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Mods Armored Princess mods

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  #61  
Old 09-16-2011, 12:05 AM
Madstrike Madstrike is offline
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Does this work fro crossworlds? if not is there another scanner for the expansion?
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  #62  
Old 01-04-2013, 12:22 AM
Boozie Boozie is offline
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Looking for one for WotN. Scanner .zip file isn't available from op.
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  #63  
Old 04-05-2013, 07:54 PM
Sanctuary777 Sanctuary777 is offline
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It would be nice if someone could reupload it. The link from the original post is dead now, and you simply get an error showing it no longer exists and then redirects you to http://www.kingsbountygame.com/. I am kicking myself now, because I used to have the scanner, but then lost it from my last hard drive.
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  #64  
Old 04-18-2013, 06:57 AM
BBsen BBsen is offline
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Hi, the link for KB_DB_EDIT_0.75_eng.zip is no longer valid, could anyone please re-post it? thanks!
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  #65  
Old 05-09-2013, 12:09 PM
trekker99 trekker99 is offline
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Quote:
Originally Posted by BBsen View Post
Hi, the link for KB_DB_EDIT_0.75_eng.zip is no longer valid, could anyone please re-post it? thanks!
Get it from here: http://forum.1cpublishing.eu/showthread.php?t=14731
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  #66  
Old 05-09-2013, 12:18 PM
trekker99 trekker99 is offline
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Quote:
Originally Posted by Sanctuary777 View Post
It would be nice if someone could reupload it. The link from the original post is dead now, and you simply get an error showing it no longer exists and then redirects you to http://www.kingsbountygame.com/. I am kicking myself now, because I used to have the scanner, but then lost it from my last hard drive.
There's a copy here: http://forum.1cpublishing.eu/showthread.php?t=33960
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  #67  
Old 12-11-2013, 09:56 PM
monshael monshael is offline
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Sorry for the late arrival, but i would like to ask: Is there any way to change the difficulty from editing a save game?

I don't want to risk items not showing up if i start a new game.

Thanks.
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  #68  
Old 02-04-2015, 03:56 PM
aysling aysling is offline
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Hi! I hope someone is still around to answer my question ^^;

I've got the editor and the scanner, both working fine. When I open savedata.txt everything is in English, but it's all code - I don't really know how to edit it.

For instance, I'd like to add in a few items to complete a set (scanner says they aren't in my game), but I'm not sure how to start. Savedata.rpt is much easier to understand, but is there a way to change that file and have the changes apply to savedata.txt?

The original reason I started looking into this is because there's a bug with the mob guarding the Endless Bridge, where I can't see the field, direct troops, or cast any targeted spells/abilities. I'd like to just...edit that mob out of the game.
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  #69  
Old 02-04-2015, 06:24 PM
ecania ecania is offline
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Quote:
Originally Posted by aysling View Post
Hi! I hope someone is still around to answer my question ^^;

I've got the editor and the scanner, both working fine. When I open savedata.txt everything is in English, but it's all code - I don't really know how to edit it.

For instance, I'd like to add in a few items to complete a set (scanner says they aren't in my game), but I'm not sure how to start. Savedata.rpt is much easier to understand, but is there a way to change that file and have the changes apply to savedata.txt?

The original reason I started looking into this is because there's a bug with the mob guarding the Endless Bridge, where I can't see the field, direct troops, or cast any targeted spells/abilities. I'd like to just...edit that mob out of the game.
Start a game use scanner and check, if items not there start another and check again.

or u can use editor and put out items u need in shops, altars or heroes or else.
use editor to delete the unit u want out of the game, just mark it and push delete button and save.

Another solution is , play a mod, red sands extended have a ton of items and many shops, so if u like sets, check it out

Hope it helps, happy gaming

EA
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  #70  
Old 02-04-2015, 07:17 PM
aysling aysling is offline
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Thanks for the quick reply! I'm trying to use the editor, but the problem is nothing seems to be 'named'. For instance, I'd like to add Knight's Shield to my game. I have the sword and the boots, so I did a search for them thinking I could copy-paste and just change the name, but I don't think that'll work:
Code:
{Y}{knight_sword}, F_SORTED{0}, F_COMPACT_TAGS{1}, F_NONAMES{0} // 3 elements
	{
		{A}{lvars} = {rndid/4165880326}
		{I}{id} = {139}
		{A}{slruck} = {60,1}
	}
{Y}{knightly_boots}, F_SORTED{0}, F_COMPACT_TAGS{1}, F_NONAMES{0} // 3 elements
	{
		{A}{lvars} = {rndid/2024819896}
		{I}{id} = {69}
		{A}{slruck} = {22,1}
	}
I don't know what any of that means. Plus the items are called things like knightly_boots instead of Knight's Boots or knights_boots.

Is there a guide/cypher/list somewhere of what the items are called in the code? Or a file I can access?
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