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  #61  
Old 03-31-2011, 06:08 AM
zauii zauii is offline
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Quote:
Originally Posted by Heliocon View Post
There was 4 or 5 different settings like realistic, film, etc for you to adjust to get the right atmosphere - was incredible. WOP has great music/sound too.
Yep correct, however as DICE themselves even said in their recent dev diary about BF3, the BC2 sounds were far too much hollywood and cinematic, they did indeed sound incredible but it was far from realistic.
One major issue they had with BC2 was the fact that you couldn't distinguish things properly, BF3 has a more realistic(sounds) and much more clean tone to it and ditched that "cinematic" only idea they had for BC2.
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  #62  
Old 03-31-2011, 06:48 AM
McHilt McHilt is offline
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Quote:
Originally Posted by Blackdog_kt View Post
I'm not trying to convince anyone, all i'm saying is that different things hold a different amount of importance to different people. It's like talking about a cube, if one side is missing it's not a cube anymore but some people prefer one side to the other, even if they are all equally important
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  #63  
Old 03-31-2011, 02:41 PM
kimosabi kimosabi is offline
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Although the sounds bug me, after trying the game last night, they do indeed have craploads of things to sort out before they go after the bongo drum gun/cannon sounds and universal engines.
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  #64  
Old 03-31-2011, 03:16 PM
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Qpassa Qpassa is offline
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Most of the planes sounds like the BF109 in IL2
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  #65  
Old 03-31-2011, 03:29 PM
katdogfizzow katdogfizzow is offline
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Quote:
Originally Posted by IbnSolmyr View Post
You Oleg and team have all my respect and admiration for your kind work, but please, improve some of the sounds that aren't decent comparing in all the wonderful work you did with ClOD.

Even 3rd parties did a lot better in Il-2 ! For instance :


At this moment, some videos show us that we can start a V12 exactly as we start our cars' 1L 4 cylinders... or even a lawn mower ! It's really a shame.
Exterior sounds simply are exactly the same ones as in the stock Il-2, from about 10 years now !... Unbelievable !

Sounds are very important in a simulation, so please, improve all this stuff as quick as possible ! (before clouds, and even dynamic campaign..)

I know we are a lot to think what is said here. This criticism isn't a bad thing, but wants to simply be constructive, in order to get the best that we wait for...

Regards,
Solmyr.

That is a "work in progress" video you posted..just FYI. Not a working in-game sound.
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  #66  
Old 03-31-2011, 03:59 PM
fireflyerz fireflyerz is offline
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Errr it is working in game just not released yet FYI
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  #67  
Old 03-31-2011, 07:56 PM
Hellfire257 Hellfire257 is offline
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A Merlin that doesn't sound like a Merlin is not a Merlin. How can you insult one of the best sounding engines ever designed in this way? There is nothing like the sound of a Merlin at full power!
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  #68  
Old 03-31-2011, 08:06 PM
Trumper Trumper is offline
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Originally Posted by Hellfire257 View Post
A Merlin that doesn't sound like a Merlin is not a Merlin. How can you insult one of the best sounding engines ever designed in this way? There is nothing like the sound of a Merlin at full power!
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  #69  
Old 03-31-2011, 08:14 PM
Tvrdi
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on top of everything in IL2 you have different (but ugly) default sounds for different planes..in COD all sounds like Me109 from IL2...external sounds I mean..
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  #70  
Old 03-31-2011, 09:35 PM
BadgerSmedly BadgerSmedly is offline
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The sounds are quite subtle. I'm using headphones and just whacked up the volume - sounded heaps better, seriously!
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