Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #591  
Old 04-18-2012, 04:08 AM
jibo jibo is offline
Approved Member
 
Join Date: Mar 2011
Location: Paris
Posts: 230
Post

As a WW sim veteran, War Eagles!, anyone ? (Cosmi -1989)
The last decades were very harsh for this industry and the vast majority of our beloved companies have gone kablooie
(Sierra/Dynamix, Microprose, Origine/Jane's, Rowan/Empire, DID/Rage, Microsoft Aces Studio etc ...
The last straw was the selling of MFS engine to Lockheed Martin in 2009.

It was a real war but the good guys are still in the cockpit here @1C
This is the biggest day since IL2 sturmovik release for me, a real milestone, at last 1C will show the quality of their work.
Luthier & co, worked their a** off, for years and he nearly killed himself by exhaustion trying to save the baby. But he eventually did.

CoD will become the new WWII sim reference. The bird will fly and bring high in the sky 1C colours (especially with the lightning ).
Of course there's still tons of features left in the garage, and CoD itself will keep the stigmas of a badly rushed product.
But the team is already working on a better platform and when the big merge will come, the champagne will pop! (i pay my bottle and i send it from France) because it will be IL2 all over again (just imagine the pacific omygosh).
I'am confident they have a better control of the publishing (at least in russia) and the russian market is rising. Also we won't see any serious competitors at this level, too much work has been done already.

It's a niche but the dog is a bear

Last edited by jibo; 04-18-2012 at 04:23 AM.
Reply With Quote
  #592  
Old 04-18-2012, 06:34 AM
41Sqn_Banks 41Sqn_Banks is offline
Approved Member
 
Join Date: Oct 2007
Posts: 644
Default

Quote:
Originally Posted by Sutts View Post
Does anyone know what maintenance/checks were required when a pilot returned an aircraft with the cutout wire broken? Was it just a check for metal in the oil perhaps....or a full tear down!?
http://www.spitfireperformance.com/dowding.pdf

Quote:
5. It is in the interest of the pilots themselves, when operations with the enemy may have resulted in engine limitations being exceeded, to acquiant the fact the maintenance personnel with the facts, so that [the] oil filters may be inspected at the first convenient opportunity to investigate whether damage to the bearings has resulted.
Reply With Quote
  #593  
Old 04-18-2012, 06:44 AM
klem's Avatar
klem klem is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,653
Default

Quote:
Originally Posted by zapatista View Post
yes you need that type of "wearing value", plus...

a "memory" associated with each plane as to how much it was "worn", damaged, or abused/stressed during flight (all numbers which the game already computes and records during the duration of a flight), we now just need this information to stay with the plane for a duration of time determined by:
- normal service time/hrs/days needed for a plane (usually just a few hrs, and many went on a 2e or 3e flight of the same day after just re-arming and re-fueling, with maintenance crews working overnight to service it for the next day again)
- "repair time penalty" for major structural or engine damage, with same plane being unavailable for a few days
- airfields that only have a specific number of new and ready planes available should be directly affected by the above, and not perpetually have available new lanes to respawn to. limits should be placed on availability determined by, planes ready and present, repair time needed, and rate of resupply to each airbase with new planes (as occurred during wartime)

pilots should even have a "track record", where careless pilots who damage a number of planes (or cause friendly fire incidents) are relegated to rear airfields for training purposes only, or fly other missions from other airfields that dont drain the limited supply of good aircraft from frontline airfields (for ex online the player il number could be used for this)
I think this could be made to work for off-line play just as it is in the MSFS Spitfire by A2ASimulations.

For on-line play it seems to me, logically, that the aircraft 'state' would have to be attached to the player, simulating his use of the aircraft over a period of time. It would be tricky to tie his use of a particular aircraft to someone else's use of it unless there was some cleverly scripted tracking of the airfield's aircraft and use. Of course new and/or partially worn aircraft could be made available for a player when he 'reports' to an airfield.

This could be made effective over the period of the server's mission map or even a continuing campaign with, as someone said, a time penalty for servicing needs or a resource tracker if a replacement aircraft is used and a repair time penalty applied to the original aircraft before it became available again.

Food for thought, I doubt there's time for the dev team to even glance at this just now.
__________________
klem
56 Squadron RAF "Firebirds"
http://firebirds.2ndtaf.org.uk/



ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU
Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders
Reply With Quote
  #594  
Old 04-18-2012, 07:38 AM
tintifaxl tintifaxl is offline
Approved Member
 
Join Date: Aug 2010
Posts: 387
Default

Wear and tear in a flight sim? Maybe it makes sense with an all out dynamic campaign generator for off- and online, where attrition of resources is a major goal.

One thing I know for myself is: I wouldn't want to fly a plane, that's not 100% combat ready. Ask yourself: would you?
Reply With Quote
  #595  
Old 04-18-2012, 07:57 AM
Sutts Sutts is offline
Approved Member
 
Join Date: Jan 2010
Posts: 566
Default

Quote:
Originally Posted by 41Sqn_Banks View Post
Many thanks.
Reply With Quote
  #596  
Old 04-18-2012, 08:43 AM
AKA_Tenn AKA_Tenn is offline
Approved Member
 
Join Date: Feb 2010
Posts: 213
Default

Quote:
Originally Posted by tintifaxl View Post
One thing I know for myself is: I wouldn't want to fly a plane, that's not 100% combat ready. Ask yourself: would you?
lets say... i get assigned a plane... then my team starts sucking and we lose a bridge that would have carried my shiny new replacement plane... i can take my old weathered plane up and try to stop them from doing it again... or just sit on the ground waiting for a replacement... I'd like a game where I'm forced to wait for resupply instead of just automatically be given the best of the best... i think even in real life not everyone got a brand new plane...

I think if this is to simulate war, not just air combat, then attrition, and the fact that things need to be made, and then somehow brought to the front lines would be a nice addition and give our bombers some targets that not just count towards an objective, but weaken the opposing teams ability to fight back too.

i hope that explains why i would fight with a plane thats not 100%...

Last edited by AKA_Tenn; 04-18-2012 at 08:57 AM.
Reply With Quote
  #597  
Old 04-18-2012, 09:26 AM
irR4tiOn4L irR4tiOn4L is offline
Approved Member
 
Join Date: Feb 2011
Posts: 138
Default

Quote:
Originally Posted by tintifaxl View Post
One thing I know for myself is: I wouldn't want to fly a plane, that's not 100% combat ready. Ask yourself: would you?
In a sim? Sure, why the hell not! Especially if everyone else is. Just more exciting. Why else do you think people fly the G50?

In reality planes were hardly ever 100% combat ready. There were always extra challenges. Sims have not, till now, had the fidelity to simulate these challenges well. Some create scenarios and random chances of failures to test pilot skill (Ms flight sim for example) but these have little bearing to the pilot's skill in handling the craft prior to failure. As such, sims have always lacked the 'granularity' of real flight and aircraft.

The ability to finally simulate these kinds of events and failures should be seen as a major step forward, not back. Let's not forget that many great pilots, for example Marseille, lost their lives to nothing more than engine trouble.

In reality? No way in hell.

Last edited by irR4tiOn4L; 04-18-2012 at 09:33 AM.
Reply With Quote
  #598  
Old 04-18-2012, 09:35 AM
zapatista's Avatar
zapatista zapatista is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,172
Default

Quote:
Originally Posted by Al Schlageter View Post
As long as the wheels weren't on the ground the 109 was very docile when taking off and landing.
lol, your going to try and argue that landing and taking-off doesnt involve the landing gear touching the ground ?

Quote:
You might want to look at other a/c and the losses they incurred.

As for the 50%, not even close to the actual number.
affected by a bad case of forum'itis, are ya ?

you might want to compare instead the relation between losses through enemy action and other operational losses for the Me 109 for all units of the Luftwaffe for the time period in question. using a reliable data source, for ex " Flugzeugbestand und Bewegungsmeldungen, 3.42 - 12.44" states as results:

Quote:
Me 109: 9681 losses to enemy action, 8791 other losses - 47.6% of the losses are without enemy action
for the losses without enemy action, by far the majority of 'other causes' was directly losses in take off and landing mishaps. in addition to direct incidents at takeoff and landing (which is responsible for about 1/3 of ALL lost 109's, and 2/3 of all non-combat losses, the losses due to engine or other mechanical failure following take off is not included in the landing/takeoff incidents, and with the aircraft notoriously hard to land at the best of times this adds another significant %. also note that this states LOST aircraft, not minor damage that could be easily repaired, and which would then simply be defined as an incident rather then loss. for ex, on gear up belly landings with a 109 the wing or fuselage structure was often bent out of alignment (much more so then the fw-190), and this has lead to higher aircraft losses of the Bf 109.

you cant claim one isolated group record like you are doing ( and even then i dont trust your numbers, have you been reading kurfurst's site maybe ?) and then extrapolate to large generalities and try and draw conclusion. % wise compared to combat losses, the german units saw much more intense action and combat losses were much higher, even then for them as a total of aircraft losses, directly related landing and takeoff accidents are still responsible for 1/3 of all 109's lost (and this is with trained pilots, not pc armchair wannabe's with a bad attitude and a short attention span who have never even flown ANY aircraft). if most of us were plonked down in the seat of a 109 and told to takeoff, most of us would simply not make it in a cesna, sure. but not a hot rod war machine like the 109 with all its quirks and dangers.

for ex, in the Finnish Air Force 69% of the accidents being take-off/landing related (does not specify if aircraft lost or damaged), while in JG 26, the share is just 22% (a likely reason being maybe more highly trained pilots at the start of the war ? since stats are counted over the 5 war years, and german 109 pilots had time on these aircraft since 1938 approx ?).

another reference text (Suomen Historia) provides the following information on all of the finnish 109 losses during their part in the war:
Total war-time losses: 61 aircraft
Losses at landing: 9 aircraft
Losses at take-off: 10 aircraft

that is 31% loss of their total number of available aircraft directly documented, counted aircraft per aircraft on incidents directly at takeoff or landing. there were 29 "accidents" total, 19 or 20 losses being directly in take-off/landing, the others to mechanical and fuel related faults (not combat related).

another poster summarizes the context and difficulties rather well for the german 109 pilots

Quote:
With the narrow landing gear slightly splayed outwards making the aircraft potentially unstable at the best of times, this aggravated not only the tendency to ground loop, but excessive tire wear, and tire bursts. In 1939 the landing gear problem was already noticed, with 255 Me-109s damaged. A tailwheel lock fixed part of the problem, but the swing to the left on takeoff, became greater as the engines fitted were increased in horsepower. Additionally by 1944 Luftwaffe fighter pilots were being sent into combat with only 160 hours flight time whereas their British and American counterparts had 360 and 400 hours. A total of 11,000 Me-109s were lost in takeoff and landing accidents. The later heavy cumbersome canopy was almost impossible for the pilot to open, with the result that many pilots were badly injured or died. The last plane that trainee Luftwaffe pilots trained on, was the Arado 96 with wide inward folding landing gear (like the FW-190), then when they switched to 109's it must have been a nasty shock.
another part of the puzzle is how easy/hard it was to emergency land a combat damaged or mechanically faulty 109. for allied pilots for ex many battle damaged P-47s and Mustangs that actually made it back to England, many were repairable and returned to service. Ditto for landings on Continent within Allied lines. aditionally, more german 109 pilots were seriously wounded or killed in these landing/takeoff incidents compared to allied pilots, because the canopy was hard to open and could not be kept open during landing/takeoff to provide easy escape.

conclusion, direct aircraft loses in takeoff and landing could be argued down to being just over 30% if you want to be very strict on the definition of terms, but when you look at that in context of the total non-combat losses being 50% of all 109's lost, you will find that even if the residual 20% is not quoted as direct landing/takeoff, it would still be a related to malfunctioning 109 having to try and make it back safely onto the ground for emergency landings or the pilot having to bail out and abandon his machine, and for the 109 this was much more hazardous than most other single seat fighters of the same period.

so yes, it is very close to the number i quoted, and for the 109 specifically this was a major problem. and this historical behavior and hard to land/take-off is NOT represented in CoD right now
__________________
President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children

Last edited by zapatista; 04-18-2012 at 11:49 AM.
Reply With Quote
  #599  
Old 04-18-2012, 09:52 AM
irR4tiOn4L irR4tiOn4L is offline
Approved Member
 
Join Date: Feb 2011
Posts: 138
Default

I agree that this could be modelled better - not just on the 109, but on ALL aircraft, since its way too easy to land and take off from all surfaces with all aircraft at the moment. Theres a reason emergency landings were done gear up!

But in all seriousness, this is not a training simulator and its primary purpose is not to teach you proper landing and take off procedures. This issue trails far behind many others.

Also, the simulation of proper attrition rates of 109's due to landing/take off accidents is not something that will add significantly to this sim. Most people fly CoD for the combat that happens IN the air, not the feeling of schadenfreude invoked by enemy 109's getting INTO it.

Last edited by irR4tiOn4L; 04-18-2012 at 09:54 AM.
Reply With Quote
  #600  
Old 04-18-2012, 09:55 AM
DroopSnoot DroopSnoot is offline
Approved Member
 
Join Date: Feb 2012
Posts: 211
Default

Landing and taking off really isnt that hard, done it loads of times as a kid in a light a/c and i think its modeled very well as it is, landing could be a little more tricky i will admit to that.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:55 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.