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IL-2 Sturmovik The famous combat flight simulator.

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  #61  
Old 06-18-2010, 03:11 PM
Il2Pongo Il2Pongo is offline
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Still impressed most by how "solid" the aircraft look. Its quite striking to me. Is it just a feature of the resolution? or the polygon count? Its like the perfect shape has been achieved and that makes the model look like a solid item.
Fantastic work anyway,
  #62  
Old 06-18-2010, 03:12 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by zodiac View Post
Excellent post Oleg! I love fridays.

By seeing the great reflections on the cockpit glass, I was wondering if they will be visible from long distances. I remember from the times I was in an airplane that reflections on the ground really caught my attention. It would be nice if you could spot planes from long distances by those flashes.
I hope yes. Right now it isn't like in real life. But I would like to have it realistic and not like the all the time winking. It should be really rare effect and almost not visible in some diection and distances.

Ok, hard to explain with my poor English... Simply I want to get it not like the hack... We will see in final...
  #63  
Old 06-18-2010, 03:13 PM
engarde engarde is offline
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excellent previews, looks great despite WIP.

thanks for the regular small updates, keeps the interest alive.
  #64  
Old 06-18-2010, 03:14 PM
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Robert Robert is offline
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Thank you sir. Very nice work from the crew and the updates are appreciated.
  #65  
Old 06-18-2010, 03:18 PM
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philip.ed philip.ed is offline
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Is there any other games developer who spends the time to talk to the community like this? Cheers Oleg, great work on your part.

Just one simple question: is the game still on the tables for a release this year?
  #66  
Old 06-18-2010, 03:22 PM
johnnypfft johnnypfft is offline
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  #67  
Old 06-18-2010, 03:23 PM
KaHzModAn KaHzModAn is offline
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Yep, this is great and unique that you take time to awnser our questions !
in other big productions they only do small teaser videos and don't ask anyone if it looks good or not... they just say it's perfect...

so, just a question !
in the screens with the Hurri being at a pretty low altitude, we don't see any grass, was it desactivated for the screens or is it just still too far to see it ?
i can say it would require a lot of PC ressources to have them from a good distance so, will this be an option ? scalable ?
  #68  
Old 06-18-2010, 03:24 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by philip.ed View Post

Just one simple question: is the game still on the tables for a release this year?
I hope we would not die doing it.... we should finish.
I personally working over the next sim theater.... doing the doc what should be there that to make it interesting for all...
And two variants of theaters... depending of possible calculated in future income.... I hope you understand me right.
  #69  
Old 06-18-2010, 03:26 PM
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philip.ed philip.ed is offline
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So does that mean that it will be released soon, because you are already looking towards the future? A lot is already here for a North-African theatre
  #70  
Old 06-18-2010, 03:26 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by KaHzModAn View Post
Yep, this is great and unique that you take time to awnser our questions !
in other big productions they only do small teaser videos and don't ask anyone if it looks good or not... they just say it's perfect...

so, just a question !
in the screens with the Hurri being at a pretty low altitude, we don't see any grass, was it desactivated for the screens or is it just still too far to see it ?
i can say it would require a lot of PC ressources to have them from a good distance so, will this be an option ? scalable ?
The grass take a lot of resorces in the fligth sim (great surface covered to show). So it is switching smoothly off at some distance. Currently it is neccessary.
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