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  #61  
Old 10-22-2012, 10:36 AM
SQB SQB is offline
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Quote:
Originally Posted by Stublerone View Post
N1 tweak, jupp! Bit I personally do not like the candy look of sqb. Simply a matter of taste but I never saw such a colourful landscape Looks like a candy bf109 to me, but tweaking clours in clod is great. In general the houses and landscape are too green and coloured/too saturated. I like the look of jupps colour tweak.

Difficult to see what you see because of the different monitors. Someone with a calibrated screen on adobe rgb standards? They are not comparable. There could be huge differences. My standard clod looks nearly similar to jupps approach, btw..
I'm going to make a range of approaches now that I've got the base down. The current version is oversaturated so that I can get the colours *correct*, once that is achieved I will tone it down to realistic levels (as I have started to do already, if you look at the files I have uploaded).

I will also make other stereotypical approaches, the default game covers the ever-so-popular "desaturated blue" take, so I'll skip that. But I'll try to focus on WOP style tint + oversaturation, "Real life!!111!!one" style desaturated grey/green and a couple of others as they come to me.
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  #62  
Old 10-22-2012, 10:56 AM
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furbs furbs is offline
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Looking good, the landscape is a little to colorful as you said.
The aircraft look great though!
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  #63  
Old 10-22-2012, 11:34 AM
pstyle pstyle is offline
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Hi,

Does the AA functionality in this override the game AA? That is, if I have AA turned "off" in the game, does this app still provide some AA anyway?

and what is the relationship to my GPU drivers for the same thing (AA)?
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  #64  
Old 10-22-2012, 11:53 AM
SQB SQB is offline
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I've uploaded some albums to imgur, in order this time. Showing a warm, but normal saturation, version as well as the Wings Of Prey green.

Both albums contain default comparisons.

http://imgur.com/a/oXqaN

http://imgur.com/a/ZcF5o

FXAA functionality in this is minimal, and I'm unsure of the priorities. Forcing it on/off through your GPU drivers should be the divining factor, so if all else fails fall back to that! My role in this is more to provide colour tweaks.


So here's a variety (and I mean a variety) of settings I've found of equal merit. There are some crazy/fun ones in there too, with crazy/fun names. Enjoy!
Attached Files
File Type: zip INJFX SETTINGS.zip (18.4 KB, 21 views)

Last edited by SQB; 10-22-2012 at 12:11 PM. Reason: Explaining AA
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  #65  
Old 10-22-2012, 11:54 AM
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Alan Grey Alan Grey is offline
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Quote:
Originally Posted by VMF214_Jupp View Post
Thanks!

With the new official patch, some recent tweaks, this very simple tool, the Tonemap information from this post, + this result, and I am ecstatic!
Hallo
You can publish your settings? Looks amazing !!!
Thanks !
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  #66  
Old 10-22-2012, 12:19 PM
SQB SQB is offline
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Quote:
Originally Posted by Alan Grey View Post
Hallo
You can publish your settings? Looks amazing !!!
Thanks !
I would approximate that as a tonal change, 0.4(red and yellow) and 0.3(white) with about -0.4 saturation. Here's a file with those values is attached for comparison (except saturation at -0.2, my mistake).

For example: http://imgur.com/a/mpWNe#1



Attached Files
File Type: zip RED TONE.zip (1.8 KB, 22 views)

Last edited by SQB; 10-22-2012 at 12:28 PM.
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  #67  
Old 10-22-2012, 04:45 PM
Les Les is offline
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Thanks Meaker.

pstyle, yes, this will still give you some anti-aliasing even with the AA turned off in game. FXAA is a post-pocessing effect added to the entire image after the actual game has been rendered by your video card. This FXAA anti-aliasing can't be controlled by your usual video card settings unless the game is coded to use it (and hardly any are). These FXAA 'injector' tools were made because nVidia developed the technology (for nVidia video cards, ATI/AMD have something similar) but people didn't want to have to wait for nVidia and the various game developers to make them available.

SQB, nice work. If you have time, maybe you can figure out how to divide the in-game 24hr time period into sections and make a set of settings that can be moved in and out to maintain a consistent look at all times of day or night. Not sure how many there would have to be. Assuming you could just use the default look for night, there might only be dusk/dawn, late morning/early afternoon, midday. The settings could all be left zipped up in the main game folder (with the zip folders appropriately named), so all you'd have to do is Alt-Tab to desktop and copy and paste their contents as need be. Most missions would be short enough to enable doing that at the start and end anyway so it shouldn't be too disruptive to the actual game-play.
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  #68  
Old 10-22-2012, 05:45 PM
VMF214_Jupp VMF214_Jupp is offline
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To answer Continuo's question, of "what tweaks", the usual computer stuff, turn off bells and whistles, ProcessAffinity=15 in conf, run Game Booster3 to turn off processes, etc.

And for Les, and anyone curious about my settings :

I used MadTommy's, leaving everything else alone, except for the Tonemap section he posted. Copied it, pasted into the default injFX_Settings.h file appropriately overwriting that section, and viola!

#define Gamma 1.20
#define Exposure 0.00
#define Saturation -0.40 // use negative values for less saturation.
#define BlueShift 0.05 // Higher = more blue in image.
#define Bleach 0.10 // Bleach bypass, higher = stronger effect
#define Defog 0.055 // Strength of Lens Colors.
#define FogColor float4(0.00, 0.90, 0.00, 0.90) //Lens-style color filters for Blue, Red, Yellow, White.

Last edited by VMF214_Jupp; 10-22-2012 at 06:03 PM.
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  #69  
Old 10-22-2012, 11:41 PM
SQB SQB is offline
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Quote:
Originally Posted by Les View Post
...If you have time, maybe you can figure out how to divide the in-game 24hr time period into sections and make a set of settings that can be moved in and out to maintain a consistent look at all times of day or night.

I'd love to, but I'd only want to do this if I could figure out a way for it to change automatically. And that would require a *lot* of programming, for the time being I could run the game in DX9 and use the ENB profiles I've made, but that does detract from the look of the game a little. I'll give it a go anyway.

I'm curious to see if I can get depth of field working, that would be a laugh.
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  #70  
Old 10-23-2012, 10:02 AM
IvanK IvanK is offline
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Tried your settings Jupp. Certainly looks much better than stock, maybe a slight too purplish hue imo.

Also I notice you get some border affect to server messages etc, and the in game player list looks a little fuzzy.
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