Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #51  
Old 09-15-2009, 07:22 AM
King Jareth King Jareth is offline
Approved Member
 
Join Date: Aug 2009
Location: England
Posts: 246
Default

Finally got round to reading all of this and its a top post, big thumbs up from me.

I've been frantically trying to unlock some more planes because trying to hang with the guys on goats games in a spit MkII was just not going to happen (not that that was the only reason I was getting smoked every 2 seconds ) but I'll have to hook up for another game tonight. Been missing the sim action.

Last edited by King Jareth; 09-15-2009 at 07:39 AM.
Reply With Quote
  #52  
Old 09-15-2009, 08:03 AM
PedroTheGoat PedroTheGoat is offline
Approved Member
 
Join Date: Jan 2009
Location: Kerrville, Tx.
Posts: 195
Default

Quote:
Originally Posted by King Jareth View Post
Finally got round to reading all of this and its a top post, big thumbs up from me.

I've been frantically trying to unlock some more planes because trying to hang with the guys on goats games in a spit MkII was just not going to happen (not that that was the only reason I was getting smoked every 2 seconds ) but I'll have to hook up for another game tonight. Been missing the sim action.
Yeah, Spit II won't hold up too well against an La 7 or a mk XVI.
Reply With Quote
  #53  
Old 09-15-2009, 08:26 AM
cydno cydno is offline
Approved Member
 
Join Date: Jul 2009
Posts: 83
Default

Hi PedroTheGoat

Thx for this post cause it helped me quite a lot and I completly agree with you. Unfortunately I play on the PS3 and I cannot join you guys which mentality sticks to mine.

Anyway I have two questions for you that could sound stupid.

this il all about ADJUST YOUR ELEVATOR SENSITIVITY things...

1st:

In the options settings, you can effectively adjust your elevator sensitivity... can you give an example of what you do with the plane you use the most?
For instance: " I fly the spit MKIX and set the ailerons sensitivity max - 5"

2nd ( 2 for the price of one):

Also, while explaining all this, do you refer to the "flow corrector" (sorry if that is the worng term but that is a direct translation from french)?
I mean, when your flightstick is on its neutral position, do you let your plane fly horizontally, or do you set it to fly going up a little bit so this might increase your turning rate?

I hope that my questions were clear...
And thank you for your help I appreciate it much....
Reply With Quote
  #54  
Old 09-15-2009, 09:20 AM
PedroTheGoat PedroTheGoat is offline
Approved Member
 
Join Date: Jan 2009
Location: Kerrville, Tx.
Posts: 195
Default

Quote:
Originally Posted by cydno View Post
Hi PedroTheGoat

Thx for this post cause it helped me quite a lot and I completly agree with you. Unfortunately I play on the PS3 and I cannot join you guys which mentality sticks to mine.

Anyway I have two questions for you that could sound stupid.

this il all about ADJUST YOUR ELEVATOR SENSITIVITY things...

1st:

In the options settings, you can effectively adjust your elevator sensitivity... can you give an example of what you do with the plane you use the most?
For instance: " I fly the spit MKIX and set the ailerons sensitivity max - 5"

2nd ( 2 for the price of one):

Also, while explaining all this, do you refer to the "flow corrector" (sorry if that is the worng term but that is a direct translation from french)?
I mean, when your flightstick is on its neutral position, do you let your plane fly horizontally, or do you set it to fly going up a little bit so this might increase your turning rate?

I hope that my questions were clear...
And thank you for your help I appreciate it much....
I typically fly the La 7 or the Yak 3. La 7 usually gets about -3. Yak gets about -5.

I usually do not adjust my trim. I leave it alone... If you mess with your trim too much then it may mess up your envelope.
Reply With Quote
  #55  
Old 09-15-2009, 10:29 AM
FOZ_1983 FOZ_1983 is offline
Approved Member
 
Join Date: Aug 2009
Location: Blackpool, England
Posts: 1,997
Default

Nice going mate, some usefull tricks in their to help newer players. 10/10.

Catch you soon.
Reply With Quote
  #56  
Old 09-15-2009, 01:36 PM
KurtG85 KurtG85 is offline
Approved Member
 
Join Date: Sep 2009
Posts: 22
Default

Quote:
Originally Posted by PedroTheGoat View Post
The map is a tad hokey I will admit. But it seems like a necessary evil from my point of view. A lot of the maps are just too large to easily identify your target visually. So it seems like a lot of matches would end up people running around the map lost and a dogfight would just be a chance encounter. As realistic as that may be, it just doesn't sound fun to me.

The virtual cockpit is necessary because as of this point... The players would only be able to fly a dozen or so aircraft. So that's out the window.

I think the addition of flaps and trim make a HUGE difference from realistic. And the whole targeting stuff makes realistic a completely different game from simulation. Also, not having the radar in your face makes the game completely different also.

Not to mention that there isn't a big red warning on the screen for almost every action you take. And the fact that your plane will fly straight and level in realistic no matter the conditions unless you hit a complete stall.

I'm not downing on realistic. If that's what you like to play then you should play it. I just don't think it's fair to marginalize simulation mode because of your reasoning.
I'm sure I could think of a fix for being able to find planes right now without having what is essentially a radar avaliable if I took a couple seconds.... ok got it. Just one idea would be to have the players positions mapped to a pretty large 'grid' of air space, as one person mentioned. At far distances other planes would have a pronounced glare or 'glinting' effect coming from their cockpit glass, basically highlighting their location at excessive distances. This effect would go away at moderate ranges. As you probably know, the biggest difficulty is just finding the enemy to begin with in sim. Once you find them you will usually stay engaged with him till one of you dies as long as one of you is adept at using the look around camera. Relocating problem solved without having to have a radar present in sim.

As for the virtual cockpit thing, thats what I meant when I said that would, obviously, be 'broke'.

The map is simply radar no matter which way you look at it and this will be made especially easy and less awkward to access with the coming controls update.

I think my reasons are perfectly good ones for why sim mode is marginalized. These things are just my opinion, not a statement that everyone must feel the same way.
Reply With Quote
  #57  
Old 09-15-2009, 02:26 PM
FOZ_1983 FOZ_1983 is offline
Approved Member
 
Join Date: Aug 2009
Location: Blackpool, England
Posts: 1,997
Default

Quote:
Originally Posted by King Jareth View Post
Finally got round to reading all of this and its a top post, big thumbs up from me.

I've been frantically trying to unlock some more planes because trying to hang with the guys on goats games in a spit MkII was just not going to happen (not that that was the only reason I was getting smoked every 2 seconds ) but I'll have to hook up for another game tonight. Been missing the sim action.


If you want a hand getting some of the planes then hit me up. Seems of fair to help the other fly boys in the 202nd.......... even if they are not part of gold squadron
Reply With Quote
  #58  
Old 09-15-2009, 06:45 PM
PedroTheGoat PedroTheGoat is offline
Approved Member
 
Join Date: Jan 2009
Location: Kerrville, Tx.
Posts: 195
Default

Quote:
Originally Posted by KurtG85 View Post
I'm sure I could think of a fix for being able to find planes right now without having what is essentially a radar avaliable if I took a couple seconds.... ok got it. Just one idea would be to have the players positions mapped to a pretty large 'grid' of air space, as one person mentioned. At far distances other planes would have a pronounced glare or 'glinting' effect coming from their cockpit glass, basically highlighting their location at excessive distances. This effect would go away at moderate ranges. As you probably know, the biggest difficulty is just finding the enemy to begin with in sim. Once you find them you will usually stay engaged with him till one of you dies as long as one of you is adept at using the look around camera. Relocating problem solved without having to have a radar present in sim.

As for the virtual cockpit thing, thats what I meant when I said that would, obviously, be 'broke'.

The map is simply radar no matter which way you look at it and this will be made especially easy and less awkward to access with the coming controls update.

I think my reasons are perfectly good ones for why sim mode is marginalized. These things are just my opinion, not a statement that everyone must feel the same way.
All your points are valid. Sorry I sneered earlier.
Reply With Quote
  #59  
Old 09-15-2009, 06:51 PM
Wissam24 Wissam24 is offline
Approved Member
 
Join Date: Sep 2009
Location: London
Posts: 283
Default

I played my first sim game online today. Man, it's a totally different game, so much more fun! And I found I was pretty good too. SO much fun. But am I cheap for using the virtual cockpit?
Reply With Quote
  #60  
Old 09-16-2009, 12:13 AM
PedroTheGoat PedroTheGoat is offline
Approved Member
 
Join Date: Jan 2009
Location: Kerrville, Tx.
Posts: 195
Default

Quote:
Originally Posted by Wissam24 View Post
I played my first sim game online today. Man, it's a totally different game, so much more fun! And I found I was pretty good too. SO much fun. But am I cheap for using the virtual cockpit?
Well good on your success! Wish you were on 360. You could fly with a good amount of sim players.

No, unfortunately you're not being cheap at all. A lot of the planes do not even have a cockpit (of course), so choosing to not lose 60% of your viewing area is not cheap. Maybe someday we will have cockpits for all airplanes... Then we could add a mode for cockpit only. At this point though, to be competitive, being in cockpit is not an option.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:29 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.