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#61
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![]() Fortunately, unlike Il2, the repetition is very hard to see, even more so with the trees and rivers overlaid on the tiles. I had to visually search for distinctive landmarks (lighter colored fields) before the repetition became apparent, and even then I can't see where one tile ends and the next begins. |
#62
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Thank you, thank you ..............THANK YOUUUUUUU ,SIR.
For this great nice Friday Update. And TEAM too. Very good pictures........ I´m so rrrrrrrrooooaaarrrrrrrr... ![]() ![]() sorry for my English.......but a nice weekend for everybody Towarisch |
#63
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Excellent update as always
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#64
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@ Towarisch:
don't worry for your english, you are very clear, "be sure"! I only have to add: +1 ![]() |
#65
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Thank you for another great update.
What will the soldiers in the vehicles do when under attack? Will they do more than run a few feet and drop to the ground or will they try and fight?
__________________
STRIKE HOLD!!! Nulla Vestigia Retrorsum |
#66
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great shots,thank you!!!
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#67
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Let's hope Google Language Tools got this one right!
Очень впечатляющие фотографии Олег! Поздравляем Вас и Вашу команду! |
#68
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Not bad, not bad, but again, why to use wide angle for general views like here...
http://forum.1cpublishing.eu/attachm...4&d=1298045372 ... that deforms the perspectives and transforms aircrafts like flying bananas. When I was working as a editor, if I get such a deformed pic, the pic would go immediately to the dustbin. PLEASE, for the standard external view, which will be available in the game, choose a standard focale (43mm if possible), or let it be choosable by the user in the game settings or in the conf.ini. |
#69
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Chris, you are right, but do you believe this is a good idea to give Oleg some lessons of photography??
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#70
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Colors are getting better and better, IMO they look perfect now. But as a former IL2 skinner, I'm really missing some weathering. There will be more, right? Especially that 109 looks way too polished. Or is there going to be a dynamic aircraft weathering system?
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