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IL-2 Sturmovik The famous combat flight simulator.

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  #601  
Old 10-27-2010, 07:11 AM
MOG_Rumboy MOG_Rumboy is offline
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Default Wow, dont want to picky but..

Absolutely great Oleg. Reflections are fantastic. Not sure if someone else mentioned - so many pages of positive response here well deserved.

The reflections very nice but not a reflection? Pic 9, the picture is the image of the pilot from the front rather than the mirror image.

I'll still buy it straight away though!

Keep up the great work.
Rum
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  #602  
Old 10-27-2010, 08:43 AM
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Originally Posted by addman View Post
A.I, yeah that's also VERY important. Something that almost ruins offline play is the A.I's "spider-sense" when you get to a certain distance to it and it immediately senses you. Imagine using real tactics and be able to swoop down on an enemy formation and rip some apart before it even knows you're there and even after that struggles to find you as you ascend back in to the clouds. Now THAT is more important to ME than clickable cockpits and historical correct farm yards.
Actually, everything Oleg and crew have worked for would be wasted if there's not a marked improvement in AI. I don't fly online so this is important to me. I am highly impressed with the progress of BoB and as such maintain my hopes based upon all that I've seen so far, that the AI WILL be much better than IL2.

Frankly, I'm not all that impressed with RoF's AI. Though it does have some good routines, it relies on cheating a lot.

The proof will be in the release.

Last edited by Robert; 10-27-2010 at 08:46 AM.
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  #603  
Old 10-27-2010, 09:14 AM
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Originally Posted by Robert View Post
The proof will be in the release.
I guess so, video/PC games A.I -in general- have NOT kept up with other parts of game developing the last decade IMO. It's sad really, things are almost going the opposite direction with games like CoD were MP is probably more popular than SP. All those cores and calculation power only going to waste. Here's hopes that SoW will be leaps ahead of what IL-2 had to offer, though I'm cautiously optimistic
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  #604  
Old 10-27-2010, 10:04 AM
The Kraken The Kraken is offline
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Originally Posted by Robert View Post
Actually, everything Oleg and crew have worked for would be wasted if there's not a marked improvement in AI. I don't fly online so this is important to me. I am highly impressed with the progress of BoB and as such maintain my hopes based upon all that I've seen so far, that the AI WILL be much better than IL2.
Same here. Now we haven't heard too many details about the AI (just like with other core features), but what we did hear sounds like some nice progress. Mostly the possibility to have different skill levels in different areas (aiming, flying, awareness etc.) and that the AI will no longer have x-ray vision in all directions.

Looking forward to see how this will add up
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  #605  
Old 10-27-2010, 11:27 AM
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philip.ed philip.ed is offline
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Originally Posted by Abbeville-Boy View Post
the main complaint seems to be that the base is not flat, dont ask me how they know that from the few wip shots shown
Quite a lot of shots have been shown with clouds in them to be fair; all from lots of different angles. Check out foo-bars excellent site to see.
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  #606  
Old 10-27-2010, 11:57 AM
Magusfunk Magusfunk is offline
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Ouh my god! (i don't know why to say that as atheist, maybe Oleg is god)

Looks very fine indeed. I just started playing IL2 again, but now after seeing these images i don't know if i want to go back
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  #607  
Old 10-27-2010, 01:27 PM
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Originally Posted by The Kraken View Post
Same here. Now we haven't heard too many details about the AI (just like with other core features), but what we did hear sounds like some nice progress. Mostly the possibility to have different skill levels in different areas (aiming, flying, awareness etc.) and that the AI will no longer have x-ray vision in all directions.

Looking forward to see how this will add up


The rumor going around, is that the AI are much improved, highly intelligent, and will be allowed the use of full start up procedures.
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  #608  
Old 10-27-2010, 01:50 PM
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Tte. Costa Tte. Costa is offline
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Originally Posted by Richie View Post
Shift F1 keeps your head behind the gun sight or behind the armor glass. When you get behind the gun sight you are much more likely to get a bullet threw your head.
So...
You are not protected by the armored glass wen aiming?
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  #609  
Old 10-27-2010, 01:55 PM
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Originally Posted by RAF74_Winger View Post
Depends what side your 'dominant' eye is; the dominant eye always controls the sight picture. You can check which eye is dominant by alternately covering one eye then the other. If the position of the thing you're looking at changes when you cover the right eye, then your right eye is dominant and vice versa
W.
Then there are no reason to put the Revi in the right side unless they aimed with the left eye closed.
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  #610  
Old 10-27-2010, 02:16 PM
onlyforbrian onlyforbrian is offline
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Fantastic job Oleg.!! In fact..good enough for me so let's get it on the store shelves..
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