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#61
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It's like asking if your Ferrari Enzo will be enough.. lewl. |
#62
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I know your question was for Tree, but I'll chime in here. You or anyone else looking at a higher end Intel rig might just want to wait for the less expensive versions of the 6 core chips to come out over the next few months, hell you can get a $1000 one now. Even if SOW is "only" optimized for 4 cores, then great you got two left over for the OS and peripherals. The story is even better with AMD for those on a budget their six core chips are in the $200-$300 range and work with most existing boards! (granted their performance is not up to Intel par yet).
For my money, I'm going to hold off as long as possible, not only to wait for specs, but also for prices to come down. I'm not worried about new tech yet as I think SOW will be out before too much happens, but who knows? |
#63
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I've had many phone calls .......ROFL !!!!!! And having everything ready on the day of release is Olegs problem ??? Not !! Super Duper ROFL !!! Eries |
#64
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I fail to see why you think this is funny or odd, I have made hundreds of high end systems for gamers and clan members/virtual pilots over the years, with the release of SOW being so close many people have asked If I know what spec will be required or what upgrade may be needed. Last edited by Tree_UK; 06-08-2010 at 12:59 PM. |
#65
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How it will run SOW is anyones guess at the moment though. |
#66
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Hmm....if Oleg and team are interested in making lots of money then they should definitely make the game as scalable as possible since -believe it or not- the vaste majority of PC gamers are NOT sitting on high-end rigs. "We", the hardcore simmers are a very small piece of the PC gaming cake. Personally I think that the game will run ok on even modest setups given that there aren't 500 aircraft in the air at the same time and with the graphics maxed out. My 2,5 öre
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#67
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He has enormous energy to make his applications the best, and that doesn't agree with fast game production to get products to the shelf like a Microsoft, EA, etc. The distributors are going to want as low minimum specs as possible. It has been a while, but as I recall reading the computers Oleg was using to develop SOW weren't top of line specs. Not to say he didn't bump the systems to accomodate better graphics. Graphics quality is a biggy with Oleg, however as you recall from IL2 the "Perfect" settings are still not playable on a lot of better systems even today. I would suspect there will be an entry level spec only, and Oleg will include the ability to really bump up the graphic quality levels. He may have several settings, i.e., perfect landscape, perfect effects, simultaneous number of objects, simulaneous number of aircraft, etc. Most don't realize the enormous amount of calculations a system has to make with increased numbers of objects. Each bullet that comes from the guns has a trajectory that has to be plotted, the hits by bullets calculated, the flight paths of all the aircraft, etc., etc. I mean an aircombat simulator with all that is going on simultaneously requires enormous mathmatical capability... and that doesn' include the massive requirements of high quality pixelated graphics. So, I think we'll be able to play the SOW with less features on lower spec machines. Yet all the programming will be included to accomodate future specifications and developments in systems software and hardware. It's taken along time for Oleg to put all this together, and you mark my words... this sim is going to blow your socks off regardless of your system specs. |
#68
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I said 'should' because Oleg said previously that we'd see system specs in May. I don't care that we didn't, but we should have seen them if we are to always believe Oleg. I have always had faith in Oleg; it's hard for the team to keep-up with releasing such a great product when the technologies are always changing, and from what we've seen we're doing a pretty good-job. But for some, the false-promises can get annoying. |
#69
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Promises....that is the problem for some....there were never any promises. Anyone with a modicum of common sense would know promises are impossible in such a complicated project. There are only hoped for time frames, unless you have a publisher demanding time frames be met no matter what state the project is in. Luckily we seem to have a developer who has some control and sticks to his guns.
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#70
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