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#61
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I agree do not change the realism for ease of use.
Patch: Stutters are gone buildings don't pop in, flew over London and it was only the low FPS (ATI5970, Hopefully the SLI patch will boost my fps) that worried me. So I would say that the patch did exactly what it says on the tin ![]() However I did notice something going on with the tress shadows.. flickering or something. BIG THANK YOU TO MADDOX GAMES. Settings ![]()
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. Last edited by JG52Krupi; 04-15-2011 at 04:25 PM. |
#62
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Haven't tried the patch yet, but do the planes still bounce and jump all over the place at higher altitudes? Almost seemed like there were problems with the mixtures..
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#63
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#64
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The new negative g cut out sucks. You really have to push the stick downwards ... and then only the rpm drops. No misfires, no black smock, no vibration. Bring back the old engine cut out please.
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#65
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cant get the lobby to work but graphically the game is fixed for me 45 fps on the airfield. oK Im actually flying right now. back to the gqame in Sydicate server!
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#66
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I thought Luthier said that it wasn't compatible!!!
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#67
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is running very dreamy for me now on my i7 560 gtx ti with 1080p, great job guys.
+1 for the realism I'm a sim noob but leave the planes as realistic as possible |
#68
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Over towns/cities I get about 1/4th of the FPS I got pre patch (non modded). All settings identical but SSAO off.
Also changing the buildings ammount has no efect for me. I am using the free fly over Normandy mission, flying over the town/city. Intel i7-920 (clocked at 3.8GHz) HD 6970 Winfows 7 Pro 64 Bit AMD 11.4 drivers |
#69
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i opened a thread a while ago asking if the behaviour of the compass is realistic as it was a bit hard to navigate first.but after some flights i got used to it and enjoyed it.now we have a steady one ![]() realism is a must!!!with all its pros and cons. at least we should have an option for it.it would be ok,in my opinion, to have settings which make everything easier, but we should not be forced to handle with an "easy to fly" but unrealistic aircraft. give us back the realism. enough whining for today for me. the patch worked wonders on my rig!no stutters anymore.i changed my resolution from the lowest to highest.have original textures and ssao on.steady 20fps over land and cities.but i havent tried london yet. what i positively recognized is that the building pop up seems to be much improved.its not so obvious anymore and the buildings are already visible from a further distance.(i have buildings amount on minimum)also the stuttering is gone when flying very close to buildings!nice! the water splashes are back and work without fps drop! but the AI beaufighters roll like F16s now.dont know how it is with other planes all in all great patch!! but give us back realsim please. my specs: -Mainboard S1156 INTEL DH55TC,Micro-ATX,bulk -Prozessor INTEL Core i5-650,3,2GHz,LGA1156,Dual-Core,Boxed -2x 2GB DDR3 RAM,1333MHz,CL9,KINGSTON ValueRAM -PCI-E 2.1 SAPPHIRE Radeon HD5570,Lite Retail,Low Profile -Windows 7Home Premium 64Bit |
#70
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Hi Ilya!
Very Good! Tested one of our Third Party Campaign Missions with about 64 AC in Combat. Having at 4.000 Meters 76 FPS in Cockpit on Medium settings! Excellent Job! Now we need a user friendly FMB like in old IL2 and the world is perfect ![]() A Userinterface for Campaign, as we wrote you, with Promotion and Medal System and the Engine is going to be a useable game ![]() Cheers and Thanks Thomas |
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