#61
|
|||
|
|||
\Data\TEXTURE\Interface\Carcass\Slots\*.ini
|
#62
|
|||
|
|||
I've managed to add major caliber turrets at last. Now I know why devs abandoned this idea. They work exactly like normal turrets but with their range, damage and rotation speed gives massacring firepower. Even 5th generation fighters go down like flies.
This is my Lion MK1_A now (still working on other turrets). |
#63
|
|||
|
|||
Here you go folks, the IMD file and the configuration file. The recommended stats are:
2x GKTurret 4x GKGun 8x Turret 8x System If you decide to do something differently, than you will need to modify the ini file (which goes in the textures/carcass/slots directory). |
#64
|
|||
|
|||
Im new to this, not done any modding, besides altering the xml files. What do i need to do to use your lovely Liger_Dreadnought, also how do i use the skin http://img716.imageshack.us/img716/9...navyplayer.jpg on it, unless yours already looks like that.
|
#65
|
|||
|
|||
Quote:
You will also need an entry in the shipdescriptions, with at least two high-caliber turrets of your choice (you can leave the rest blank). Afterwards, go to the quest script where you get a new mothership, and instead of it being that mothership, change it to your new mothership. Remember to use the Shipdescription name instead of the Carcass name. Quote:
Last edited by Nanaki; 03-22-2010 at 12:34 AM. |
#66
|
|||
|
|||
Can anyone tell me how i got about changing the skin on my ship. Ive imported it ok, but have no idea how to go about importing a skin. Ive got a copy of Photoshop CS3, and ive downlaoded the nividia plugins someone mentioned needing
|
#67
|
|||
|
|||
You need IMD Editor, go to Page one, the link should be there.
|
#68
|
|||
|
|||
hmm, ive already got that, but not sure how to import skin, the skin is in jpeg format, do i need to convert that int oa 3d model or something, are there any tutorials about this anywhere ive missed? thanks for the help btw
|
#69
|
|||
|
|||
Oh, you need to convert it to DDS.
|
#70
|
|||
|
|||
|
|
|