Missions and hit refly, the Launcher crashes and I have to restart the whole game again. Didn't notice it before this I too though do like the new tracers. Cheers, MP
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#62
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Although I haven't played Cliffs for awhile because I don't do beta patches I can say this procedure has made improvements in other games I play, like a popular FP shooter and MMO, as well as web surfing.
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#63
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Just gave it a go too. No change for me, still at 27 fps at all combinations of graphics settings from high to low. I5 2500k, 16gb DDR3, 1gb GTS450.
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#64
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Anything similar for us WinXP users? I tried to find a similar thing in the Control Panel but nothing seen.
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Whizkid |
#65
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I just noticed some odd behavior while flying, it seems my CPU keeps underclocking it self constantly, then spiking up again, the values are constantly between 1.6ghz and 4.9ghz, when i disabled power saving and forced it to stay at 4.9ghz constantly i actually had better performance during take off.
This probably only applies to my PC, but it was behavior i have not seen in other games, or in the previous beta patch. |
#66
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I don't have much time lately to completely read through long threads or search the internet so I am asking how this is done for XP32 users.
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STRIKE HOLD!!! Nulla Vestigia Retrorsum |
#67
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Quote:
I have it on my XP32 the last official release, and it runs fine on that set up, same PC for both installs. Most of my flying is done on my Win 7 though. I would recommend you to strive to upgrade to Win7 64b if that is possible for you.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#68
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Mostly what SlipBall said.
DX9 in the latest Beta patch is working excellent overall, through you´ll face the usual DX9 limitations as low resolution shadows and a lower resolution on textures. The performance is also more smooth in DX10 than in DX9, guess that is because the use of deferred pipeline rendering in DX10. |
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