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IL-2 Sturmovik The famous combat flight simulator.

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  #661  
Old 02-09-2008, 03:24 PM
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A little question:

what modifications of Bf110 will be presented in SoW: Only Bf110C-4 or more?

Best wishes!
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  #662  
Old 02-10-2008, 07:03 AM
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Default Question for Oleg

When might we see some new terrain rendering? - White Cliffs of Dover essentially.

I like the idea of a trainer and the Moth looks really outstanding...
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  #663  
Old 02-10-2008, 03:46 PM
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Quote:
Originally Posted by tomaz View Post
Thanks for the link. It looks like some sort of bootleg video, LOL. Yup, that's the takeoff method I was thinking of, very cool.

Ha,ha,ha,ha,haaaaaa,ha

No, it's from this original post a year-ago by me! I asked a load of questions about multi-core, skinning, models etc,etc after getting cheesed off with the rumour-mill (like what's happening here!), so I took my Camcorder to a flight-sim show in Birmingham UK....and asked aload of questions, the full video is here with lots of answers!

"Guys, just so you know, the video is live at Google Video.

Please note, this is not an interview or professional video, just me chatting with Oleg and Ilya, while hand-holding my camcorder.
There are a few screen shots, but I was under instruction that I couldn't do any close-ups unless Oleg said it was OK!

I have not edited or cut the video, what you hear is what I asked and they replied.

So apologies in advance for:

Wobbly camera
Not properly cropped some missing tops of heads
Orange Cast from sodium tungsten lights
Rubbish questions and accent Sad (mine not Olegs)
Questions you aren't interested in
Taking wide-angle convertor off camera then back on again.
Background noise at the venue, although their voices are quite clear.

if you can forgive me this, and you still feel like taking a look, the link is here:



Cheers, MP."

So not bootleg, just a bloke, keen on SoW, who wanted to bring an insight into how the dev. was going, after so many rumours!

Cheers, MP.

Last edited by Mysticpuma; 02-10-2008 at 03:48 PM.
  #664  
Old 02-10-2008, 09:21 PM
Avimimus Avimimus is offline
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Its nice to see how pleased Oleg looks in that video.

Quote:
Originally Posted by Sir-Loopalot View Post
Oleg, can you tell me if there will be any possibility to create your own landscape or at least some ground obstacles in BOB?

It would be great if there would be some kind of objects like the open hangars in il2, where you can fly through or under. The best thing would be if it was possible to edit an
"arcade-like" map with caves , holes in mountains or deep valleys to fly through.
It will be possible to create landscapes (but they will be limited in size). The same goes for objects. This has been known for a while.

However, I think only Oleg can answer if it will be possible to have railway tunnels (a seen from an indiana jones movie just came to mind...)

Last edited by Avimimus; 02-10-2008 at 09:38 PM.
  #665  
Old 02-10-2008, 09:41 PM
SPUDLEY1977 SPUDLEY1977 is offline
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Default Nice Interview...

Thanks for sharing Mystic.
This really begs three questions (both of which are likely only known by the developers):

1. With the new engine and programming, AND our more current hardware will the FPS in BOB:SOW be similiar with most of the eye candy turned on to that of IL-2? 3Gig CPU and 8800 is generally be the next step for most expecting upgrades this year. I have a AMD64 2.2GHZ and 6800Ultra 512Meg vid ram and 1 G system Ram. How well does it currently run on these two systems?

For example many of us have LOMAC and IL-2. LOMAC FPS are terribly low even with moderate eye candy settings on. This makes it basically unplayable so we never play it anymore. I don't know if it is inefficient programming/rendering or not but low FPS can make/breaks a games longevity. Fortunately IL-2 series had good enough FPS that it has been rewarded with a long lifeline.

2. What CPU and vid card are the developers using (with the eye candy on) how does the avg FPS compare to IL-2?

3. What quarter might it be released?

I really enjoyed Olegs candor (assuming he was the guy at the stick), and with all the questions being tossed I for one would hate to be answering the same questions over, and over, and over.

Thanks again

Last edited by SPUDLEY1977; 02-10-2008 at 09:44 PM.
  #666  
Old 02-10-2008, 11:14 PM
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VMF-214_HaVoK VMF-214_HaVoK is offline
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Quote:
Originally Posted by SPUDLEY1977 View Post
Thanks for sharing Mystic.
This really begs three questions (both of which are likely only known by the developers):

1. With the new engine and programming, AND our more current hardware will the FPS in BOB:SOW be similiar with most of the eye candy turned on to that of IL-2? 3Gig CPU and 8800 is generally be the next step for most expecting upgrades this year. I have a AMD64 2.2GHZ and 6800Ultra 512Meg vid ram and 1 G system Ram. How well does it currently run on these two systems?

For example many of us have LOMAC and IL-2. LOMAC FPS are terribly low even with moderate eye candy settings on. This makes it basically unplayable so we never play it anymore. I don't know if it is inefficient programming/rendering or not but low FPS can make/breaks a games longevity. Fortunately IL-2 series had good enough FPS that it has been rewarded with a long lifeline.

2. What CPU and vid card are the developers using (with the eye candy on) how does the avg FPS compare to IL-2?

3. What quarter might it be released?

I really enjoyed Olegs candor (assuming he was the guy at the stick), and with all the questions being tossed I for one would hate to be answering the same questions over, and over, and over.

Thanks again
SoW like IL2 and many others games will be built to take advantage of advanced technology in the future. These things keep a game looking fresh for years to come and IL2 is a good example of this. You dont build a game to be maxed out with current technology and if you do it most likely wont stay on hard drives for years to come. Nobody here will be able to run SoW maxed out at high res with goodies such as AA and AF on. For me personally, I wouldnt have it any other way.

BTW I can play Lomac maxed out just fine with excellent FPS. Could I when it shipped? Of course not and if I could have the game would not look as good as it does for a combat sim so many years later.

S!
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  #667  
Old 02-11-2008, 01:14 AM
JG53Frankyboy JG53Frankyboy is offline
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Quote:
Originally Posted by =KAG=Bersrk View Post
A little question:

what modifications of Bf110 will be presented in SoW: Only Bf110C-4 or more?

Best wishes!
IF it will be a C-4 , means that it has MG-FF/M (C-2 with MG-FF)...................................

and actually i cant imagine a BoB sim in this quality without the german Jabo raids, means without Bf110C-?/B (aka C-7) for the ErpGrp 210 and Bf109E-?/B

i heavily doubt we will see a 110C-6 or any DB601N driven 109s or 110s.
  #668  
Old 02-11-2008, 06:56 AM
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Quote:
Originally Posted by JG53Frankyboy View Post
IF it will be a C-4 , means that it has MG-FF/M (C-2 with MG-FF).
Beleive me I know the differense Working on Zerstorer research for many years

Quote:
Originally Posted by JG53Frankyboy View Post
and actually i cant imagine a BoB sim in this quality without the german Jabo raids, means without Bf110C-?/B (aka C-7) for the ErpGrp 210 and Bf109E-?/B
I am talking directly about Erprobungsgruppe 210, You areright This gruppe began BoB (with strike on shipping and radar stations) and were almost the last "day bombers over England" in 1940. This unit flew combat missions more often then all other Bf110 units and had not so huge losses.

Quote:
Originally Posted by JG53Frankyboy View Post
i heavily doubt we will see a 110C-6 or any DB601N driven 109s or 110s.
Erpr.Gr.210 NEVER did not used C-7 during BoB.

1./Erpr.Gr.210 was equipped with 12 Bf110C-6 till mid august 1940, then received Bf110D-0/B (but C-6 were still held with unit untill SKG 210 time);
2./Erpr.Gr.210 - only Bf110D-0/B;
3./Erpr.Gr.210 - Bf109E-1/B, E-3/B, E-4/B.

Also, C-4/B was NEVER prodused. Losslists of ZG 2, ZG 26, ZG 76, SKG 210, ZG 1 in did not match Bf110C-4/B during 1940-1942.

Bf110C-7 was a prototype serye for Bf110E.

On my signature: Bf110D-0/B, Obltn Martin Lutz, StaKa 1./Erpr.Gr.210, august 1940.

Cheers!
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  #669  
Old 02-11-2008, 11:27 AM
JG53Frankyboy JG53Frankyboy is offline
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as we most propably will be not on par with the "namecalling" of the different Bf110 versions (caused most propably simply in reading different books ) we for sure have the same opinion that SoW:BoB will need Bf110s that are able to carry bombs - and 109 too btw

and actually, i trust Maddox Games in that.

as i said, i dont expect versions with DB601N engine ore the C-6 with its 30mm MK101 canon.
the times of "lot of versions of one planetype" like in IL2 are over in the SoW i guess.... concentrating of the most important/used versions in the specific Battle (here BoB) is the way to go i belive - good decission in my opinion
  #670  
Old 02-11-2008, 06:07 PM
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Yes, but note: most of books about Zerstorer were published in mid 1990's, and only last books (for example John Vasco's) veiwing many new facts about it.

To be honest, i expect 2 modifications of Bf110 in SoW C-4 and D-0/B.

C-4 was main part of II./ZG 76, III./ZG 76, and I./ZG. ZG 26 used mix of C-1 to C-4.
D-0/B were in Erpr.Gr.210, II./ZG 2, V.(Z)/LG 1;
D-1 were in I./ZG 76 (but actually it flew only 1 raid during BoB).

About JaBo Bf109 - hmm... each 3rd Staffle of each JG was converted in JaBo staffle of october - I hope it is enough to let BLUE side to have JaBo in future game Also, 3./Erpr.Gr.210 flew JaBo from july 1940, and II.(Schl.)/LG 2 received first series of Bf109E-7 in september
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Last edited by =KAG=Bersrk; 02-11-2008 at 06:10 PM.
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