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IL-2 Sturmovik The famous combat flight simulator.

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  #61  
Old 10-05-2009, 06:12 AM
karvis karvis is offline
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Hi,
I read the SimHQ.com article again: http://www.simhq.com/_air13/air_420b.html

I'd guess that joystick profile feature wasn't included in the 4.09m package after all. Would have been nice feature though. ??
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  #62  
Old 10-05-2009, 08:04 AM
kennel kennel is offline
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Originally Posted by Ritchie View Post
Hi Ubies,

I'm Ritchie, new to this forum, fresh from the file front.. First, hats off & many thanks to Team Daedalos for the terrific 4.09 patch, great stuff!

I installed directly upon 1946 4.08m DVD version, German language.
Everything works fine, but there's one glitch that spoils it again for me:
When flying offline, German radio traffic is mutilated. Voices are constantly cut off, on and off, on and off, it's hardly understandable.

Can't get it back to normal! Maybe somebody out there has an idea.

Tried out a couple of things, inside and outside IL-2, but still can’t get a grip on this nervy voice problem. That is, about half of the radio in-flight communication appears as it should, the rest is just dropped. Easy to notice because the written text lines are all complete.

Strangely, it’s not always the same modules that are missing, it’s totally unpredictable.
Example:
> text should be:
- No. 2, verstanden
- No. 3, verstanden
- No. 4, verstanden

> it comes out once as:
- No. 2, ---
- --- , ---
- No. 4, verstanden

> the next time it is:
- --- , ---
- No. 3, verstanden
- --- , verstanden

and so on

As if the virtual playback mixer could no longer count to three.

conf.ini is o.k. & unchanged. Music & sound is o.k. anyway. The. wav voice module files in the speech folder are all there , unchanged and intact.
So the bug – if it is one- is messing up coordination of the voice modules.
Now I’m not a programmer. I’ll post this around and then call it a day.

Have a nice flight

Ritchie
I am having the same trouble as Ritchie confused comms running a Kurland DGEN campaign, ask ground control for heading & u only get the subtitles & in the next message he talks to u.
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  #63  
Old 10-05-2009, 08:46 AM
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MicroWave MicroWave is offline
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Quote:
Originally Posted by karvis View Post
Hi,
I read the SimHQ.com article again: http://www.simhq.com/_air13/air_420b.html

I'd guess that joystick profile feature wasn't included in the 4.09m package after all. Would have been nice feature though. ??
At the start of the video there is a message:

Everything shown in this video
is still WIP
and will be released after 4.09
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
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  #64  
Old 10-05-2009, 09:00 AM
II/JG54_Zent II/JG54_Zent is offline
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Quote:
Originally Posted by ramstein View Post
do you have the dvd in the drive?
i tried both with Drive and original il2fb.exe and also with non SR exe.
If i use the original Disc and exe the securom testing icon (rotating disc) appears and then nothing anymore....

if i use a modified exe the hourglass symbol appears for a few secs and then finish...

II/JG54_Zent
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  #65  
Old 10-05-2009, 09:35 AM
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andrea78 andrea78 is offline
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S!

my 4.08 starts without problem: after 4.09 patch, the game CTD after 5% loading (even with old dll).
I play it under vista32 (with administration privilage).
Any suggestion? Thanks!
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  #66  
Old 10-05-2009, 09:42 AM
II/JG54_Zent II/JG54_Zent is offline
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The problem seems to be in the mg_snd and mg_snd_sse dlls ... i exchanged those with the files from the 4.09 beta and game loads up normal and runs... the new planes maps etc. all available..
So one could say problem solved.
But i wonder what is the difference with the new mg_snd dlls ? Where will my game now be different. Will i be really online compatible or have strange problems ?
With other words: What has been changed with the mg_snd dlls ????

Any answer from Daidalos team ?

II/JG54_Zent
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  #67  
Old 10-05-2009, 10:05 AM
csThor csThor is offline
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Those DLLs come from Maddox Games (or rather through them - don't know their origin). Not sure if our coding gurus can make statements about.
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  #68  
Old 10-05-2009, 10:53 AM
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FC99 FC99 is offline
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Quote:
Originally Posted by II/JG54_Zent View Post
But i wonder what is the difference with the new mg_snd dlls ? Where will my game now be different. Will i be really online compatible or have strange problems ?
With other words: What has been changed with the mg_snd dlls ????

Any answer from Daidalos team ?

II/JG54_Zent
DT didn't change anything in dll files, I'm also using old mg_snd.dll and mg_snd_sse.dll files, mine are from 2006. I think that Oleg didn't change dll's either, I don't have 409 dll's but I bet they are from few years ago.

Same problem with dll's was here with 409 Beta and maybe even earlier but most people forgot about it. When you add various mods to the equation than complete mess is expected. We must get used to live with SNAFU.

FC
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  #69  
Old 10-05-2009, 11:14 AM
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andrea78 andrea78 is offline
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Originally Posted by FC99 View Post
DT didn't change anything in dll files, I'm also using old mg_snd.dll and mg_snd_sse.dll files, mine are from 2006. I think that Oleg didn't change dll's either, I don't have 409 dll's but I bet they are from few years ago.
FC
I agreed, I don't think it is a dll problem: I changed them without solve the issue...
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  #70  
Old 10-05-2009, 01:20 PM
II/JG54_Zent II/JG54_Zent is offline
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Quote:
Originally Posted by FC99 View Post
DT didn't change anything in dll files, I'm also using old mg_snd.dll and mg_snd_sse.dll files, mine are from 2006. I think that Oleg didn't change dll's either, I don't have 409 dll's but I bet they are from few years ago.

Same problem with dll's was here with 409 Beta and maybe even earlier but most people forgot about it. When you add various mods to the equation than complete mess is expected. We must get used to live with SNAFU.

FC
This is a probably a quite realistic and open answer but i think a very problematic one too.
It shows no real sense of responsibility for the game at either Daidalos team and/or Maddox team. As we all know the devil is in the details, if an important technical part of the game is not working properly in the new "standard" installation it is not a trivial thing, its a major bug and should be adressed by a responsible developer.
Either a game is supported correctly and then it is necessary to research and solve such issues in a responsible manner. Or it is not supported and then there should be nothing such as an official patch, then 4.09m should be regarded as a Daidalos Mod or such.
I am used to live with SNAFU regarding Il2 since the mods came out, but really SNAFU kills the fun... endless incompatibilities, empty servers because this or that special mod is needed, a general splitting up of the online community in specialied fan groups of this or that mod. I had some hope for 4.09m to establish a new basic ground for us, but that casual manner of treating severe bugs makes me feel sceptic about this.

As a technical side note: dll problems may not be the problem for ALL non game start problems, but at least in my case they are clearly the responsible files. The new 4.09m dlls are listed with 372 Kb each, dating from 05.06.2007.
The old beta 4.09 are 304 and 348 kb from 04.09.2006...

I would be happy about an INFORMED answer to what problems this might cause and whether it will be solved or not or if it is no problem, even on crt=2 servers and such to run the old dlls.

Anyway, thx for the effort which goes into developping all this stuff.. but dont get sloppy...it would spoil all the great work..

II/JG54_Zent
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