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  #61  
Old 02-22-2011, 04:36 AM
JtD JtD is offline
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Quote:
Originally Posted by dflion View Post
I have attached a grab of an airfield on the Palau/Online Map showing the 'red tint' still appearing. I have successfully installed 4101.

Thanks DFLion
It is supposed to be like that in the FMB. It should be invisible when playing, though.
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  #62  
Old 02-22-2011, 08:27 PM
rakinroll rakinroll is offline
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Quote:
Originally Posted by IceFire View Post
Which map? That is a key factor... some maps are hotter than others.
Sry IceFire, i did not know that map is effecting the engine coolant system. When this option added to the game?
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  #63  
Old 02-22-2011, 09:54 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Its been there for a long time.
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  #64  
Old 02-22-2011, 10:41 PM
JG53Frankyboy JG53Frankyboy is offline
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Originally Posted by rakinroll View Post
Sry IceFire, i did not know that map is effecting the engine coolant system. When this option added to the game?
fly a Ju88 or a He111 for example to test it, they have temprature gauges
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  #65  
Old 02-23-2011, 02:44 AM
dflion dflion is offline
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Cool Red tint on map still visible when flying the mission?

Quote:
Originally Posted by JtD View Post
It is supposed to be like that in the FMB. It should be invisible when playing, though.
Thanks JtD,
Unfortunately it is still visible when flying the mission? This airfield is a recreation of the Japanese 'Zero' fighter base at 'Vunakanau' near Simpson Harbour Rabaul which I am using the Palau/Online map to simulate.
DFLion
PS The Solomon Islands Maps are excellent!
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  #66  
Old 02-23-2011, 09:55 AM
rakinroll rakinroll is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Its been there for a long time.
Quote:
Originally Posted by JG53Frankyboy View Post
fly a Ju88 or a He111 for example to test it, they have temprature gauges
Thank you guys, good information.
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  #67  
Old 02-23-2011, 11:23 PM
dflion dflion is offline
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Smile Red Tint gone flying mission!

I have reloaded 4.101 and now everything working ok. Thanks
DFLion
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  #68  
Old 02-24-2011, 12:18 AM
BadAim BadAim is offline
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Quote:
Originally Posted by 1.JaVA_Sharp View Post
can't reset proppitch on my stick. In some cases I see the proppitch lever moving along with the throttle..
I'm having a similar/the same problem. My prop pitch seems to move around randomly. I thought it was my stick gone haywire at first, but it seems to be fine in the stick manager.
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  #69  
Old 02-24-2011, 08:03 AM
1.JaVA_Sharp 1.JaVA_Sharp is offline
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Quote:
Originally Posted by BadAim View Post
I'm having a similar/the same problem. My prop pitch seems to move around randomly. I thought it was my stick gone haywire at first, but it seems to be fine in the stick manager.
For some reason the problem is now fine and solved....
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  #70  
Old 02-24-2011, 09:43 PM
Romanator21 Romanator21 is offline
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Some bugs (some are probably very old). I want to repeat a couple things, because I'm not sure if they were seen.

Yak-1 forward canopy frames disappeared during the course of a dogfight - I think this has to do with damage, probably of the engine or cockpit, in the way that the frames on the Corsair Mk.I turn white.

On some planes, the tires do not roll at low speeds, such as the Yak-1

I was messing around and noticed that 4 men bailed from an He-111 while 4 remained inside (dead). I repeated this again, this time with 5 bailing, and 4 remaining. From the cockpit alone, two men bailed, and both remained inside. It's as if ghosts jumped out of the bodies! (or pilots were having an out of body experience )

When the engines stop on the He-111, one prop is grey (not black) and doesn't bend on impact with terrain (instead, clipping occurs).

Pu-2.5 ordinance still without texture (old bug).

On the Spit Mk9 1942 version, there is a charred hole texture, but no hole. This is similar to the kind of damage that appears on the Bf-110 rudders when shot up with the gunner - a "chunk" is taken from the rudder (normal) which then fills up again as more damage is taken, leaving the charred paint texture, but no apparent damage. I can't remember where else I've seen this kind of bug (rudders and elevator surfaces of some planes?)

I mentioned this before, but the Re-2000 emergency iron-sight is not lined up properly and makes aiming difficult. When hitting outside view, then inside view, the alignment is even worse, and one has to hit ShiftF1 a couple times to get it to the closer (but still wrong) alignment.

Previously mentioned, but many planes have ghost-props which do not munch/stop when coming into contact with another plane. I was doing silly formations and wondering how in the world I could get so close - until I pressed F2 and saw the clipping

Previously reported, but there is a damage bug with regards to the Dauntless. When shooting the left wing center-section (where flaps are) the oil cooler under the nose will begin to smoke. To eliminate variables, this was done with the plane's own gunner, which still caused this reaction 90% of the time. This is more than a cosmetic issue, as the engine does seize after several minutes.

Thanks again guys for the work and support

Last edited by Romanator21; 02-25-2011 at 01:49 AM.
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