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FM/DM threads Everything about FM/DM in CoD

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  #61  
Old 05-23-2012, 12:20 PM
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ATAG_Snapper ATAG_Snapper is offline
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Originally Posted by Kwiatek View Post
If you results are correct speed performacne of both Spitfire version is way off for sea level (low level) but also at higher alts. Actually in beta patch british fighters performance doesnt match even historical performacne at 87 Octan fuel. So just after betapatch these British fighters are way too slow.

I wonder what you get with Hurricane MK1 Rotol beacsue at sea level it is also much too slow comparing to RL data?

I wonder why 1C cant do it correctly? Even in old Il2 146 when i was making FM tuning for Ultr@pack i could achived very accurate results from 0 to 10 km in speed and climb for all these planes????
These results correlate with what I and others have found. It was Camber's initial observations several weeks ago which led me to test the Ia and IIa both online and offline. The IIa actually has different performance curves online compared to offline. Online the IIa performance curve tails off significantly with altitude compared to its offline counterpart!
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  #62  
Old 05-23-2012, 12:37 PM
5./JG27.Farber 5./JG27.Farber is offline
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Originally Posted by robtek View Post
I believe there is a general error in the game engine with the calculation of the athmospheric density or something like that, causing the problems above 7000 m and MG is now trying to fix that with FM changes.

That will never work, imo
Yes I think its allot more complex than moving two points on a graph.

I wonder if they will bodge it?
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  #63  
Old 05-23-2012, 02:08 PM
camber camber is offline
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Quote:
Originally Posted by Kwiatek View Post
If you results are correct speed performacne of both Spitfire version is way off for sea level (low level) but also at higher alts. Actually in beta patch british fighters performance doesnt match even historical performacne at 87 Octan fuel. So just after betapatch these British fighters are way too slow.

I wonder what you get with Hurricane MK1 Rotol beacsue at sea level it is also much too slow comparing to RL data?

I wonder why 1C cant do it correctly? Even in old Il2 146 when i was making FM tuning for Ultr@pack i could achived very accurate results from 0 to 10 km in speed and climb for all these planes????
I actually just had a go with the rotol hurri offline, beta patch.

FTH 15500ft
2700 rpm +6.1psi
235mph@15500 ft = 305mph TAS

I rechecked the Spit I and Spit II again got exactly the same values before except I found out at 2700rpm the engines were fine and 2800rpm the engines blew. Speed didn't change though.
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  #64  
Old 05-24-2012, 12:24 AM
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Quote:
235mph
If it is indicated airspeed in a Hurricane you subtract 4 mph from your IAS to get CAS and 6 mph for compressibility effects to get 225 EAS.

225mph EAS * .869 = 195.525 KEAS

EAS * SMOE = TAS

195.525 KEAS * 1.27105 @ 15500 feet = 248.5KTAS

248.5KTAS * 1.15 = 285.8mph TAS

However that is all nonsense as the conditions in the summer of 1940 were not a standard day.

Your density altitude is actually much higher than standard in the game. That means you will see reduced Indicated airspeeds over the data converted to standard at the same altitude. Your TAS will be higher because the Standard Means Of Evaluation increases with altitude.

To calculate for the actual conditions in your game you need some atmospheric information:

Temperature
Pressure
density
dewpoint spread

At a minimum you can need pressure and temperature to approximate the density altitude.

You should be able to get both from aircraft cockpit instruments. Many airplanes have an OAT or outside temperature gauge and you have to set your altimeter to the pressure.
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  #65  
Old 05-24-2012, 12:39 AM
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FTH 15500ft
2700 rpm +6.1psi
235mph@15500 ft = 305mph TAS
If that is standard day data, then it seems to give excellent agreement with measured data depending on the weight of the Hurricane in CLoD.
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  #66  
Old 05-24-2012, 01:01 AM
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Spit Ia

FTH = 16500 ft
at 6.25psi, 2750rpm (rad open) engine fails after about 3 minutes. Just enough time to get stable 245mph IAS (with 3000rpm couldn't get this alt without engine death)

245mph IAS@16500ft = 323mph TAS = 520 kmh TAS

Oh dear, this is under even B6 plot speed (560kmh TAS at 16500ft).
What data are you looking at camber?

If it is this:

http://www.spitfireperformance.com/n3171.html

Then you are not at the same engine settings as this data. This data is 6.5lbs @ 3000 rpm at 16,500 feet.

Unfortunately we only have the one airplane and not Supermarines mean with a percentage variation.

If you look at this test:

Quote:
Aeroplane and Armament Experimental Establishment
Boscombe Down
30 July 1940
Comparison of Performance of Rotol and DH Airscrews on Spitfire


Both the aircraft are similar externally and are fitted with bullet proof windscreen and armour plating over the tank, etc.

Aircraft R6774 is fitted with DH airscrew and N3171 with Rotol airscrew.

It will be noted that these aircraft are about 12 miles an hour down in speed against the previously tested K9793, but the relative comparison remains. This loss in speed is accounted for, by 6 miles an hour for the bullet proof windscreen and 6 miles an hour due to loss in engine power.

Level Speed miles per hour.


Aeroplane Altitude Feet


14000 16000 Max. speed 20000 22000
R6774 342 349 355 @ 17,800' 350 341
N3171 336 343 354 @ 18,900' 354 352



--------------------------------------------------------------------------------


The above tests were all carried out using 87 octane fuel with boost limited to +6.25 lbs./sq.in. Climb figures were achieved using the 2600 rpm 1/2 hour climb limit. By the Battle of Britain all operational squadrons had changed over to 100 octane fuel and the engine limits on the Spitfires had been increased to +12 lbs./sq.in. 3,000 rpm with 1/2 hour climb limit increased to 2850 - 3000 rpm. Royal Aircraft Establishment figures for a Spitfire I using +12 lbs/sq. in. boost are 314 mph at Sea Level and 359 mph at a full throttle height of 11,500 feet.
We don't have the entire report but we do have the poster's comments at the bottom. Throwing those out the window we get a little closer to our 2750 rpm.

BTW, running a propeller at a higher rpm on a hot day at high altitude does not mean the airplane will go faster. Usually it will go slower than it will at a lower rpm.

On that report, the data is only between 7% to 5% off from the reported figures at the lower rpm. We don't know the weights, so the data could be spot on or it might be off.

In order to make a definative statement we need:

1. Atmospheric conditions
2. Speed at same engine settings
3. weights of the aircraft
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  #67  
Old 05-24-2012, 01:03 AM
Seadog Seadog is offline
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Originally Posted by Crumpp View Post
If that is standard day data, then it seems to give excellent agreement with measured data depending on the weight of the Hurricane in CLoD.
Except that Full throttle = 3000 rpm and 6.25lb boost:


Last edited by Seadog; 05-24-2012 at 01:27 AM.
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  #68  
Old 05-24-2012, 02:58 AM
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Quote:
Originally Posted by Crumpp View Post
What data are you looking at camber?
The B6 data was that posted by B6 (1c representative) about the post-beta patch CloD performance in this thread (i.e. sim not historical data):

http://forum.1cpublishing.eu/showthread.php?t=31450

Quote:
Originally Posted by Crumpp View Post
If it is this:

http://www.spitfireperformance.com/n3171.html

Then you are not at the same engine settings as this data. This data is 6.5lbs @ 3000 rpm at 16,500 feet.
Agreed on the rpm. However the boost in the posted link for N3171 is stated as +6 1/4 psi nominal, and during the top speed test table it is listed as +6.1psi at 16500ft. The CloD Merlin failed within minutes at rpm> 2700 and FTH, and max available boost at or just below FTH is +6.2psi for the SpitI (and Spit II). So 2700rpm, +6.2psi was tested as CloD max practical height performance(BTW 3000rpm at same boost did not indicate any speed increase in the moments before the engine failed, rad open)

Quote:
Originally Posted by Crumpp View Post
On that report, the data is only between 7% to 5% off from the reported figures at the lower rpm. We don't know the weights, so the data could be spot on or it might be off.

In order to make a definative statement we need:

1. Atmospheric conditions
2. Speed at same engine settings
3. weights of the aircraft
I think an interesting issue is the difference in TAS we have calculated, me using a rather simple thumb rule (TAS = IAS + 2% increase per 1000ft), you with a more rigorous approach. Eg for Hurricane:

Rotol Hurri = 235mph IAS@15500 ft

My calculation (2% rough rule) gives 305mph TAS, your calc gives 286mph. Thanks for providing a more rigorous calculation.

I actually hadn't checked whether how the Hurri compares at height to the B6 data and RAE Hurri tests, I just did a quick offline Hurri sim test in response to a question from Kwiatek...sounds like from your analysis it is not too bad. Earlier I was referring to the Spit and 109 data which (for Spits) showed TAS at FTH being too low for both the B6 data (hence what 1c intended the patch to allow) and historical RAE tests. The 109 is pretty good at height according to my 2% rule calc (i.e about the average Messerchmitt guaranteed spec). It might drop under with your calc method, I guess an important consideration is what are the equations in the simulation of how IAS and TAS relate.

Cheers, camber

P.S I should note my IAS speeds at height are from offline, and Snapper has noted some oddities and discrepencies for the SpitII between online and offline

Last edited by camber; 05-24-2012 at 03:15 AM.
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  #69  
Old 05-24-2012, 03:53 AM
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Quote:
equations in the simulation
The equations in the sim should be the same.

Quote:
The CloD Merlin failed within minutes at rpm> 2700 and FTH
What were your other settings? Radiators and how did you treat the engine before hand?

What rating did you climb and did you allow the temperature to recover after climbing?

Climbing is the hardest thing you do to an airplane engine.

Quote:
Except that Full throttle = 3000 rpm and 6.25lb boost:
285 mph at 2700 vs 315mph at 3000rpm....

Do you understand the conversation Seadog? I really don't think so but rather feel the need to comment because you somehow believe I am a threat to your favorite gameshape.

My suggestion would be to learn about how aircraft perform and put your pointy tin foil hat aside.

Last edited by Crumpp; 05-24-2012 at 03:58 AM.
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  #70  
Old 05-24-2012, 04:43 AM
Seadog Seadog is offline
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Quote:
Originally Posted by Crumpp View Post

285 mph at 2700 vs 315mph at 3000rpm....

Do you understand the conversation Seadog? I really don't think so but rather feel the need to comment because you somehow believe I am a threat to your favorite gameshape.

My suggestion would be to learn about how aircraft perform and put your pointy tin foil hat aside.
A) the poster made a point of stating that higher RPM led to engine failure, but this was the rated RPM for full power and this needs to be addressed for the game to properly simulate Merlin III engined aircraft.

B) Boost at height is related to engine RPM and there's no way that 2700 rpm at an altitude/pressure altitude of more that 16500 ft would permit 6.25lb boost to be attained - another flaw in the simulation. I am rather shocked that you don't know that.

Maybe you should have considered these points.

I know you admire the RR Merlin very much but you need a better understanding of it's capabilities.
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