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7,62 Tactical action game, sequel to Brigade E5

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  #61  
Old 06-30-2010, 01:54 AM
Ninja2dan Ninja2dan is offline
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Originally Posted by R@S View Post
The only thing we can't do is make new maps, all the other things, like new missions, weapons, characters and features are all possible. I just found out that the HLA guys has started making new functions in the code which opens up the possibilities even more. But expansions with new locations is what the game needs, it's the weakest point of the game, the limited number of maps and the lack of a map editor.

One can oc place the player and the enemies in varied position to create different tactical problems, but that's not enough. I would like to add as many maps as possible from 7.62 Reloaded, but I think that violates some copyrights and might put me in a bad situation. They should consider releasing it in Europe, even if it is in Russian, the fans would quickly make a translation and the resources from these 2 games would make it easier for modders.

And the dev team never gave up on their baby, they just ran out of money to continue developing awesome games. I would do anything to support those guys. They've created something new and brilliant, something a market based system that we have in the rest of the game development world never does, and they deserve a better fate.
That's part of the primary difference between game expansions or updates, the addition of new maps/locations. You can change the weapons, items, characters, etc all you want but if you keep dropping them into the exact same cities on the exact same map, there just isn't going to feel like much difference.

I'm not aware of what this "Reloaded" version of the game is, but it sounds like some sort of expansion that was released only for Russian market? What kind of changes does that version have in regards to maps and locations? And if it hasn't been released, has anyone tried to contact the publisher about it?

And if the development team didn't "give up", why is it that I can't find any contact information for them? Was 7.62 their first and only release? I just can't see a company going bankrupt and closing like that with a product of this quality.
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  #62  
Old 06-30-2010, 07:45 AM
R@S R@S is offline
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As you suspected, Reloaded was ony released on the Russian market and it's a linear game, not a sandbox type like 7.62. It's actually a lot like Silent Storm, you have a base where you store your gear and get your missions. The best thing about it is that it adds around 10 new locations that are compatible with the 7.62 engine, and those maps are really nice, from a tactical stand-point. I dunno if anyone has contacted 1C about releasing it outside Russia, but the game is almost 2 years old, they might think that's not in their best interest.

The developers, Apeiron, has also made Brigade E5, published by Strategy Firts, and their latest SPM game Man of Prey, published by Buka(which has been bought by 1C).

They also started working on another title called Capitulum but never found a publisher for it. It's also a SPM game based on a famous book taking place in a post apocalyptic setting.

I'm not sure you're aware that 7.62 was plagued with bugs when it was first released, as was Brigade E5. And in both cases the devs and pubs seemed to be in a disagreement on long term product support, which resulted in an even bigger mess, no official patches. But one good thing came from that, it made the community a tight-nit group that helps one another and keeps improving the game on their own.
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  #63  
Old 06-30-2010, 03:23 PM
Wuinny Wuinny is offline
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As there are so numerous topics for the mod i post that here too.


Hello,

First thank you for the mod.

But i have a problem. Maybe a scripts.

So

-i have a fresh install of 7.62
-Installed 1.06 unofficial patch
-installed BSM 1.01

I started a new game, did the quest to have the border pass but when i pass the border nothing happen.
So i continue on the map until i'am attacked by bandits (not by the scripted soldiers of Tanya)
I already reached once the location of her camp on the map but there's nothing and i can't do anything.

Is there a fix ?
Thank you.

Oh, my rig:
-P8400 2.4Ghz
-4Go Ram
-9650M GT 1Go
-Seven x64 ultimate.
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  #64  
Old 07-01-2010, 03:06 AM
Ninja2dan Ninja2dan is offline
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Originally Posted by R@S View Post
As you suspected, Reloaded was ony released on the Russian market and it's a linear game, not a sandbox type like 7.62. It's actually a lot like Silent Storm, you have a base where you store your gear and get your missions. The best thing about it is that it adds around 10 new locations that are compatible with the 7.62 engine, and those maps are really nice, from a tactical stand-point. I dunno if anyone has contacted 1C about releasing it outside Russia, but the game is almost 2 years old, they might think that's not in their best interest.

The developers, Apeiron, has also made Brigade E5, published by Strategy Firts, and their latest SPM game Man of Prey, published by Buka(which has been bought by 1C).

They also started working on another title called Capitulum but never found a publisher for it. It's also a SPM game based on a famous book taking place in a post apocalyptic setting.

I'm not sure you're aware that 7.62 was plagued with bugs when it was first released, as was Brigade E5. And in both cases the devs and pubs seemed to be in a disagreement on long term product support, which resulted in an even bigger mess, no official patches. But one good thing came from that, it made the community a tight-nit group that helps one another and keeps improving the game on their own.
I actually just recently finished playing Silent Storm and the expansion Sentinels, it just happens to be one of the few games that works on my loaner laptop until my primary PC is fixed.

I found that game very disappointing overall, but it did have some interesting aspects such as destructible environments that allowed you realistic alternate movement methods throughout structures. The mission system kind of sucked though, as I thought there were far too few actual missions and the "encounters" were nearly identical.

I'm curious how the new locations in the Reloaded version work, and how they might actually be able to blend with the original 7.62 game. Are the locations of the same design quality? And how might they work with the current 7.62 map system?

As for 1C releasing the game outside of Russia, age of a game isn't really a primary factor for them. There are games that have been out for over a decade that are just now being released outside their original markets because the publishers feel there is enough demand to profit from. That's all the Reloaded version needs in order to make a US/UK release, enough interested customers to prove that the conversion would bring in a profit. If only a dozen people would buy it, that's hardly enough to justify the cost.

And in all honesty, I don't think too many gamers would buy the Reloaded version. The majority are probably just like those on the forums here, who would wait for the "enhancements" to make their way into the original game via a mod instead of just playing the new version itself.


I looked up the game Man of Prey, and it lead me to the Buka company site but the game was still listed as Q1 2009 release. Man of Prey appears to be based on a book "Marauder" about the post-apoc. There are a few screenshots of the WIP, but nothing else really detailing the game or its development progress.

And after looking up info on Capitulum, it also appears to be a post-apoc setting, but made it far enough to offer a downloadable demo. The storyline for that game is a bit outside of the scope that I generally look for in games, and it looks like too many others agreed (which is why nobody was interested in publishing).

Still, the overall system of that used in 7.62 could have really been made into some great software with a little more work around the edges. Seriously, as a developer and advisor myself I am fully aware of how many players out there would actually dump some cash on a new version. To have such a product somewhat available and to not produce it, it's retarded. It's like discovering the cure to cancer, and just locking it away for nobody to see.


I would love to come in contact with some of the developers to pass on some comments, suggestions, or just advice on their potential market. I'd even be willing to go so far as to helping fund the development of a new game based on much of the features found in 7.62, but I just don't know how to even contact any of them.

Such talent, such potential, it really sucks to see it all go to waste.
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  #65  
Old 07-01-2010, 08:04 AM
R@S R@S is offline
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Man of Prey has been released in Russian under the name "Marauder", and an English localization was supposed to be released as well. But news has stopped coming about it and they might've put it in a bin.

Reloaded is basically the same as 7.62 in both quality and design, they just removed the Sandbox element that causes so many bugs. The maps and other resources are very much compatible.

I'll see if any of my Russian contacts know how to contact them, if they do I'll forward the info to you in an PM.
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  #66  
Old 07-01-2010, 11:29 AM
Dr.Q Dr.Q is offline
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Originally Posted by Ninja2dan View Post
Still, the overall system of that used in 7.62 could have really been made into some great software with a little more work around the edges. Seriously, as a developer and advisor myself I am fully aware of how many players out there would actually dump some cash on a new version. To have such a product somewhat available and to not produce it, it's retarded. It's like discovering the cure to cancer, and just locking it away for nobody to see.
Hear hear

There are tons of strategy/tactical gamers who would love this next evolution of a turn-based system. Relaxing thoughtful gameplay without being hustled along by ticking clocks. One step further than the old boardgame-based Jagged Alliance clones.
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  #67  
Old 07-01-2010, 11:30 AM
Chortles Chortles is offline
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Well, actually... hmm. I ended up using the shop tab fix, which worked in correcting the "Armor" tab so that the accessories (i.e. optics) are displayed and available for equipping. Problem is, in the editor the weapons' non-rendered portraits disappeared! Well, a lot of them...

Was the BMP folder supposed to disappear when I used "Patchme.bat" successfully? I noticed that there was no such folder when I applied the fix, so the "BMP" folder only contains an "ITEMS" subfolder, which contains "AMMO-85.E5B," "M18A2.E5B," and "M61-BIPOD.E5B"... curious. I've actually got a folder that contains all of the original post-installation folders and files that would have been overwritten by patch 1.06, and I notice that its BMP folder is of course far more extensive; perhaps I was doing something wrong with regards to the patch and installing Blue Sun in the first place. (My thoughts on having to do a clean install again? BOHICA.)

I do agree, the special M4 stocks are a cosmetic thing, don't trouble yourself too much over it for my own sake, considering that I can't pay you for this. Thank you for clarifying the issue with the "real" shops; I usually use the editor modifier to check out the various gear combinations.
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  #68  
Old 07-01-2010, 01:12 PM
Ninja2dan Ninja2dan is offline
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Quote:
Originally Posted by R@S View Post
Man of Prey has been released in Russian under the name "Marauder", and an English localization was supposed to be released as well. But news has stopped coming about it and they might've put it in a bin.

Reloaded is basically the same as 7.62 in both quality and design, they just removed the Sandbox element that causes so many bugs. The maps and other resources are very much compatible.

I'll see if any of my Russian contacts know how to contact them, if they do I'll forward the info to you in an PM.
I just don't see why a game company would go about spending so much money on developing a title, only to release it to such a limited market. All they need is a few hours/days of work in translation to market it to other countries and make some serious extra income, but by not doing so they have lost out in a big way. Same thing with the Reloaded version. Are their execs a bunch of morons?

If you were given permission from the dev team, do you think it's actually possible to use the Reloaded maps/towns with the BSM mod, or maybe a Version 2 of it? If so, it might be worth pushing a little harder to get in contact with them. If they aren't willing to get it done themselves, maybe giving approval for the community to do it would promote even a minor increase in sales to make it worth their wild.

I would really appreciate if you can find someone, somewhere, that is part of their dev team (and speaks English) that I could contact about possible future expansions or products. I know more than enough gamers interested in such a product that might be willing to support funding or other means to get something done.

Quote:
Originally Posted by Dr.Q View Post
Hear hear

There are tons of strategy/tactical gamers who would love this next evolution of a turn-based system. Relaxing thoughtful gameplay without being hustled along by ticking clocks. One step further than the old boardgame-based Jagged Alliance clones.
Just look at what the game offers compared to other similar games out there. The character models aren't bad at all, even if limited in quantity they do not lack in quality. The item and weapon system is outstanding, one of the things I found most exciting about the game was the fact you could heavily customize your weapons and actually see every little change in game on the weapon models. You add a scope, and you can see it on the weapon in game. You modify this, swap out that, and it shows exactly as it should.

Then look at some of the other features. Grenades for example are done super badass in my opinion. There is no magic sphere of death, grenades function in a realistic manner. Outside of the immediate blast radius you have actual fragments of shrapnel that project outwards. Get hit by some frag, you're fried. Hide behind something, or just get lucky, and you live another day. I found myself constantly stopping in the middle of a firefight just to look around and see where all of the shrapnel hit, sometimes laughing my ass off when someone was just barely missed (like some idiot civilian running into the fire zone).

There are just so many features present in the game that really attract people like myself that really thirst for realism and tactical options. The market for games like this is very high, but in order to actually attract those buyers you need to know how to pull them in, how to advertise. If I had the resources of a team like theirs, I could easily pull in some serious sales. Hell, over 50% of the military personnel I know would snatch a game up faster than a bullet if they knew it existed. That's thousands of prospective buyers in just one little ring, not even taking any advertising into account. Imagine the possibilities.

They are sitting on a gold mine, but from my eyes it looks like they are too lazy or just uninformed, and it's costing them a lot of money. Sooner or later, someone else is going to beat them to it.
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  #69  
Old 07-01-2010, 06:55 PM
R@S R@S is offline
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Quote:
Originally Posted by Chortles View Post
Well, actually... hmm. I ended up using the shop tab fix, which worked in correcting the "Armor" tab so that the accessories (i.e. optics) are displayed and available for equipping. Problem is, in the editor the weapons' non-rendered portraits disappeared! Well, a lot of them...
I'm glad that the fix did the job, and for the non-rendered weapons I think a simple "delete all files in the RenderedItems folder" should fix that. That is if you dint already do that, and I just moved the problem with my "fix"

Quote:
Originally Posted by Chortles View Post
Was the BMP folder supposed to disappear when I used "Patchme.bat" successfully?
Yup, it should've been moved into the AZP archive when the patch was run. And i made it as simple as I could with the fix, that's why those files are outside. But for the next release they'll be packed in the BSM.AZP archive.

Quote:
Originally Posted by Chortles View Post
I would really appreciate if you can find someone, somewhere, that is part of their dev team (and speaks English) that I could contact about possible future expansions or products. I know more than enough gamers interested in such a product that might be willing to support funding or other means to get something done.
Still haven't heard back, but will prolly know by tomorrow

About Reloaded, I think it's 1C that owns the publishing right, so you could try contacting them. I recommend sending a PM to Nike-it, a very helpful character that can point you in the right direction and should know who would be the best person to ask.

I've been playing this game for more than 2 years, and modding it for 1, and I still find new thing that blows my mind. The latest was discovered when I was playing around with the player skills. Even if the whole system is still a secret, from what I can tell it's a very complex and dynamic one. As I always say, the more you play this game, the more you realize what a great game it is

Once the new skill system has been tested and approved, I'll release a new version of the mod, including all the fixes as well. I've had some time to play it and found that some of the weapon attachments should appear earlier in the game, and I seem to have forgotten to add the new EOTech to the shops.

Last edited by R@S; 07-01-2010 at 06:59 PM.
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  #70  
Old 07-02-2010, 07:03 AM
Ninja2dan Ninja2dan is offline
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Originally Posted by R@S View Post
Still haven't heard back, but will prolly know by tomorrow

About Reloaded, I think it's 1C that owns the publishing right, so you could try contacting them. I recommend sending a PM to Nike-it, a very helpful character that can point you in the right direction and should know who would be the best person to ask.

I've been playing this game for more than 2 years, and modding it for 1, and I still find new thing that blows my mind. The latest was discovered when I was playing around with the player skills. Even if the whole system is still a secret, from what I can tell it's a very complex and dynamic one. As I always say, the more you play this game, the more you realize what a great game it is

Once the new skill system has been tested and approved, I'll release a new version of the mod, including all the fixes as well. I've had some time to play it and found that some of the weapon attachments should appear earlier in the game, and I seem to have forgotten to add the new EOTech to the shops.
As you suggested, I sent a PM to Nike-it from 1C. His reply is below:

Quote:
Hi Jason,
1C is currently not working with the developer of 7,62 - Aperion Games. So from our side we can't give you the permission ot use content form 7,62 Reload. The right for the game belongs to Buka if not mistaken. Try to reach them: http://buka.ru/cgi-bin/show_more.pl?...=Show_contacts
Most likely you will need this mail: cooperation@buka.ru
Good luck and Best Regards.
Nike-it
So it appears that 1C is no longer in direct business with Aperion anymore, and the Aperion web site links all come up with a dead site. So at this time, I have no clue on how to contact Aperion or any of the active staff associated with 7.62 now.

And as for 7.62 Reloaded, he stated that Buka owns the rights and not 1C, which is odd because the Buka site news post dated July 2008 stated that 1C had acquired ownership of Buka. I'll ask Nike-it in another PM specifically about that, hoping that I'm not just chasing ghosts.

If somewhere along the line I can acquire permission from the rightful owners of the Reloaded version to use some of the content with community mods created for the original version, then we'll see what happens. It won't be a permanent solution but at least it might provide a little more playability from the game while we wait for the next release.
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