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IL-2 Sturmovik The famous combat flight simulator.

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  #631  
Old 02-08-2011, 07:16 PM
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mazex mazex is offline
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Quote:
Originally Posted by Oleg Maddox View Post
I have modern video record where the sound of P-39 we may hear from another fighter from which this record was done. And it was done with the professional equipment but not with the light, small and simple camcoder that can record nothing really (most records on youtube are done exactly by camcoders with internal mics).... or by other words don't selectively working like it is with the system of Human ears + brain...

Another my own experinece in yak-52 flying near the Yak-18T... I was able to hear and to define the directions of outside flying plane flying some 30 menters near my plane... And I was in a helment that is very similar to WWII time...

Also, please tell me, can the bullet hit to the wing of the aircratf hear the pilot? If you will say me can, then I will put here the real measurement of the sound from the hit of bullet to the wing and the sound of fighter propeller (not the engine even!) on a distance of the 50 meters in decibels for comparison. Then you will tell me who is right
Agree, You can definitely hear other planes when flying near them. I have also
flown the YAK-52 in formation with another 52 and you sure hear the engine (and that is the "most" WWII plane I've flown - and the engine in the YAK is really far from an over reving DB601 ) ... Which goes for a bunch of other aircraft I've been formation flying with IRL.

Anyone that has heard a Warbird close can try to shield the sound with some plexiglass Sure - the own engine is loud - but as it is in one resonance band the other engine never will be in the same "sound spectra" and you will hear it if near even with a thick helmet and headset. I just read "First Light" by Geoffrey Wellum where he mentions hearing the engines of the first He 111 he attacked (and nearly crashed into while being to eager to keep firing as long as he could). We know that from IL2 online, don't we? . Sorry! Noob! wft? Etc..
  #632  
Old 02-08-2011, 07:27 PM
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Quote:
Originally Posted by Sturm_Williger View Post
It's not the bounce on landing that is a real problem when you're landing on non-airfield, it's the way the tailwheel will bounce madly on touching the ground, practically guaranteeing to dig your nose in
Heavier aircraft don't seem to have such a "bouncy" tail - I can land a 110 for example fairly easily on rough terrain, but single engines, almost never.
The main gear seems fine, but the tailwheel seems to have a jack-in-the-box built in.
I make perfect 3-point landnings every time in every tailwheeled aircraft in Il2...
no noseovers..

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  #633  
Old 02-08-2011, 07:27 PM
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The fairly limited planeset will not matter at all,because I have a feeling that people are going to have to pick a plane and learn it inside out before being any good at all.
I think the days of multiple kills per sortie in full switch servers will disappear.It will be hard enough just to fly a mission and get back in one piece.
Brilliant!
  #634  
Old 02-08-2011, 07:36 PM
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For thoose who is eager for details, here is Youss's (he is expirienced il2 pilot) first impressions from CoD:
http://www.sukhoi.ru/forum/showthread.php?t=66721

Use google translator please, as my english is not good enough to give you good translation of his exciting impressions, but hopefully I can clarify some things if google translator would be hard to understand.

Some features:
- "Press I button" doesnt start engine with "complex engine management on". Rotation starts and then stops very soon
- Bf-109 tends to roll during takeoff, no heavy yaw movements as in il2
- There is no runway as in IL2, there is just flat field surronded by hangars and other buildings. You can takeoff in any direction.
- lots of details on airfield makes it much easier to take of and landing as you feel speed better
- he was amazed with low altitude flight. Its feel of speed is much improved compared to IL2. Main thing is there is no flat surfaces. Whole ground is non flat, and his first thought was "how can I do emergency landing here?" He wasnt able to find any flat and big enough area.
- contacts visibility is very good if they are on same level as you. If you are above them you lost them immediately. Sea is very noisy because of waves and you cant see enemies. If contacts are above you they are blended with sky and its hard to find them again.
- on a high G (he did vertical loop) heads tends to move down and sight (aiming device) goes up on your screen, you have to correct your view direction.
- you need to turn on sight illumination, otherwise its hard to use it. Cabin lighting is amazing.
- bots behaviour is very diffrerent from IL2. He knows Il2 bots very well , but he wasnt able to shot down any one. They lowered from 4 km to sea level and still no one was heavily damaged
- he wasnt able to hit a spitfire with cannons, very very hard to aim. Guns fire slightly unsynchronously and BF-109 starts to yaw right and left. Hard to continue to fire for more than 2-4 rounds.
- even slight roll without proper work with pedals make airplane to slide and its your tracers start to drift away from sight center.
- smoke tracers are very very beautifull
- sound is amazing, huge "BAANG" on every cannon shot
- Airplane is very sluggish, stalls start immediately without any pre-stall shake
- on low speed airplane doesnt react on you controll. It seems that stall fighting is not possible anymore
- he wasnt able to hear spitfire on his 6. Once he saw a tracers he immediately did roll and jump into clouds
- once he jumped into clouds all windows become misted. When he goes from cloud it was hard to tell where is sky and where is ground, he had to wait some time whiled windows became unmisted
- he approached 2 spitfires on his way back. He missed in his first attack then he went up and after that he lost spitifires. He flew in that aread for a while but wasnt able to find them.
- airfield visibility on a shore is very good: big field surrounded with buildings
- use flaps you have to press "F" once and then hold it again until you satisfied with flaps angle
- he pressed "G"once to extend landing gear, but as it appeared later he failed with that
- there was no speed bar or other text on screen, neither for flaps nor for gears
- he landed without gears. Propeller was damaged and airplane was covered with cloud of dust once he stopped to slide
- after mission stats showed the Do-215 was shot down, 2 spitfires and one Bf-109. He had 3% fire accuracy for 1 spitfire and deliver 10% damage to him.
- His Bf-109 had 15% damage. There are no details how much of that damage came from enemies and how much from his langing or other wrong actions
- In "zoom view" you cant pan too much, just +- 20 degrees (maybe +- 30)

Does anyone know who this guy is and how come he got to try out COD?
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  #635  
Old 02-08-2011, 07:41 PM
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Quote:
Originally Posted by furbs View Post
For thoose who is eager for details, here is Youss's (he is expirienced il2 pilot) first impressions from CoD:
http://www.sukhoi.ru/forum/showthread.php?t=66721


Does anyone know who this guy is and how come he got to try out COD?

Russian expo?
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  #636  
Old 02-08-2011, 07:45 PM
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Youss was ROSS_Youss,now in BY squad I think.One of the big Russian online squads.I would not be at all surprised if they were beta testing CoD.
  #637  
Old 02-08-2011, 07:51 PM
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Creator of IL2Compare I believe.
  #638  
Old 02-08-2011, 07:53 PM
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And of course,if these guys have been beta testing for months,they are going to rip us apart online!
  #639  
Old 02-08-2011, 07:54 PM
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Quote:
Originally Posted by JG4_Helofly View Post
As usual, I agree with Blackdog.

Looks like we are getting closer to realistic dogfights. No more F16-like HOTAS flying and care free handling.

According to Ilya, fighting with complex engine management set to "on" will be pretty hard. That´s going to be interesting

It will also be interesting to see how people will react to the increased realism level. At the moment even in Il2 most people fly with arcade settings (no cockpit, externals on, etc.). I wonder if "full real" will still be played online.
I have to say I've flown an awful lot of coops in the last 8-9 years without ever coming across the 'no cockpit' setting enabled. Externals yes, mainly because downed players want to see the action, and icons anything from 'on' to 'off', with all the differences that can be written to a .rcu file in between.

So, unless you consider anything that isn't "full real" to be arcade, I'd say arcade settings aren't as universal as you suggest.

IMO, much of the reluctance to fly "full real" has been due to the limitations of the IL-2 workings. HUD logs where you have no visible indication of flap positions or rad opening - or headings info where you are unable to view the compass - all lead to a difficulty with regard to "full real". Mini-map on is presumably not "full real" but how to avoid this if the compass is not visible? Hopefully the new difficulty settings will be somehow easier to use in the new, highly-detailed cockpits.
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  #640  
Old 02-08-2011, 08:15 PM
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A small snippet from the google translation (right at the end) of Youss's Sukhoi report:

"impressed by the sound of the engine Messer and fire - a mighty roar in the cabin and "bang-bang" really hits the ears."



amended

Last edited by kendo65; 02-08-2011 at 09:26 PM.
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