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#671
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Some more bugs, not sure if they were already mentioned:
Seems like there is something wrong with the damage of "Reginas Messenger" ability. Damage done by the impact is lower than it should be. Had this when fighting Demons, didn't try it against other units yet. So either the damage is fire dmg and not physical (as the description says) or it is calculated wrong. The damage forecast (if you put the mouse over a unit an it says e.g. 1000-2000 dmg) is not correct if: -you attack undead or demons with inquisitors (doesnt calculate the bonus dmg) -the attacked unit has the magic shield from Arch Mages - i think its also not correct when the unit has Gods Armor. Not sure about stone skin I think the adrenalin abilities does not work correctly for Ogres (can't tell about other orc units): - +1 speed for adrenalin level 3 does not work (I use artifact Ogre Sandel so they already have +1 speed. But they don't get more speed on adrenalin level 3.) - Ogres should have the ability to damage the unit behind the target unit on adrenalin level 1. This never worked. Or do I have to activate this somehow? - not sure about the rest of the adrenalin abilities/boni (The Ogres start with adrenalin level 3 due to hero's abilities. I use Ogre artifact set) - error in the discription of the Ogre Mace: it says something about dmg of Ogres but seems like some words are missing. |
#672
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The quest self-recording apparatus gives you the rune reward twice (making it 8 of each rune instead of 4 of each rune). Once when you bring the press to the inventor, and then again when you bring the apparatus to the professor.
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#673
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I said I'd come back if my graphics issues got worked out. They're still not that great, but somehow they're better in battle mode as well as the world map. The icon of Olaf during battle still looks washed out, and water can look pretty bad (I have it on medium setting).
So I've kept playing a bit. Was hoping to see another weekly patch by now ![]() Two new bugs, both noticeable during Keeper upgrade battles: 1) Sheep units are all blacked out and hard to see; 2) It's happened 2x (2 separate battles), when a clear enemy unit of Slingers has attacked (only 1x) their own Gremlin tower nearby. Don't think it matters that I'm on a Mac, but just a reminder, in case that's meaningful. |
#674
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Updates:
@BenSt88 - a screenshot of the sheep would be good, I can list the bug and reference your post. For the slingers, I need some more information. Were they controlled, feared, etc.? What happened? Did they include the tower in their AOE attack, but they attacked a regular enemy? @C4in_th3_P4in I'll add the ogre speed bug and the two target damage bug - but let me know if you figure out how to make that ability work. Damage forecasts are messed up everywhere, though, and I don't think they're going to fix it. However, if you think it's worth a separate thread to track all the messed up damage forecasts I'm happy to reference it here and link to it. Last edited by camelotcrusade; 11-20-2012 at 12:19 AM. Reason: typos arrgh |
#675
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As for the Slingers, I should have been more clear: they were not controlled by me in the slightest, nor do I believe the Gremlin towers attacked them. They were nearby, backed away, and single-targeted the towers. Only for a single round though. And in only 2 battles (I've done others; though they probably didn't have Slingers in them). |
#676
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By the way: I have no idea how this worked in previous KB games, I only discovered it by chance recently.
Imagine some ridiculously large stack with burning inflicted on it and affected by multiple overlapping greasy mists. A critical burning hit would kill it outright ![]() |
#677
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And I sincerely doubt that it is intended to work that way. Quote:
Quote:
Fighting the last enemy hero (tanatoris) before Eric as yourself. Spellbook is empty after the fight. I've also noticed that my leadership score skyrocketed to impossible heights during the tanatoris fight, so there must be something wrong with the coding for when you fight as another person (besides keeping the 200 mana, I mean). Last edited by Nirual; 11-19-2012 at 10:44 AM. |
#678
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Accidental doublepost, feel free to delete.
Last edited by Nirual; 11-19-2012 at 10:45 AM. |
#679
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It's possible for the game to spawn no Viking units, leaving you high and dry with Eric. Before anyone says the castle that was just Slingers and Beserkers. Gone over everything.
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#680
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Can you post a savegame? I'm secretly hoping we'll find something you overlooked so you can salvage your game. If not, we'll post the bug. Btw, did you already use up the vikings (e.g., did they die?) or have you never had any to buy anywhere.
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