Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #61  
Old 06-08-2011, 08:11 AM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

Dear god, yes it does look good but seriously wtf how dim are to expect a flight sim to look like that.....

IMHO clod looks fantastic but you just can't compare it with a series that has a huge fan base and therefore a huge budget. I am bored of fps ATM there all the same just different settings and slightly better graphics (in most cases bf3 looks sweet) released year after year.

Clod is a game that has a lot of potential but to compare it to a 2012 fps is ludicrous the fact that you are even contemplating comparing it with an fps speaks volumes on the fantastic job 1C has done. If only they had polished the game before release .
__________________


Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.

Last edited by JG52Krupi; 06-08-2011 at 08:14 AM.
Reply With Quote
  #62  
Old 06-08-2011, 08:16 AM
easytarget3 easytarget3 is offline
Approved Member
 
Join Date: Feb 2010
Location: Prague,Czech Republic
Posts: 91
Default

Quote:
Originally Posted by ZaltysZ View Post
It didn't impress me too. It looks like postprocessed movie and not like what human (or at least my) eye sees in reality. Simulator should not look like a movie.
agreed 100%
Only if the look is purpose of the art style of the game,like fairytale style or some news on tv and so on then it makes sence to stylize the picture.But developers thinks that people judge look of game by the holywood crap they see everyday on tv or cinema,so they thinks the player will be more happy.Anyway if the game will be great gameplay then it cool,but honesly i had problem with the non real hitting system on previous releases, just sprey the enemy with enough bullets and he dies, then they added head shots, well its more arcade console style game by all means,so they try to make it easy for the controller.
sorry for my english.
__________________
Quadcore 6600 OC 3.0 Ghz
Gigabyte GA-X38-DQ6
RAM 4096 MB (DDR2-800 DDR2 SDRAM)
NVIDIA GeForce GTX 560 Ti (1024 MB)
Sound Realtek ALC889A @ Intel 82801IB ICH9
Disc WDC SATA Device (150 GB, 10000 RPM)+ 2 more 7200 RPM backups
Joystick MFF2
Monitor Syncmaster 215tw res.1680x1050
Windows 7 Ultimate 64
Reply With Quote
  #63  
Old 06-08-2011, 04:34 PM
speculum jockey
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by ChrisDNT View Post
I don't buy this argument anymore.

In the past ten years, our PC's and our graphic cards have seen their computing power greatly expanded.

If a flight sim is probably more computer-intensive than a FPS, a 2011 flight sim must nevertheless show more than a "last decade style" sim !
Lets say you have a 4 core system and Cliffs of Dover is able to perfectly allocate resources to each one.

Flight model for all aircraft involved
Damage model for all involved (aircraft, buildings, ground, vehicles)
Friendly/Enemy AI (pilots, gunners, ground gun emplacements, vehicles)
Graphics
Object locations/collision detection (aircraft, vehicles, buildings)
Tracking all projectiles (bombs, shells) their size, their paths, their effects.
Fuel and ammo amounts remaining

Take all that, plus the resources to run your OS in the background and you're asking for a hell of a lot from that poor little i5 processor.

Even the best top of the line FPS only has to do a fraction of those things, and typically they are limited to a more or less 2D plane, meanwhile almost everything in Cliffs of Dover is constantly changing location, speed, and altitude. For most FPS the damage model is pretty much "Damage=1/3 hits" while CloD has to think about controlled surfaces, engine temp. . . Another thing is the AI. For most FPS 90% of the AI enemies you will encounter have a few waypoints and 3 types of actions, "advancing attack, retreat, cover fire". Effects in FPS are also simplified in some cases. The static smoke column is a good example, and explosions in many cases are 2d and designed to always be facing the human players. Limited map sizes, lo-rez backgrounds, etc.

Well you get the idea. The amount of number crunching involved in CloD is miles more than most any other type of game.
Reply With Quote
  #64  
Old 06-08-2011, 04:58 PM
Heliocon Heliocon is offline
Approved Member
 
Join Date: Dec 2010
Posts: 651
Default

Quote:
Originally Posted by Tiger27 View Post
I flew choppers in BF2BC, but it wasnt quite the same as flying one in Black Shark, I love these FPS games, but why are we comparing it with CoD, they are just different games simple as that.
BFBC2 is nothing like BF3 - infact its a different game series. BF2 planes/helicopters were decently realistic interms of movement, bfbc2 helicopter is just a flying tank. Its made for consoles. BF3 will have real aircombat (including air to air) again for the first time since BF2.
Reply With Quote
  #65  
Old 06-08-2011, 04:59 PM
Heliocon Heliocon is offline
Approved Member
 
Join Date: Dec 2010
Posts: 651
Default

Quote:
Originally Posted by philip.ed View Post
Fair point then. Whilst the video shown looks like live-play, I take your point.
TBH, comparisons are pointless; as has been said, BF3 has an extortionate amount of money spent on it, it uses a reliable engine (not one newly created for it specifically a la CloD) and clearly can have such nice graphics given map sizes and the like.

EDIT_I apologise for my previous comment. The internet makes me even for a cock.
Actually the engine (frostbite 2) is newly created just for BF3 and is multiplatform.
Reply With Quote
  #66  
Old 06-08-2011, 05:05 PM
pupo162 pupo162 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,188
Default

Quote:
Originally Posted by Heliocon View Post
BFBC2 is nothing like BF3 - infact its a different game series. BF2 planes/helicopters were decently realistic interms of movement, bfbc2 helicopter is just a flying tank. Its made for consoles. BF3 will have real aircombat (including air to air) again for the first time since BF2.
battlefield series aircombat wasnt wont be ever "realsitic" "simualted" or whatsoever..... its a heck of fun tough
Reply With Quote
  #67  
Old 06-08-2011, 05:53 PM
TheEditor TheEditor is offline
Approved Member
 
Join Date: Feb 2011
Location: Missouri
Posts: 221
Default

I want Track IR support for BF3!!!! Arma 2 does it better good. I'm surprised there isn't more FPS games that have Track IR.
Reply With Quote
  #68  
Old 06-08-2011, 07:02 PM
Lololopoulos Lololopoulos is offline
Approved Member
 
Join Date: Apr 2011
Location: Beijing, China; Columbus, OH
Posts: 240
Default

Quote:
Originally Posted by Sternjaeger View Post
Trust me man,the side view is spot on,if my experience with warbirds is still worth something.. A Cessna prop might look like it's gleaming cos it's mostly gloss paint white props,but big black semi-opaque props look just like that. I agree about the transaction though,but then again I suppose it depends on graphic settings? Best prop rendition so far is RoF.
oh wow, you're right i've only looked at cessnas (152s and caravans) and pipers.
Thanks for the insight.
Maybe it's the lighting then. IL-2 series never seemed to have gotten the propellers just right.
Reply With Quote
  #69  
Old 06-08-2011, 08:30 PM
ElAurens's Avatar
ElAurens ElAurens is offline
Approved Member
 
Join Date: Oct 2007
Location: The Great Black Swamp of Ohio
Posts: 2,185
Default

Quote:
Originally Posted by TheEditor View Post
I'm surprised there isn't more FPS games that have Track IR.
What do you expect from games that are primarily designed for console play?
__________________


Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
Reply With Quote
  #70  
Old 06-08-2011, 10:39 PM
kimosabi kimosabi is offline
Approved Member
 
Join Date: Dec 2009
Location: Svalbard
Posts: 439
Default

Quote:
Originally Posted by ChrisDNT View Post
Ah, ah, I already hear the fanbois coming in hords, saying "if it doesn't look crap, it can't be a simulation"
Haha, well put. Frostbite 2 engine is a gem. Can't wait for oct. 25th!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:44 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.