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#61
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It is supposed to be like that in the FMB. It should be invisible when playing, though.
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#62
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Sry IceFire, i did not know that map is effecting the engine coolant system. When this option added to the game?
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#63
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Its been there for a long time.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#64
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#65
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Unfortunately it is still visible when flying the mission? This airfield is a recreation of the Japanese 'Zero' fighter base at 'Vunakanau' near Simpson Harbour Rabaul which I am using the Palau/Online map to simulate. DFLion PS The Solomon Islands Maps are excellent! |
#66
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Thank you guys, good information.
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#67
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I have reloaded 4.101 and now everything working ok. Thanks
DFLion |
#68
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I'm having a similar/the same problem. My prop pitch seems to move around randomly. I thought it was my stick gone haywire at first, but it seems to be fine in the stick manager.
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I'm pretty much just here for comic relief. Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit |
#69
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For some reason the problem is now fine and solved....
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#70
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Some bugs (some are probably very old). I want to repeat a couple things, because I'm not sure if they were seen.
Yak-1 forward canopy frames disappeared during the course of a dogfight - I think this has to do with damage, probably of the engine or cockpit, in the way that the frames on the Corsair Mk.I turn white. On some planes, the tires do not roll at low speeds, such as the Yak-1 I was messing around and noticed that 4 men bailed from an He-111 while 4 remained inside (dead). I repeated this again, this time with 5 bailing, and 4 remaining. From the cockpit alone, two men bailed, and both remained inside. It's as if ghosts jumped out of the bodies! (or pilots were having an out of body experience ![]() When the engines stop on the He-111, one prop is grey (not black) and doesn't bend on impact with terrain (instead, clipping occurs). Pu-2.5 ordinance still without texture (old bug). On the Spit Mk9 1942 version, there is a charred hole texture, but no hole. This is similar to the kind of damage that appears on the Bf-110 rudders when shot up with the gunner - a "chunk" is taken from the rudder (normal) which then fills up again as more damage is taken, leaving the charred paint texture, but no apparent damage. I can't remember where else I've seen this kind of bug (rudders and elevator surfaces of some planes?) I mentioned this before, but the Re-2000 emergency iron-sight is not lined up properly and makes aiming difficult. When hitting outside view, then inside view, the alignment is even worse, and one has to hit ShiftF1 a couple times to get it to the closer (but still wrong) alignment. Previously mentioned, but many planes have ghost-props which do not munch/stop when coming into contact with another plane. I was doing silly formations and wondering how in the world I could get so close - until I pressed F2 and saw the clipping ![]() Previously reported, but there is a damage bug with regards to the Dauntless. When shooting the left wing center-section (where flaps are) the oil cooler under the nose will begin to smoke. To eliminate variables, this was done with the plane's own gunner, which still caused this reaction 90% of the time. This is more than a cosmetic issue, as the engine does seize after several minutes. Thanks again guys for the work and support ![]() Last edited by Romanator21; 02-25-2011 at 01:49 AM. |
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