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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #61  
Old 09-27-2011, 03:46 PM
Ataros Ataros is offline
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Quote:
Originally Posted by Nitrous View Post
It's like the player tick box can't be un ticked.
Then this is the problem. To confirm it you may just try what I suggested in my previous message, no need to be frustrated. You should not be able to fly a coop mission offline. If you can then there is a problem.

Please upload both mission files here, I will have a look why you can not uncheck the "Player" checkbox.

As I mentioned above I can not do all the tests myself as I do not have an external IP ATM.
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  #62  
Old 09-27-2011, 03:52 PM
Ataros Ataros is offline
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Originally Posted by Pato Salvaje View Post
Yes, my mission is a simple Spawn point and some enemy Bombers with escort.
Ahh, if it has a Spawnpoint then it is not pure 100% old-style coop. I wonder if clients can spawn without spawnpoints when you host. As you can see others have this issue. I am trying to figure out what can be wrong in order to isolate the problem and inform the devs if necessary.
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  #63  
Old 09-27-2011, 04:22 PM
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Nitrous Nitrous is offline
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Quote:
Originally Posted by Ataros View Post
Then this is the problem. To confirm it you may just try what I suggested in my previous message, no need to be frustrated. You should not be able to fly a coop mission offline. If you can then there is a problem.

Please upload both mission files here, I will have a look why you can not uncheck the "Player" checkbox.

As I mentioned above I can not do all the tests myself as I do not have an external IP ATM.
Let me start again.
On all the maps apart from the channel map you can select a plane to fly without a spawn base being needed using the new coop style plane list. (Like in old Il2 1946)
On the channel map only the host can do that and the clients don't see any planes to select. The list is empty.
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  #64  
Old 09-28-2011, 07:52 AM
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Pato Salvaje Pato Salvaje is offline
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OK Ataros.
Well. Finally yesterday we could fly in the Channel map. I did it with a Spawn point because I tried to do as old style IL2 coop missions but no aircraft icons in the map to select. Same issue than others.

But at least, we can fly co-op missions even with spawn-points and it work´s the same.

Another problem is that when we are flying about 5-10 minutes in the channel map often the game crashes and I have to restart Cliffs... :´( but I think this is for another thread...
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  #65  
Old 09-28-2011, 08:19 AM
Ataros Ataros is offline
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Originally Posted by Pato Salvaje View Post
OK Ataros.
Well. Finally yesterday we could fly in the Channel map. I did it with a Spawn point because I tried to do as old style IL2 coop missions but no aircraft icons in the map to select. Same issue than others.

But at least, we can fly co-op missions even with spawn-points and it work´s the same.

Another problem is that when we are flying about 5-10 minutes in the channel map often the game crashes and I have to restart Cliffs... :´( but I think this is for another thread...
Thanks for info.
Yes, please post your crash dumps in this thread to help the devs. http://forum.1cpublishing.eu/showthread.php?t=26007

I did some research yesterday and found out that the same issue exists with all the servers which are up now. If you join a server running Fields or Islands map you can see a list of available planes immediately after clicking a flag (it is a list below flags you should use, not icons on the map).

On Repka#1 or ATAG running channel maps when you click a flag you can not see the list.
To see the list of available planes on channel maps you have to do the following:
1. click on a spawn point
2. create a useless plane that you do not need
3. hit ESC to get back to menu
At this point you can see the list of all available aircraft in the air and on the ground which you can enter by double-clicking the desired plane position.

I reported all the details on sukhoi.ru in the bug-thread. Hopefully it is fixed in the upcoming patch.

If you want to fly a big coop now you can use this temporary workaround: put one spawnpoint per side somewhere on the coop map, spawn some useless plane there like a TigerMoth and hit ESC for a list of planes. Then occupy your positions and type GO in chat when everyone is ready. Players aircraft must be put on Idle in FMB to prevent AI from taking off I think. Sure all this will be fixed in 1-2 patches.

Quick training coops can be flown on small maps which show list of planes upon selection a flag already now. Not sure if you can spawn simultaneously though if a host already pressed "Battle". Try selecting aircrafts and positions before the host press "Battle" by double-clicking the positions in the list/table. Then you should spawn into these positions simultaneously after the host pressed "Battle" hopefully. Please advise if it works this way.

ps. BTW you do not need to reload the map after all/most of planes are killed. You can use this ingame menu http://forum.1cpublishing.eu/showthread.php?t=25941 to reload just the planes of your coop into the map. You can ask someone with better knowledge of C# to fine tune it to your mission if you upload your mission in a separate thread with script request.

Last edited by Ataros; 09-28-2011 at 09:22 AM.
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  #66  
Old 09-28-2011, 09:07 AM
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Pato Salvaje Pato Salvaje is offline
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Many Thanks´s for your help Ataros. Much appreciated!

Quote:
Originally Posted by Ataros
If you join a server running Fields or Islands map you can see a list of available planes immediately after clicking a flag (it is a list below flags you should use, not icons on the map).
You´re right. I´knew about the list below flag´s. Yes, in small new maps we are able to select an aircraft. But as you said in the channel map it don´t work.

Quote:
Originally Posted by Ataros
To see the list of available planes on channel maps you have to do the following:
1. click on a spawn point
2. create a useless plane that you do not need
3. hit ESC to get back to menu
At this point you can see the list of all available aircraft in the air and on the ground which you can enter by double-clicking the desired plane position.

If you want to fly a big coop now you can use this temporary walkaround: put one spawnpoint per side somewhere on the coop map, spawn some useless plane there like a TigerMoth and hit ESC for a list of planes. Then occupy your positions and type GO in chat when everyone is ready. Players aircraft must be put on Idle in FMB to prevent AI from taking off I think
Great info!! We will try it next time!

Quote:
Originally Posted by Ataros
Not sure if you can spawn simultaneously though if a host already pressed "Battle". Try selecting aircrafts and positions before the host press "Battle" by double-clicking the positions in the list/table. Then you should spawn into these positions simultaneously after the host pressed "Battle" hopefully. Please advise if it works this way.
Will try it and report here.

Quote:
Originally Posted by Ataros
You can use this ingame menu http://forum.1cpublishing.eu/showthread.php?t=25941 to reload just the planes of your coop into the map. You can ask someone with better knowledge of C# to fine tune it to your mission if you upload your mission in a separate thread with script request.
Good point. Next step in my missions.
Thank you
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  #67  
Old 09-28-2011, 09:51 AM
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At last thx guys.

That is exactly what i have found.

Is this bug reported to the devs?

Many Apologies for my frustration guys.
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  #68  
Old 09-29-2011, 08:52 AM
Ataros Ataros is offline
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Originally Posted by Nitrous View Post
Is this bug reported to the devs?
Yes. Hope the fix is on its way. If it does not please report the bug again in appropriate patch bugs thread after the patch is out.

Last edited by Ataros; 09-29-2011 at 08:55 AM.
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  #69  
Old 10-05-2011, 09:53 AM
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Pato Salvaje Pato Salvaje is offline
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Quote:
Originally Posted by Ataros
Quick training coops can be flown on small maps which show list of planes upon selection a flag already now. Not sure if you can spawn simultaneously though if a host already pressed "Battle". Try selecting aircrafts and positions before the host press "Battle" by double-clicking the positions in the list/table. Then you should spawn into these positions simultaneously after the host pressed "Battle" hopefully. Please advise if it works this way.
Well... yesterday we try it and we can spawn only if the host has pressed "battle". Then the flags appears on the screen.
If the map is one of the "small" , the aircraft´s list appears and we can select and fly by double clicking on the position.
If the map is the Channel map then in server aircraft list is available but the client aircraft list is empty. Now the clients have to create an aircraft on a spawn point as you said and esc to show the aircrafts on the list and select them.
Once a client has been shoot down, can go back to the flag´s menu and if there are any other aircraft available (not flying by another client) then he can choose it and refly.
If one client join to the server, can show the aircraft list with the spawn method and join the battle.

We will continue testing with this method to try it with other maps.

regards
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  #70  
Old 10-05-2011, 03:47 PM
Ataros Ataros is offline
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@ Pato Salvaje
Thank you for all the detailed information.
It is very strange that the issue is map-related.

Today I was testing a mission with spawn-areas on a Steppe map and I could not change the aircraft by just clicking a spawn-area. I had to click on my side's flag again every time I wanted to create a new aircraft. Never happened to me before. All difficulty settings were correct (allowed side and plane switching, etc.)
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