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#61
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they definately seem like place holders, all engine sounds run from the merlin.prs file which gives the same sound for all and the individual tweaks to make them sound a little different. That fact, makes it look very placeholder like. I can hope anyhow because if its not, sound will be less detailed than expected.
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#62
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Nowt wrong wit sound modding ....Pickle ive included your weapons sounds in my release version but they are some what altered to my taste , I hope you dont mind
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#63
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nah its fine mate. Nice video indeed you making a short movie sort of thing? You must have a monster rig the detail is stunning!
@ Ali & JG1 - Nearmiss just said, basically until we are told not to, making and posting mods is fine Last edited by BigPickle; 05-26-2011 at 04:06 PM. |
#64
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cool, will toss my head more deeper in the files for sounds tomorrow, and mainly at weekend
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#65
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Cool mate, id really appreciate the help with tryin to understand why the file set up appears to use the same sounds and prs for all twin engines.
Mean while been tinkering with the 109, its still wip but very close to beta, also the spit and hurricane is very nearly beta too. |
#66
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#67
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Quick question guys,where is my 'target line' is it under the lines that Kegety added to the modified launcher.exe?
All other install instructions carried out,this is the last instruction from BigPickle that I need to complete. Sorry for asking,total MOD noob here,but I just gotta try these new sounds out,they are superb,and thanks for this mod BigPickle,sheer brilliance at work my friend.
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Alienware Aurora|Win 7 64-bit Home Premium|IC i7-920 Processor (Quad-Core)|14GB DDR3 RAM|1 TB SATA 7200rpm Hard Drive|GIGABYTE GeForce GTX 770 2GB WINDFORCE 3 X fan|Thrustmaster Warthog|Saitek Pro Combat rudder pedals,throttle quadrant and Cessna trim wheel|TrackIR4|Sense of humour,I find it comes in handy! |
#68
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#69
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#70
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