Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #61  
Old 03-05-2010, 04:18 PM
Avimimus Avimimus is offline
Approved Member
 
Join Date: Oct 2007
Posts: 803
Default

Quote:
Originally Posted by ChrisDNT View Post
- blind fan-boyism.
I suppose this is possible. But isn't open eyed fan-boyism the more likely (and honourable) situation?

Oleg is modelling to much higher standards than is necessary to sell the product, he's doing extensive research to get ideas for features, criticism and feedback, as well as amassing enormous amounts of research. He is clearly trying very hard to push toward the perfect product and being very careful to consider a lot of complex decisions on what should be prioritised. On top of this he is good at PR and entertains us with updates.

If there is anything not to praise, it isn't very large or noticeable.

So, how can I possibly tell if I'm blind?? Aha! I stopped questioning Oleg's judgement and his every move some time ago in 2008.

I guess I'm guilty as charged.
Reply With Quote
  #62  
Old 03-05-2010, 04:20 PM
Avimimus Avimimus is offline
Approved Member
 
Join Date: Oct 2007
Posts: 803
Default

Quote:
Originally Posted by Oleg Maddox View Post
PS. Very tired... have nor force to crrect bugs in words... understandable...
Now that is one for the quote books
Reply With Quote
  #63  
Old 03-05-2010, 04:26 PM
airmalik airmalik is offline
Approved Member
 
Join Date: Feb 2009
Posts: 150
Default

Quote:
Originally Posted by Oleg Maddox View Post
The gun is fully working With the recoil of barrel.
Cool! I'm assuming the suspension will be functional too? I can imagine the armored car bouncing along a bumpy road with the antennas wobbling!

Looking at the damage effects on the Heinkel, the Germans should've built the entire plane out of the same material they built the leading edges of the wings and empennage with
Reply With Quote
  #64  
Old 03-05-2010, 04:30 PM
ECV56_Lancelot ECV56_Lancelot is offline
Approved Member
 
Join Date: Oct 2009
Location: Argentina
Posts: 225
Default

Quote:
Originally Posted by Oleg Maddox View Post
When we did Il-2 all were impressed with so much details that were put on the ground modelling... and were making even ground battles, becaesu AI was able to do it... From the air it was looking very good. In time we all begin to think its a standard and then to think that it is old....
I remember this very well, because until IL-2 came out, none ww2 sim replicated the ground warfare so well. And making a crossfire of Katyushas, artillery and tanks advancing, was, and still is, a marvel to see on the sim. And fly and see al that was a complete joy!.
Still, make the mission to make it balanced enough that an aerial intervention is required for the succes or failure of the ground combat was very very dificult. One of the problems was the simplified damage modeling of tanks, specially the heavy tanks, that could withstand countless impacts of anti-tank artillery like 38 mm, and still move like nothing happens. Or also that the anti-tank artillery wouldn´t rotate, so once the tanks pass over their "aiming cone", they would not shoot it anymore, missing the chance to shoot the tank from the sides or the rear, where its weaker.
With so much details added to ground vehicles, i´m certain that this little problems will be a thing of the past.

Thanks for the update.
Reply With Quote
  #65  
Old 03-05-2010, 04:40 PM
Caveman Caveman is offline
Approved Member
 
Join Date: Nov 2007
Posts: 54
Default

Quote:
Originally Posted by Oleg Maddox View Post
1. Yes, something like this.

2. Today was also russian TV channel "Russia" and I'm very tired. First they was making the part about the real pilot that begun his carrer as a virtual Il-2 pilot. They did part of scene in real air with this pilot, then in my office in virtual sky.

Final textures will be 100% polished in the final version. Yes, we replaced many of the place holders, but not all. There are still absent the beaches of rivers, not so good looking like shold looks the surf, etc... And these parts look so that I dislike to show anyway the complete picture. You know when we have shown excellent lighting effects, etc.... most people were discussing other things - textures that looks not like....

3. Still the same if nothing bad happens. We are working really hard.


From now I will show screen shots and some time video as it is ready and ready to show something that will tell new info in details. In this video we really have show very intersting details, that show potential of the coming features with the SoW....
We can't do each week "Spitfire video" cutting unfinished features or each week interview. I spend almost all last week answering a lot of questions that I'm sure will be in a sim. Or was listening to some requests.

Would like to say other important thing: to create the first one from zero is one thing... to continue to upgrade already done - it is other thing. Hope you all understand the analogy with the first Il-2 and then with the new titles in a series... the same. I was speaking with people on the forums about Il-2 and its development almost two years before its release....
Quote:
Originally Posted by Oleg Maddox View Post
We have now several works in parallel of several programmer's PC if to k about your request:

1. Clouds and it behaviour programing and trasfer from old code created in the past to the new (the new-old was done on Il-2 modified engine, now we have brand new engine and need to reasfer a lot of things from once coding language to others...).
2. Textures and its location on the map (there are more than textures... there is also special coding...)
3. Water and its connection the the beach - programming. We want fast and looking very good water and its interaction with the rocks, beaches, etc...

Wen we will have finally 1 and 2 - then we can show it. Already not so long time to wait
3 - we can do tioll end of the project


Hwever I expect following demnds then (not from you).... say like:
1. where my buildings? They show me nothing excep textures...
2. Then weput the buildings with final look snd show it... next cry where is my tank columns or cars on the roads... when my buses and why you don't show how they are stopping and parkling....
3. then ... Why you don't show how the plane is going to parking place.... whenyou don't show how they simultaniously take off, landing in a group ... or other things...


Sounding like plan to show in this sequence, isn't it? and I already what to expect in some posts...


Hope I did answer your question.
Great update! The rotational inertia of the vehicle translating to an antenna sway is really inpressive. Just out of curiosity (this is an insignificant detail, but) if the antennas were further from the axis of rotation, would they show more deflection? In other words, is the physics model generalized to the extent that objects tagged as intertially dependent "automatically update" to show more/less deflection depending where they are with respect to the axis of rotation? Or... Is a certain amount of defelection hard-coded into the movement?

General graphical comment/question:

When IL-2 came out, it was graphically "great to excellent" for it's day. It was able to keep up in most aspects graphically with updates, etc... such that it now looks "good" compared to other sims of the past 3 years (even though it's ~10 years old. SOW appears to take it to the next level already as evidenced by the pics of the 109 sitting near the buildings with some trees and grass. This was WIP, but the benefits of lighting effects were clear and exciting to see.

I'm probably different from most folks who play IL-2 because... while I like the dogfighting aspect, I also greatly enjoy just taking the 109 for trips around the circuit practicing endless "touch n go" in the winter, at dawn. I still lose myself and am sufficiently immersed to the point that my mind believes it's in the cockpit of a 109.

So... realistic FM is most important to me, followed by in-cockpit graphics, and then graphical representation of terrain & buildings, then interaction of in-game models with their environment. I wasn't sure from your post if you'll be showing much graphically until August... It would be great to see continued glimpses of the new textures, even if in-engine. The lighthouse/water shot was great.

You've made some subtle, subjective comments on the graphics engine's capabilities with respect to differnet types of cameras. Can you quantify a bit more objectively by using the following scale...? Assume "zero" is not very real and 10 represents photo-real representation of terrain in realtime, it seems logical to say that IL-2 was a 5 when released, and is a 7 now. From the glimpses into the future, it seems like SOW will be a 8.5 when released with the potential to be a 9.5, 5-10 years from now. Is this anywhere near how you might compare/quantify your expectations for graphics?

Keep up the great work. Your team has revolutionized the industry... Thanks again for your contributions to a great hobby.
Reply With Quote
  #66  
Old 03-05-2010, 04:42 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by airmalik View Post
Cool! I'm assuming the suspension will be functional too? I can imagine the armored car bouncing along a bumpy road with the antennas wobbling!

Looking at the damage effects on the Heinkel, the Germans should've built the entire plane out of the same material they built the leading edges of the wings and empennage with
Last post today

Yes, suspension is working.
And how it moves, not like by the rails in the past, is visible even from flying aircraft.
From some distant view it is also adds the feel of real things.
Reply With Quote
  #67  
Old 03-05-2010, 04:50 PM
Caveman Caveman is offline
Approved Member
 
Join Date: Nov 2007
Posts: 54
Default

Quote:
Originally Posted by Oleg Maddox View Post
Last post today

Yes, suspension is working.
And how it moves, not like by the rails in the past, is visible even from flying aircraft.
From some distant view it is also adds the feel of real things.
COOL! Great for immersion.

Looks like you answered much of my previous post on this page with YOUR comments on graphics at the end of page 6 when I was posting...

Still, can you try to graphically quantify IL-2 at release vs now vs SOW when released vs SOW after 5 years on a 1-10 scale? "1" being MSFS 1979-80, and "perfect 10" being photoreal rendering in realtime for each of the following components which are my guesses... What would your rating be?

In cockpit graphics for IL-2: 5.0, 7.0
In cockpit graphics for SOW: 9.0, 9.5

Vehicle Exterior graphics for IL-2: 5.0, 6.0
Vehicle Exterior graphics for SOW: 9.0, 9.5

Terrain graphics IL-2: 5.0, 8.0
Terrain graphics SOW: 8.0, 9.0

Last edited by Caveman; 03-05-2010 at 05:03 PM.
Reply With Quote
  #68  
Old 03-05-2010, 05:01 PM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

Quote:
Originally Posted by Oleg Maddox
1. Yes, something like this.

2. Today was also russian TV channel "Russia" and I'm very tired. First they was making the part about the real pilot that begun his carrer as a virtual Il-2 pilot. They did part of scene in real air with this pilot, then in my office in virtual sky.

Final textures will be 100% polished in the final version. Yes, we replaced many of the place holders, but not all. There are still absent the beaches of rivers, not so good looking like shold looks the surf, etc... And these parts look so that I dislike to show anyway the complete picture. You know when we have shown excellent lighting effects, etc.... most people were discussing other things - textures that looks not like....

3. Still the same if nothing bad happens. We are working really hard.
__________________________________________________ _________________________

The information that the terrain is relatively close to completion and a release date still possible this year, made my day.

Thanks Oleg

~Salute~
Reply With Quote
  #69  
Old 03-05-2010, 05:02 PM
Matze81 Matze81 is offline
Approved Member
 
Join Date: Jan 2010
Posts: 88
Default

@ admins

It would be nice, if you could make a HiDef download available again!
(Nike-it was kind enough to do it for the first two videos)

Thanks already!
Reply With Quote
  #70  
Old 03-05-2010, 05:18 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

The whip in the antenna is really very good, you continue to surprise us...a question that I have is, will we see this physics in a flag or wind sock, or perhaps see it displayed in a street sign, or tree limb, being moved by the wind?...nice up-date!
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:28 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.