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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-18-2011, 01:49 PM
Blaubaer Blaubaer is offline
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Default Neutral lighttypes 1 to 4 at Home Bases

Hi,

since I am using v4.10.1 in my df-missions neutral runway and other lights (lightype 1 - 4) inside the homebase radius behave as they were blue or red: they lit only, if requested.
Is it a (known) bug?
Has somebody an idea for fixing that?

Regards,
der Blaubär
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  #2  
Old 02-18-2011, 11:41 PM
PE_Tihi PE_Tihi is offline
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Default No changes Spit FM

I see no significant change in the Spit FM, which is still quite unstable.

So what happened to the much advertised change?
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  #3  
Old 02-19-2011, 12:29 AM
IceFire IceFire is offline
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Quote:
Originally Posted by PE_Tihi View Post
I see no significant change in the Spit FM, which is still quite unstable.

So what happened to the much advertised change?
I only saw one person say that the Spitfire FM changed but I never heard it from anyone from the TD team. Not sure who advertised it but through 4.10 and 4.10.1 it was the same.

I thought subjectively that it was a little more stable in 4.10.1 release but maybe not.
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  #4  
Old 02-19-2011, 09:33 AM
PE_Tihi PE_Tihi is offline
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Quote:
Originally Posted by IceFire View Post
I only saw one person say that the Spitfire FM changed but I never heard it from anyone from the TD team. Not sure who advertised it but through 4.10 and 4.10.1 it was the same.

I thought subjectively that it was a little more stable in 4.10.1 release but maybe not.
I started a thread ( 'Spitfire sabotaged, Goering relieved') here recently, which got closed after half a day only. Asking about the reasons, the moderator told me, among other things ' The thread has served its purpose the Spit fix is in v4.101'
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  #5  
Old 02-19-2011, 09:45 AM
PE_Tihi PE_Tihi is offline
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The Spitfire's is the first of Oleg's FM's that he allowed TD to modify extensively. I wish they could' ve started with some other, and not with the most famous plane. Any plane's FM should be good enough to play with.
If 1C doesn't care, the game being more or less history already, why should we. Still, it s ugly.
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  #6  
Old 02-19-2011, 09:52 AM
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Fenrir Fenrir is offline
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Because Tihi, you don't know what you are talking about and someone threw you a bone to shut you up.

I'm a Spit flyer. So no lufty bias here.

What was fixed in 4.101 was an aileron trim issue, nothing to do with stability.

As for your perceived instability - I've been flying the 4.10 & 4.101 spits for a month now, I see a very low trim elevator neutral trim speed, which I find questionable (but having been shown the source of that by TD I cannot argue because I have no data with which to counter) but there is NO behavior AT ALL which indicates pitch instability. The a/c does NOT tighten up in turns, does NOT hunt whilst flying straight and level and can be trimmed quite easily to fly hands off.

As the aerodynamically understood principles of instability go the 4.10/4.101 Spits are paragons of stable aircraft.

If however you are referring to the adverse yaw, this has been discussed. Try applying a little rudder with the direction of aileron - this is called a coordinated turn - and your problem should go away; after some practice, naturally.

Last edited by Fenrir; 02-19-2011 at 09:55 AM.
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  #7  
Old 02-20-2011, 02:30 PM
Blaubaer Blaubaer is offline
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Default Lightypes 1 to 4 at home bases

Quote:
Originally Posted by Blaubaer View Post
Hi,

since I am using v4.10.1 in my df-missions neutral runway and other lights (lightype 1 - 4) inside the homebase radius behave as they were blue or red: they lit only, if requested.
Is it a (known) bug?
Has somebody an idea for fixing that?

Regards,
der Blaubär
Nobody can confirm that or can give a hint for a workaround?

Inbetween I can to state more precisely: all lightypes 1 - 4 with the color blue, red or none inside a home base radius act as they had the color of the home base. So they don't light up until the lightening is requested. - Permanently lit runway lights are no longer passible.
The docs say, that this behavior requires an identity of lighttype and home base color.

Regards,
der Blaubaer
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  #8  
Old 02-20-2011, 03:08 PM
JtD JtD is offline
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I think this is a side effect of having neutral objects take the home base colour in general - as it was before 4.10. With 4.10 there was a problem with neutral AAA firing at anyone spawning because it did not take home base colour. The only workaround I know is placing the airfield fires, which will always burn.
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  #9  
Old 02-20-2011, 04:36 PM
KG26_Alpha KG26_Alpha is offline
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Yes neutral doesn't mean they are passive but active, so they react to all sides.



.

Last edited by KG26_Alpha; 02-20-2011 at 04:39 PM.
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