Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

Reply
 
Thread Tools Display Modes
  #611  
Old 11-12-2012, 11:51 PM
camelotcrusade's Avatar
camelotcrusade camelotcrusade is offline
Approved Member
 
Join Date: Apr 2009
Location: San Francisco, CA
Posts: 448
Default

@Lancian thanks for the clarification, I will add that now.
@RCDOWN yeah I saw that, but I will wait to update the entry until we have some other trigger ideas. So far, using the sheep and recurrect combination is the only thing we have to reliably reproduce a hangup. Maybe the underlying problem will be the same for other hangups, I'm not sure.

Looks like Justice isn't a reliable crash so I'm not adding that one. Still waiting for more info on the Ratmir artifact quest and on the super nasty lose all your spells bug.
Reply With Quote
  #612  
Old 11-13-2012, 12:03 AM
Zechnophobe's Avatar
Zechnophobe Zechnophobe is offline
Approved Member
 
Join Date: Nov 2009
Posts: 991
Default

Quote:
Originally Posted by camelotcrusade View Post
I hear you... I just started playing again and am wondering if I will see one or not. I haven't had any crashes prior to the patch and hope I don't see any now. Since they keep happening to a lot of people, though, I hope we can find some common threads to report. At any rate, I'll hold off on the Justice crash reporting for now.

I've also been comparing the pre-patch fixes to the new files and noting a lot them have been updated (not everything, though). Bhruic is working on a save scanner atm but after that he'll likely get back to the fixes that are remaining.

Edit - Btw, did you update the royal griffon's "regal" ability to specify units 1-3 or did they do that? I'm using your great language mod, obviously.
I didn't, is that supposed to be how it works?
Reply With Quote
  #613  
Old 11-13-2012, 12:06 AM
camelotcrusade's Avatar
camelotcrusade camelotcrusade is offline
Approved Member
 
Join Date: Apr 2009
Location: San Francisco, CA
Posts: 448
Default

Quote:
Originally Posted by Zechnophobe View Post
I didn't, is that supposed to be how it works?
Apparently so. Someone suggested that was the actual behavior of the ability vs. what it stated, and I noted as such in the bugs thread. So I guess the devs updated the description themselves!

Also, for anybody reading - what does Stun do? My lava golem stuns mobs of less than level 5 and I see the stun graphic. However, the unit he just stunned hits him back and then also attacks him on its turn. So... what does stun do again? His ability doesn't say what it does, just that it happens.
Reply With Quote
  #614  
Old 11-13-2012, 12:08 AM
torquemada torquemada is offline
Approved Member
 
Join Date: Oct 2011
Location: Reykjavik, Iceland
Posts: 59
Default

Killing the ice dragon stack in the dragon castle in Verlon wastelands makes the game crash. So far I've not been able to win this battle without crashing
Reply With Quote
  #615  
Old 11-13-2012, 01:02 AM
Zechnophobe's Avatar
Zechnophobe Zechnophobe is offline
Approved Member
 
Join Date: Nov 2009
Posts: 991
Default

Quote:
Originally Posted by camelotcrusade View Post
Apparently so. Someone suggested that was the actual behavior of the ability vs. what it stated, and I noted as such in the bugs thread. So I guess the devs updated the description themselves!

Also, for anybody reading - what does Stun do? My lava golem stuns mobs of less than level 5 and I see the stun graphic. However, the unit he just stunned hits him back and then also attacks him on its turn. So... what does stun do again? His ability doesn't say what it does, just that it happens.
Stun reduces initiative and prevents you from using special abilities. It's sorta buggy though in that if they have already gone this turn the initiative penalty effect doesn't seem to stick around to the next turn (Unlike most effects which expire after the unit takes its turn).
Reply With Quote
  #616  
Old 11-13-2012, 01:20 AM
camelotcrusade's Avatar
camelotcrusade camelotcrusade is offline
Approved Member
 
Join Date: Apr 2009
Location: San Francisco, CA
Posts: 448
Default

Thanks. I eventually figured out stun -- do you mind adding what it does to the golem's stun ability description?

Also, I finally upgraded my Archmage's staff and the level 3 version says it's gives you +5% stamina spells and 15% stamina by lightning. What does that mean? Maybe another one that needs an update when you get to it in the language mod. I'm guessing - and it's a longshot - it means 5% more "damage" to your spells and to lightning?

@torquemada sorry to hear that, you will have to get the fix (once he updates it) if you can't use the patched game. No crashes with ice dragons here and I'm using patch 2.

Last edited by camelotcrusade; 11-13-2012 at 04:24 AM.
Reply With Quote
  #617  
Old 11-13-2012, 03:29 AM
Enkeli Enkeli is offline
Registered Member
 
Join Date: Nov 2012
Posts: 3
Default

Quote:
Originally Posted by camelotcrusade View Post
[*]Spellbook losing all spells (what quest are you trying to complete and which step has the fight where you are bugged after?)
I am attaching a save game for replicating the bug.

Quest: Stop Guilford.
Fight: Against Tanatoris (after talking with Eric)

How to replicate the bug with this save:
1. Talk with Eric.
2. Fight.
3. Check spellbook both before and after the fight.
Attached Files
File Type: zip LOSING SPELLS.zip (1.86 MB, 35 views)
Reply With Quote
  #618  
Old 11-13-2012, 04:23 AM
camelotcrusade's Avatar
camelotcrusade camelotcrusade is offline
Approved Member
 
Join Date: Apr 2009
Location: San Francisco, CA
Posts: 448
Default

Quote:
Originally Posted by Enkeli View Post
I am attaching a save game for replicating the bug.

Quest: Stop Guilford.
Fight: Against Tanatoris (after talking with Eric)

How to replicate the bug with this save:
1. Talk with Eric.
2. Fight.
3. Check spellbook both before and after the fight.
This should help a lot! Added the bug and pointed to your post with savegame.
Reply With Quote
  #619  
Old 11-13-2012, 04:29 AM
blacklegionary blacklegionary is offline
Approved Member
 
Join Date: Oct 2008
Posts: 55
Default

I think the bug has been fixed with the lastest patch, not sure about it.
Reply With Quote
  #620  
Old 11-13-2012, 06:54 AM
camelotcrusade's Avatar
camelotcrusade camelotcrusade is offline
Approved Member
 
Join Date: Apr 2009
Location: San Francisco, CA
Posts: 448
Default

Quote:
Originally Posted by blacklegionary View Post
I think the bug has been fixed with the lastest patch, not sure about it.
That would be great. Why do you think that, though? Did you get through this time without any problems? I haven't gotten to that part, yet.

Also, I'm a bit behind on rune mages. Can they not grant themselves runes anymore? I tried to use it on my stack and the wand appeared but I couldn't click it to do anything. Going to try that again tomorrow to be sure it wasn't isolated weirdness in an individual fight.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:15 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.