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#61
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Dear god, yes it does look good but seriously wtf how dim are to expect a flight sim to look like that.....
IMHO clod looks fantastic but you just can't compare it with a series that has a huge fan base and therefore a huge budget. I am bored of fps ATM there all the same just different settings and slightly better graphics (in most cases bf3 looks sweet) released year after year. Clod is a game that has a lot of potential but to compare it to a 2012 fps is ludicrous the fact that you are even contemplating comparing it with an fps speaks volumes on the fantastic job 1C has done. If only they had polished the game before release ![]()
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MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. Last edited by JG52Krupi; 06-08-2011 at 08:14 AM. |
#62
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Only if the look is purpose of the art style of the game,like fairytale style or some news on tv and so on then it makes sence to stylize the picture.But developers thinks that people judge look of game by the holywood crap they see everyday on tv or cinema,so they thinks the player will be more happy.Anyway if the game will be great gameplay then it cool,but honesly i had problem with the non real hitting system on previous releases, just sprey the enemy with enough bullets and he dies, then they added head shots, well its more arcade console style game by all means,so they try to make it easy for the controller. sorry for my english. ![]()
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#63
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Flight model for all aircraft involved Damage model for all involved (aircraft, buildings, ground, vehicles) Friendly/Enemy AI (pilots, gunners, ground gun emplacements, vehicles) Graphics Object locations/collision detection (aircraft, vehicles, buildings) Tracking all projectiles (bombs, shells) their size, their paths, their effects. Fuel and ammo amounts remaining Take all that, plus the resources to run your OS in the background and you're asking for a hell of a lot from that poor little i5 processor. Even the best top of the line FPS only has to do a fraction of those things, and typically they are limited to a more or less 2D plane, meanwhile almost everything in Cliffs of Dover is constantly changing location, speed, and altitude. For most FPS the damage model is pretty much "Damage=1/3 hits" while CloD has to think about controlled surfaces, engine temp. . . Another thing is the AI. For most FPS 90% of the AI enemies you will encounter have a few waypoints and 3 types of actions, "advancing attack, retreat, cover fire". Effects in FPS are also simplified in some cases. The static smoke column is a good example, and explosions in many cases are 2d and designed to always be facing the human players. Limited map sizes, lo-rez backgrounds, etc. Well you get the idea. The amount of number crunching involved in CloD is miles more than most any other type of game. |
#64
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BFBC2 is nothing like BF3 - infact its a different game series. BF2 planes/helicopters were decently realistic interms of movement, bfbc2 helicopter is just a flying tank. Its made for consoles. BF3 will have real aircombat (including air to air) again for the first time since BF2.
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#65
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#66
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#67
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I want Track IR support for BF3!!!! Arma 2 does it better good. I'm surprised there isn't more FPS games that have Track IR.
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#68
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Thanks for the insight. ![]() Maybe it's the lighting then. IL-2 series never seemed to have gotten the propellers just right. |
#69
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What do you expect from games that are primarily designed for console play?
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#70
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Haha, well put. Frostbite 2 engine is a gem. Can't wait for oct. 25th!
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