![]() |
#51
|
|||
|
|||
![]()
I wholeheartedly agree with that statement. Not every playthrough must be made to show a great score. There are many combinations that are worthwhile to try. I for one, like this a lot - if you get a Call of Death Wanderers' Scroll, hang on to it - it's great in the late stages of the game. When you use it, it fills out a free spot with units worth the maximum amount of leadership you have. Try to luck out with a couple thousand Skeleton archers, use dragon arrows and drop an entire dragon stack in one blow. Priceless
![]() What I really like about tKBAP is that it provides even more options to mix parties with mutual benefit than in KBTL. What I don't like is the fact that in certain playthroughs, one can get the units he wants at a very late stage, while it's much more fun to try them early on. A good example are the Demonologists, Necromancers and Druids. I like all of those, because the Necro's and Druids are great in utilizing mass attacks, and the Demonoligsts are Human Neutral, meaning they don't harm the morale by mixing up 3 types of units (humans, demons, undead). A good question is whether you have some means to resurrect the undead armies, besides the Paladin hero Resurrection ability, as it resurrects every stack. In KBAP, Necro Call resurrects dead stacks as undead, and it doesn't work like resurrection. All you can do is sacrifice to regain lost units, and that takes quite a lot of mana and rounds... |
#52
|
|||
|
|||
![]()
Demonologists can resurrect undead too!
![]() |
#53
|
|||
|
|||
![]()
Indeed, but they are hard to come by
![]() In any case, thanks for the tip ![]() |
#54
|
|||
|
|||
![]() Quote:
|
#55
|
|||
|
|||
![]()
Well, there we go
![]() I must admit the Paladin is a force to be reckoned with if you develop him properly. The key to the easy going with a Paladin lies in 3 skills, which should be fully developed in this order ASAP - Learning, Resurrection, Rage. Learning lvl 3 gives 20% more XP per battle, Resurrection lvl 3 lets you use scapegoat units all the time (100% of which will be resurrected in the end of the battle), and Rage lvl 3 improves the rage income in battle by 60%, which puts you on an even foot with the Warrior. I also made sure I stared with Marshal's Memoirs artifact (+5% XP) and got the Shark Tooth from Jim Crowd for 5% more XP. So I had +30% XP per battle very early on. I even found the Hand of Necropolis - +10% XP more, so I had a lot of XP to go around. So with this build, I had learning lvl 3 and resurrection lvl 3 by lvl 18. Until that level came, it was tough as hell (still, not as tough as a mage). After I got that behind my back, the game get way easier. Achieving Resurrection at lvl 3 made me sacrifice every possible spell improvement, though. I was using only the healing spell until lvl 19. Doing that put me at a wicked disadvantage, but it was very rewarding after I got what I wanted. I'd have to admit that with Inquisitor's Sword - guaranteed drop from Thomas Torkve (Torque?) and Warrior of the Light medal (+20/30/40% to Paladins, Inquisitors and Priests' damage), the Paladin may get a wickedly powerful army, which is worth more than it looks. So there is nothing unusual that I used these 3 types of units - as soon as they became available - pretty much through the entire game. The only battles I missed out on them were the 2 boss battles with Ktahu and Zilgadis. Top that with some items that improve the crit rate and watch the carnage ![]() Even with the scapegoat units, and with only 164/290 battles without losses, I was amazed I ended up with only 3326 losses. I was expecting this game to go into about 10 000, but nothing of the sort happened. This saved me tons of gold - at one point, around lvl 50, I had over 3 million gold, so I even started buying runes to complement the ones that were missing. I also noticed why I was missing out on some of the quests in my previous playthroughs. There are contract heroes, which have a bounty hunt-type quest associated with them. It would appear that I have been missing on 5 of them all the time. Now I missed on 1 of those, because I never knew it existed until it was too late - I had already killed the hero it is associated with, which automatically fails the quest, as it cannot be undertaken. This is very important for everyone who tries to get all the quests done. So, in the end: Final level: 57 Final pet dragon level: 55 Difficulty: Impossible Ending date: 13 Quests completed: 86 Follower: Moldok Total followers: 2 Attack 28 Defense 33 Intellect 26 Rage 87 Mana 74 Runes obtained: 208 Might 370 Mind 196 Magic Gold: 1069451 Crystals: 601 Battle count: 290 Killed enemies: 458784 Casualties: 3326 Killed heroes: 73 Killed bosses: 6 Damage: by troops: 84%, by pet dragon: 16% Best troops: Paladins, Inquisitors, Knights, Priests, Archmagi, Demonologists, Executioners Final score: 1729 Decent, I guess ![]() Last edited by DGDobrev; 11-12-2009 at 10:16 PM. |
#56
|
|||
|
|||
![]()
Finished the game today with a Warrior - got a very low score (580), but then again I was going for exploration and a (more or less) no-loss game, not calculating travel routes!
All in all I'd say Bhaal was the hardest boss - he does area damage and his dancing sword attack can decimate your troops - still you could save one of his troops with "blind" and regenerate mana and resurrect if it weren't for Bill Gilbert's troops who will kill all demons left standing. In the end, I went with only one troop, 650 Gorguls (Gargoyles) and used Phantom and Time Back to avoid losses, as well as some boosting spells on Bill Gilbert's troops. So, in the end: Final level: 56 Final pet dragon level: 46 Difficulty: Normal Ending date: Day 74 Quests completed: 85 (must have missed one... dunno which one) Follower: Moron Dark Total followers: 3 Attack 35 Defense 25 Intellect 14 Rage 134 Mana 87 Runes obtained: 338 Might 262 Mind 173 Magic Gold: 917'255 Crystals: 937 Battle count: 296 (during the end I let some 'very weak' enemies go to end the game sooner - it was very late) Killed enemies: 279'416 Casualties: 18 (until I got to the Lizards, I lost a few Assassins and Paladins in the battle against Hnagi, plus one foremen and 11 Miners in a battle again - after that, Level III Resurrection and Time Back made it possible for me to not to lose a single Lizard unit, apart from summoned ones) Killed heroes: 73 (I ran past by the Lizardman hero in the cave to get the Singing Dagger early, and later found out I cannot go back into the cave, bummer...) Killed bosses: 6 Damage: by troops: 83%,By spell Book: 0% by pet dragon: 17% ![]() Most Effective Armies (note that high number of troops was achieved with the Wanderer spell that gives you +20% leadership: -650 Gargoyles (32,7% of total damage) - They are a killer stack, especially due to the ability to attack two spaces and the "Thirst for Blood" that lets them attack a second time after killing an enemy (50% chance). With some help (haste) I have ended tough battles in one round with just Gargoyles (Demetrius II upgrade for example). -419 Gorguanas (13,9%) - More of a support unit, they work very well with Gargoyles. Mark of Blood (doubles damage inflicted on enemy) can help you kill huge stacks with one hit. They also have "Thirst for Blood" and can clean-up many weaker stacks in one round. -25 Tirexes (13,0%) - Although awesome tanks, I used them more for their enemy-hampering abilities like the shout that halves enemy action points, their ability to inflict fear on lower level creatures, the -30% defense reduction around themselves, and of course corpse eating - not only does it heal the Tirex but prevents Necros or Thorns to summon troops. -524 Hyterrants (12,8%) - Great skirmishers, when used cleverly they always hit for critical, and the eggs they lay can be used for blocking archers, blocking passages and of course later the hatched troops become cannon fodder (and they too can lay eggs... and so and and so on) -219 Brontors (10,9%) - A versatile unit, when called for can charge straight into the enemy lines blocking their shooters (and attacking three spaces when retaliating), or can burrow to become a strong unblockable shooter for prolonged fights. With haste, makes a great tank too. My previously used best troops were: Droid Engineers, Droid Guards, Paladins, Assassins, Trolls, Royal Griffins. ![]() Here is a screenshot of my inventory and skills - thankfully almost all Lizardmen-boosting items can always be found in the game (Singing Dagger, Biology Diploma, Ktahu's Claw) - I also found the Ancient Amulet and Gladiator Sword, and the Squamata Bracelet (+2 morale to Lizards). Even being a Warrior, I maxed Order and Distortion magic for Resurrection, Time Back and mass Haste, also Battle Cry, Phantom and Wake Dragon were highly used spells. I wore some mana-boosting items to have enough for casting Resurrection often. "Moron"-s Armor slot was swapped between Silver Chain Mail, Hunter Jacket, or Archmage's Cape, depending on what enemy I faced (undead, animals, mages or gremlin towers). ![]() |
#57
|
|||
|
|||
![]()
Gargolye is a flying creature xD The offical name is also Gorgul.
|
#58
|
||||
|
||||
![]()
@BB Shockwave
Wait a minute, your game is in English? ![]() |
#59
|
|||
|
|||
![]()
That looks like the translation mod, because a lot of the skills names look like a simple direct translation.
In any case, it works for most people who managed to get their hands on the russian version ![]() |
#60
|
||||
|
||||
![]()
BB Shockwave, I can see that you love the reptile race as I do. I get the feeling that Hyterrants are the most useful/versatile of them, but you've shown here that a reptile army is more than useful. I have been playing with the reptiles a fair bit in the demo and they seem very promising. But I wasn't using the Gargoyles, thinking them to be inferior to the Gorguans. I can see now that this is a mistake.
Did you get the reptile kit, i.e. the combination of items that buff the reptiles in some way? I missed out on it in my only completed game of AP. And yes, BB is playing with the English mod on the Russian version, as I did. But in two more days I can download the real thing! DGD, 13 days is very impressive and I doubt I'll be able to achieve this in my first Impossible game. I suppose you rarely visited islands more than once. What would be the theoretical minimum number of days for finishing? I don't want to try it, I'm fed up of that crap in relation to getting the highest score, but I am curious. |
![]() |
|
|