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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #61  
Old 06-08-2012, 05:11 PM
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SiThSpAwN SiThSpAwN is offline
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Quote:
Originally Posted by addman View Post
You should know by now bongo, it's never good or correct enough. It's a nice addition though but I hope it doesn't cause 132 new bugs.
Or 132 new threads about how its not right to this person or that person.
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  #62  
Old 06-08-2012, 05:14 PM
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I sure hope this patch works better than the last..my fingers are rather firmly crossed!
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  #63  
Old 06-08-2012, 05:27 PM
notafinger! notafinger! is offline
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Great to see RAF speeds being corrected. Hopefully, turn & roll rates are being adjusted also.
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  #64  
Old 06-08-2012, 05:33 PM
jf1981 jf1981 is offline
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Hi

Those planes are the true spirit of IL-2 so thanks a lot.

I can say probably we're all waiting for a real patch-up of the game ...

Keep it up
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  #65  
Old 06-08-2012, 05:59 PM
garengarch garengarch is offline
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Thanks B6, looking forward with great anticipation.
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  #66  
Old 06-08-2012, 06:12 PM
macro macro is offline
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"Spitfire Mk I variants with constant speed propellers and fuel tanks filled with 100-octane fuel"

+ angels 20 = good times

great news thanks guys
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  #67  
Old 06-08-2012, 06:13 PM
Volksieg Volksieg is offline
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Now that is the kind of thing I want to read!

Just hope I'm smiling when the goods get delivered

And.... 100 Octane fuel? Does that mean the Red team will finally return to keeping that stiff upper lip they are famed for?
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  #68  
Old 06-08-2012, 06:26 PM
Chivas Chivas is offline
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Originally Posted by Volksieg View Post
Now that is the kind of thing I want to read!

Just hope I'm smiling when the goods get delivered

And.... 100 Octane fuel? Does that mean the Red team will finally return to keeping that stiff upper lip they are famed for?
I'm afraid everyones upper lip will continue to quiver until substantial progress is made with the sim. Personally I'm hoping the progress will be enough to renew my interest in combat flight sims, I lost interest in siming a few years ago, and follow the developments of the new series very closely, hoping for the best. Although I have had some quality time with my wife instead of cocooning in my man cave cockpit.
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  #69  
Old 06-08-2012, 06:32 PM
5./JG27.Farber 5./JG27.Farber is offline
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Quote:
Originally Posted by notafinger! View Post
Great to see RAF speeds being corrected. Hopefully, turn & roll rates are being adjusted also.
Very good point!
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  #70  
Old 06-08-2012, 06:44 PM
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Quote:
Originally Posted by Catseye View Post
I note that B6 has stated:

"Added new Hurricane Mk I and Spitfire Mk I variants with constant speed propellers and fuel tanks filled with 100-octane fuel. Older 87-octane variants also remain available. (Please note that the new planes use existing cockpits, so the boost indicator gauge shows new extrapolated values)"

Soooooo, by extrapolation - where does the Spit ll stand??
I don't think the Spit IIa is too far out on speed and climb, it shouldn't be much different to the Ia except a better climber (to FTH) because the engine (a merlin XII) was design for 100 octane fuel and can run on 9lbs continuous, unlike the II and II which had to be modified, where anything over 6.25lbs is in the 'emergency' level. What is planned are major fixes which I hope work out well and the IIa won't be an urgent argument and require emergency changes. In the longer term I would like to see all of the speed, climb, turn, energy etc etc fixed up. It will be interesting to see what the FTH has become for the Ia models though, as well as how long it takes to cause engine damage when pulling the tit and applying the full 12lbs.

Quote:
Originally Posted by notafinger! View Post
Great to see RAF speeds being corrected. Hopefully, turn & roll rates are being adjusted also.
Yes the Hurricane does turn badly......

All of these items need to be addressed, for the 109 also.
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