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#61
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The problem is that if you fly in No 2 position (leader's wingman) and the leader gets shot down, the rest of the flight (Nos 3 and 4) will formate on you. It happened to me last night. I couldn't communicate with them, and the moment I was about to touch down, they both slammed into the ground.
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#62
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Again, I know that it's a massive work, so take it just as a suggestion for future versions of the game.
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#63
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#64
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Hehe! Well, yes, indeed I primarly used AI wingmen only for spotting NMEs for me, cleaning my six, when I have screwed it, irritating the NME while I try to sneak in and as cannon fodder when I need to escape. In fact I usually only abuse AI. ![]()
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#65
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#66
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Awesome work your doing with the AI, really impressive ![]() |
#67
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Can I add to this that the AI call bandits when the player is flight leader; currently they just break off and engage leaving the oblivious player unaware of their departure!
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#68
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Hm? Your AI friends are calling bandits for you and as long as you tell them to fly in formation, they also will not departure if they are not attacked.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#69
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![]() Fenrir is right, my AI subordinates quietly break off as soon as they 'spot' enemy. I've learned to listen to the sound of their engines and the moment I hear them fade away in the distance I know they did it again. |
#70
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Aviar
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