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  #61  
Old 10-19-2011, 10:12 AM
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Quote:
Originally Posted by 41Sqn_Banks View Post
Indeed, however IIRC this is mainly a problem of the Bf 110, the other aircraft have more suitable default fuses. I can assure you that this point has the highest priority. Implementation is dead simple, however it is a considerable workload to define which fuse should be used for a specific altitude range and specific loadout.

Just have a look at the file that defines the loadouts for the different operation types (which isn't complete for every type, e.g. Ju 88 has not all loadouts defined): http://code.google.com/p/il2dce/sour...craftInfo.ini#
Now multiplicate this by every suitable fuses and delay times configuration. In addition I first need to find out which configuration is suitable. You see it's a mammoth task.

For the other requests/bugs: The missions are generated based on a template which can be created in the FMB. The template file of Kanalkampf campaign is located in <cod steam folder>/parts/IL2DCE/Campaigns/Kanalkampf/Template.mis
You can simply modify the squadrons or add new squadrons in the FMB. The take-off waypoint defines the airfield used by the squadron.

I will give instruction on how create your own campaign or modify a existing campaign soon. So everyone can use his favourite aircraft
Thanks for that quick reply, I took a look at that code and I see what you mean. Great job and looking forward to instructions.
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  #62  
Old 10-19-2011, 11:38 AM
adonys adonys is offline
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it is as simple as adding a flight for Bf-110C-4 or Bf-110C-7, for the BoB_LW_ZG2_Stab or BoB_LW_ZG26_Stab airgroups into the Template.mis file.
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  #63  
Old 10-19-2011, 12:00 PM
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Originally Posted by adonys View Post
it is as simple as adding a flight for Bf-110C-4 or Bf-110C-7, for the BoB_LW_ZG2_Stab or BoB_LW_ZG26_Stab airgroups into the Template.mis file.
Never mind, I've figured it all out!
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Last edited by addman; 10-19-2011 at 12:44 PM.
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  #64  
Old 10-20-2011, 12:20 PM
Ataros Ataros is offline
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Some questions from sukhoi.ru users http://www.sukhoi.ru/forum/showthrea...=1#post1715124

Quote:
1. Many people from sukhoi.ru have problems when starting new compaign. Breafing is empty, no flightplan on map and only available button is aircraft settings. If i press Esc and enter the mission, there ships and radars only and nothing more. I've deleted compaign and trying to start new one many times, it starts on 5th or 6th try. But, when i'm enter the mission, there only my plane, no ai planes, no other combat units. What am i doing wrong? May be wrong installation or maybe i should install something else except binaries?
2. This is a true dynamic compaign, with front movements or its a mission generator?
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  #65  
Old 10-20-2011, 08:45 PM
41Sqn_Banks 41Sqn_Banks is offline
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Small update: http://il2dce.googlecode.com/files/IL2DCE-0.2.1.306.exe

Includes a bugfix for russian language culture, added a Bf 110 C-4 squadron and moved some squadrons to other airfields to avoid takeoff crashes.
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  #66  
Old 10-20-2011, 09:14 PM
Ataros Ataros is offline
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Thank you very much for the fix!

Was it a regional settings issue like decimal comma or data format, anything we need to know?
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  #67  
Old 10-20-2011, 09:35 PM
41Sqn_Banks 41Sqn_Banks is offline
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Originally Posted by Ataros View Post
Thank you very much for the fix!

Was it a regional settings issue like decimal comma or data format, anything we need to know?
For some reason I was unable to post it at sukhoi, thanks for posting the update. Yes I missed to parse 2 values in with invariant culture number format. This caused the flight size to be 0 so no flight was available in the mission.

If you want to convert a string to a double value, for example
Code:
string inputString = "0.5";
you should use
Code:
double outputDouble;
double.TryParse(inputString, System.Globalization.NumberStyles.Any, System.Globalization.CultureInfo.InvariantCulture.NumberFormat, out outputDouble);
If you want to convert a double value to a string you should use
Code:
double someDoubleValue = 0.5;
someDoubleValue.ToString(System.Globalization.CultureInfo.InvariantCulture.NumberFormat)
If you don't use the InvariantCulture the default language culture of your system (or application) is used. Depending on this language culture the expected seperator can be "," which causes the parsing to fail if the input string uses "." as seperator. The same goes for the convertion from double to string.

Last edited by 41Sqn_Banks; 10-21-2011 at 07:26 AM.
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  #68  
Old 10-20-2011, 09:43 PM
41Sqn_Banks 41Sqn_Banks is offline
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If you are unsatisfied with one of the missions, please give me feedback. At least I need the mission type and a description what you didn't like. Even better if you can provide the mission files. They are located at:

"C:\Users\<windows login>\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\mission\IL2DCE\<pilot name>\<campaign name>_<mission date>.mis" and the .briefing file.
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  #69  
Old 10-23-2011, 01:20 PM
41Sqn_Banks 41Sqn_Banks is offline
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So far everything seems to work as intended. Time to look into the future: What do I plan for the next release(s)?

1. Fuzes and delay times configuration for the different mission types.

2. Ground control that directs patroling fighters to incoming targets in real time. This will give better results for the "cover" mission types and allows patrol mission along a route instead of an area. Intercept missions should also benefit of it. I will try to implement this feature as a dedicated module that can be used in other mission too.

3. Support for all ground targets (it's already implemented, only need to be enabled in the campaign template)

After this steps the mission generation should be very solid and I will look at the campaign progress (squadron managment, moving ground war, ...).
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  #70  
Old 10-24-2011, 09:31 AM
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Quote:
Originally Posted by 41Sqn_Banks View Post
So far everything seems to work as intended. Time to look into the future: What do I plan for the next release(s)?

1. Fuzes and delay times configuration for the different mission types.

2. Ground control that directs patroling fighters to incoming targets in real time. This will give better results for the "cover" mission types and allows patrol mission along a route instead of an area. Intercept missions should also benefit of it. I will try to implement this feature as a dedicated module that can be used in other mission too.

3. Support for all ground targets (it's already implemented, only need to be enabled in the campaign template)

After this steps the mission generation should be very solid and I will look at the campaign progress (squadron managment, moving ground war, ...).
Looking forward to your next release!
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