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#61
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I suppose this is possible. But isn't open eyed fan-boyism the more likely (and honourable) situation?
Oleg is modelling to much higher standards than is necessary to sell the product, he's doing extensive research to get ideas for features, criticism and feedback, as well as amassing enormous amounts of research. He is clearly trying very hard to push toward the perfect product and being very careful to consider a lot of complex decisions on what should be prioritised. On top of this he is good at PR and entertains us with updates. If there is anything not to praise, it isn't very large or noticeable. So, how can I possibly tell if I'm blind?? Aha! I stopped questioning Oleg's judgement and his every move some time ago in 2008. I guess I'm guilty as charged. |
#62
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#63
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Cool! I'm assuming the suspension will be functional too? I can imagine the armored car bouncing along a bumpy road with the antennas wobbling!
Looking at the damage effects on the Heinkel, the Germans should've built the entire plane out of the same material they built the leading edges of the wings and empennage with ![]() |
#64
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Still, make the mission to make it balanced enough that an aerial intervention is required for the succes or failure of the ground combat was very very dificult. One of the problems was the simplified damage modeling of tanks, specially the heavy tanks, that could withstand countless impacts of anti-tank artillery like 38 mm, and still move like nothing happens. Or also that the anti-tank artillery wouldn´t rotate, so once the tanks pass over their "aiming cone", they would not shoot it anymore, missing the chance to shoot the tank from the sides or the rear, where its weaker. With so much details added to ground vehicles, i´m certain that this little problems will be a thing of the past. Thanks for the update. |
#65
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General graphical comment/question: When IL-2 came out, it was graphically "great to excellent" for it's day. It was able to keep up in most aspects graphically with updates, etc... such that it now looks "good" compared to other sims of the past 3 years (even though it's ~10 years old ![]() I'm probably different from most folks who play IL-2 because... while I like the dogfighting aspect, I also greatly enjoy just taking the 109 for trips around the circuit practicing endless "touch n go" in the winter, at dawn. I still lose myself and am sufficiently immersed to the point that my mind believes it's in the cockpit of a 109. So... realistic FM is most important to me, followed by in-cockpit graphics, and then graphical representation of terrain & buildings, then interaction of in-game models with their environment. I wasn't sure from your post if you'll be showing much graphically until August... It would be great to see continued glimpses of the new textures, even if in-engine. The lighthouse/water shot was great. You've made some subtle, subjective comments on the graphics engine's capabilities with respect to differnet types of cameras. Can you quantify a bit more objectively by using the following scale...? Assume "zero" is not very real and 10 represents photo-real representation of terrain in realtime, it seems logical to say that IL-2 was a 5 when released, and is a 7 now. From the glimpses into the future, it seems like SOW will be a 8.5 when released with the potential to be a 9.5, 5-10 years from now. Is this anywhere near how you might compare/quantify your expectations for graphics? Keep up the great work. Your team has revolutionized the industry... Thanks again for your contributions to a great hobby. |
#66
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Yes, suspension is working. And how it moves, not like by the rails in the past, is visible even from flying aircraft. From some distant view it is also adds the feel of real things. |
#67
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Looks like you answered much of my previous post on this page with YOUR comments on graphics at the end of page 6 when I was posting... Still, can you try to graphically quantify IL-2 at release vs now vs SOW when released vs SOW after 5 years on a 1-10 scale? "1" being MSFS 1979-80, and "perfect 10" being photoreal rendering in realtime for each of the following components which are my guesses... What would your rating be? In cockpit graphics for IL-2: 5.0, 7.0 In cockpit graphics for SOW: 9.0, 9.5 Vehicle Exterior graphics for IL-2: 5.0, 6.0 Vehicle Exterior graphics for SOW: 9.0, 9.5 Terrain graphics IL-2: 5.0, 8.0 Terrain graphics SOW: 8.0, 9.0 Last edited by Caveman; 03-05-2010 at 05:03 PM. |
#68
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Originally Posted by Oleg Maddox 1. Yes, something like this. 2. Today was also russian TV channel "Russia" and I'm very tired. First they was making the part about the real pilot that begun his carrer as a virtual Il-2 pilot. They did part of scene in real air with this pilot, then in my office in virtual sky. Final textures will be 100% polished in the final version. Yes, we replaced many of the place holders, but not all. There are still absent the beaches of rivers, not so good looking like shold looks the surf, etc... And these parts look so that I dislike to show anyway the complete picture. You know when we have shown excellent lighting effects, etc.... most people were discussing other things - textures that looks not like.... 3. Still the same if nothing bad happens. We are working really hard. __________________________________________________ _________________________ The information that the terrain is relatively close to completion and a release date still possible this year, made my day. Thanks Oleg ~Salute~ |
#69
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@ admins
It would be nice, if you could make a HiDef download available again! (Nike-it was kind enough to do it for the first two videos) Thanks already! |
#70
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The whip in the antenna is really very good, you continue to surprise us
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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