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#651
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How about a new damage model for the trains? As for now, a destroyed train looks very much like a string of crumpled cardboard boxes - not very realistic IMHO.
It would also be nice to have crewed AA guns on those trains, not those "remote-controlled" cannons. |
#652
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#653
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I have idea for FMB, please add this text as default to field for mission briefing in FMB (Edit -> description -> full description). THX
<ARMY NONE> </ARMY> <ARMY RED> </ARMY> <ARMY BLUE> </ARMY> |
#654
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Or neutral countries can have a different color like yellow and the allies should be blue and Axis should be red.
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#655
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Quick question: Has there been any thought of adding a QMB option that allows one to select between two templates with different densities of anti-aircraft guns?
The original Il-2 demo had this feature. It seems particularly important with the I-15 and other slow aircraft - where '43 or '44 era anti-aircraft cannons can make some quick mission maps unflyable. It would be great to be able to choose between lots of cannons or just a few MG-42... With 3rd party QMB missions, one could even exploit such a feature to select between 1942 era ground targets and the 1946 era ones... or select between light anti-aircraft guns (low-altitude) or heavy anti-aircraft artillery (for the Pe-8, TB-3, Il-4 and B-25 high altitude runs). This way the player could choose whether to only burden the processor with the right kind of guns. So my suggest for a QMB the AAA option: None vs. Light AAA vs. Heavy AAA (or if you want to get fancy increase to five options instead of three: None vs. Light AAA early vs. Heavy AAA early vs. Light AAA late vs. Light AAA Heavy) |
#656
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#657
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I would love to see the P-61 BlackWidow and i know people have been saying this forever but we need American heavy bombers or atleast some new B-25s
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#658
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Being a Northrop product means we will never have the P61 in an official release.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#659
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Is anyone working on getting the conf.ini only graphic options (like water=x Forest=3) into the game GUI as options ?
Currently the options for forests are reset, also the landgeom detail option "3" (for the increased view distances) cant be set, it would be cool to have something like "detailed options" button where one could select forest/water/landgeometry. On another note: Is the old IL2 style widescreen support planned to come back or is that impossible (buried in the code) ? Just fire up the original il2, a complete fullscreen mission editor , neatly positioned speedbar/infobar (as I understand these can be repositioned with configuration options in the future ?). Thats stuff that would motivate me to start coding for il2 ![]() Looking forward to any additions to the state of the AI (supercheck6 and cloud-o-vision come to mind), maybe some time a option for deteriorated aircraft setting (90% performance), this could be very nice for external campaigngenerators.... aah the possibilities... Keep up the good work and thx for caring ! |
#660
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We need a dynamic Western Front Campaigns for Germany,France,United States, and United Kingdom.
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