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#61
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Yes, we are testing it!
I´m testing it in a dedi server for a next mission coop. In the next days I´ll post my thoughs. Please Banks, Keep the work in it, and thank you very much for your efforts.
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Phenom II X4 970 3,5 Ghz, Gigabyte 890GPA UD3H, 4GB RAM GSKILL RIP-JAWS 1333, Gigabyte 560Ti OC 1GB, W7 64 |
#62
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I've completely rewritten most of the code in the last days and not all features are completed so far. However this is that the next release will feature:
- It allows to run several missions at the same time. Players first select the mission and then one of the aircraft of the mission. - When a new mission is initiated by the host the aircraft of the missions are preloaded, this means they are idle and without fuel on the airfield (aircraft with air start are spawned on a random airfield, aircraft that spawn by script are also spawned). When a player selects an aircraft he is placed in the preloaded aircraft. This allows him to read the briefing. - When one of the preloaded missions is started the preloaded aircraft are removed and the mission is loaded. The players are placed into the preselected aircraft. Of course aircraft with air start are supported. Also aircraft that spawn delayed by script are supported, the players are placed as soon as the aircraft is spawned. - Players can select missions that are pending (the mission is only preloaded) and running (the mission normally loaded). This allows players to jump into a mission that is already in progress because they were late or to continue a mission after a game crash. I will also include a automatism that allows to run a dedicated server that loads for example to preload a random mission from a folder every 15 minute and starts the mission after 15minutes. So you have always several missions in progress and one mission that is pending. |
#63
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Great news Banks!!!
I´m waiting for this release!! Thank you for your Work!!
__________________
Phenom II X4 970 3,5 Ghz, Gigabyte 890GPA UD3H, 4GB RAM GSKILL RIP-JAWS 1333, Gigabyte 560Ti OC 1GB, W7 64 |
#64
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Great news! Thank you.
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#65
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Thanks for all of the work you are putting into this, 41Sqn_Banks!
I (and our small coop group) don't frequent the forums that much, so we were lucky to have "stumbled" across your work. As an FYI, our core squadron has flown together in a variety of combat sims since meeting on JCN in Janes Fighters Anthology, 14 years ago! We (our group), and others like us who prefer pure coop missions over "dogfight arenas" may be a quickly shrinking minority, but "we" are still out there!! So for us, having a somewhat-functional coop experience (thanks largely to your work!) is a very BIG deal, and will help keep CoD on our harddrives. Best wishes. |
#66
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Great job!
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#67
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Great Job Banks.
Anyone got any coops for this mod? |
#68
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I have several that will work. All for the Channel Map. I'm beginning work on a "historical" mission set that can be flown for either side, based on the daily reports at the official RAF historical site.
Having said that.... most any mission should work with 41Sqn_Banks' "IL2Coop" mission. Remember, his mission is acting as a "portal" to allow the Clients to join the Host in the 3D mission "world", then the Host can select the mission that is actually going to be flown, then Host and Clients can pick the aircraft they wish to fly from a list.... I've only tested missions that do not have any other scripts attached to them so far; but any basic mission should work, as long as there are flyable planes in it for humans to enter.... We've confirmed that in addition to flyable planes, spawn points can be placed, and humans that are "killed" can choose to either respawn into another surviving aircraft, or can spawn into a new aircraft at a spawn point (but the mission designer needs to correctly place the spawn points). I'll look into posting the coop missions we've tested with 41Sqn_Banks' lobby when I get home from work this evening. NOTE: This wonderful work by 41Sqn_Banks does not "fix" any of the current problems with CoD, solve world hunger, or fix the economy... but it has the potential to make coop-nuts like me very happy ![]() Best wishes. Last edited by LeadTurn_SD; 01-05-2012 at 07:56 PM. |
#69
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Can we add this to a wishlist?
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#70
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Here are two links for missions our small group has been flying recently:
Here are several missions: http://www.sdsquad.com/index.php?top...sg2952#msg2952 And here are several variations of the basic "IL2Coop" lobby mission, that allow flying at various times of day and with various levels of cloud cover: http://www.sdsquad.com/index.php?topic=2439.0 Here are the instuctions I have regarding the variations on the standard "IL2Coop" lobby mission: The standard "IL2Coop" lobby mission has 12:00 and Light Clouds as the default "atmosphere" that gets passed to the missions you launch from the "Lobby" mission. A temporary work-around is to make variations of of the IL2Coop lobby with different times and cloud levels. I've made "lobbies" with the following times and weather conditions: 0600 Clear, 0600 Light, and 0600 Medium clouds 0900 Clear, 0900 Light, and 0900 Medium clouds 1200 Clear, 1200 Light, and 1200 Medium clouds 1500 Clear, 1500 Light, and 1500 Medium clouds 1800 Clear, 1800 Light, and 1800 Medium clouds To keep these Lobby missions from cluttering up your regular coop mission folder, I recommend (thanks Cirrus) a separate folder just for the lobby missions. As Cirrus pointed out to me, once CoD is finally "fixed", you can just delete that folder. I've uploaded the variations on the standard Lobby mission, and if you want you can just remove the entire folder from it's "zipper" and place it in your missions directory. Mine looks like this: C:\Users\Ed\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Multi\CoopLobby Best wishes. Last edited by LeadTurn_SD; 01-06-2012 at 07:16 PM. |
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