Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #61  
Old 06-01-2011, 02:18 PM
ATAG_Dutch ATAG_Dutch is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,793
Default

Quote:
Originally Posted by BigPickle View Post
can anyone confirm for me, this sound bug in multiplayer does it only happen in external views? or is it both internal and external views?
Both. I was on a full real server at the weekend. No sound at all.
Reply With Quote
  #62  
Old 06-01-2011, 03:28 PM
BigPickle
Guest
 
Posts: n/a
Default

hmm ok, thanks for the info mate.
Reply With Quote
  #63  
Old 06-01-2011, 04:23 PM
Rattlehead Rattlehead is offline
Approved Member
 
Join Date: Sep 2010
Posts: 727
Default

We need a destruction tool for the FMB, like in the old Il-2.

Also concerning the FMB, forcing player landings to complete missions. (A simple checkbox will do nicely.)
I'm sure it can be done via scripting, but most here probably don't know C#.
Reply With Quote
  #64  
Old 06-01-2011, 04:29 PM
Tree_UK
Guest
 
Posts: n/a
Default

No Sound in multiplayer, also being able to fly in full realism with a missing wing!! This one is not so easy to fix, but there is no multiplayer, i.e, nobody plays online, your lucky if you find one person online.
Reply With Quote
  #65  
Old 06-01-2011, 06:49 PM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

Tree you find more ppl in Syndicate, kampferband and a couple of other FR servers, I saw up to 29 players on these (right now ).

Cheers,
Insuber

Last edited by Insuber; 06-01-2011 at 08:30 PM.
Reply With Quote
  #66  
Old 06-01-2011, 10:38 PM
335th_GRAthos 335th_GRAthos is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,240
Default

2 Wishes:

- While pressing shift-F1 to enter "gunsight mode" PLEASE remove the restriction of the HEAD movement.
(for the red planes this is no problem, for the Bf109 pilots it is a real nuissance)


- Make this thread a sticky
(and remove this "what is full system specifications" if you are concerned with the space...)


~S~

PS. On a stranger note, this sound bug, I never experienced it and I have just finished 1,5hrs on the REPKA and SYNDICATE server.

Last edited by 335th_GRAthos; 06-01-2011 at 10:40 PM.
Reply With Quote
  #67  
Old 06-01-2011, 10:54 PM
Vengeanze Vengeanze is offline
Approved Member
 
Join Date: Apr 2011
Location: Stockholm
Posts: 837
Default

There's no animation on trimwheels in cockpit when trimming in the Spits like there is in the Hurries.
Reply With Quote
  #68  
Old 06-01-2011, 11:22 PM
Tree_UK
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by Insuber View Post
Tree you find more ppl in Syndicate, kampferband and a couple of other FR servers, I saw up to 29 players on these (right now ).

Cheers,
Insuber
Thanks for the heads up mate, me and furbs went on Kampferband earlier today, something really strange was happening though, when we viewed other aircraft they were just static in the air, like the sever had crashed, we could fly around but all other aircraft were stationary, it was like time had stood still. I think this was caused by peoples games crashing but the planes they had created remained on the server in the position they were in when their game's crashed. Anyway me and furby added our planes to the montage because both our games crashed within a few minutes of taking off.
Reply With Quote
  #69  
Old 06-02-2011, 07:55 AM
klem's Avatar
klem klem is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,653
Default

Thanks Insuber! We need more of this consolidated approach.

1. MP sound bug (I'll just say +1000, it's a ****** killer)
2. Correct the Spit1 and 109 FMs and add Spit1 Rotol
3. Fix the AI Commands and Simplify them (too many clicks to get anywhere).
4. Fix terrain/water graphics bug (beige blocks or strips).
5. Fix gunsight view. Hopefully change the 109 gunsight view method, its unrealistic to use in the game AND pull the gunsight view back - its far too close - and take off the head movement restriction.
6. Give us a manual for FMB scripting or at least a list of useable script functions/objects/etc..
__________________
klem
56 Squadron RAF "Firebirds"
http://firebirds.2ndtaf.org.uk/



ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU
Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders
Reply With Quote
  #70  
Old 06-02-2011, 08:00 AM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

Mods...about time this was a sticky.
__________________
Furbs, Tree and Falstaff...The COD killers...
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:47 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.