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#51
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Heh, be sure. And constant griping that HMG actually does damage to plane.
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#52
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There was a general trend to move to larger guns through the war. The object was to destroy aircraft. The pilot is a lot more susceptible to damage than the plane. One lucky shot is all it takes. I think the record for a confirmed ‘kill’ with a .50cal BMG round (from a sniper rifle) is about 2,430 metres. Like I said, if you get hit all it takes is one lucky shot and your history. cheers. |
#53
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beg to differ .... http://www.researcheratlarge.com/Air...nBoresighting/ |
#54
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I don't see that this contradicts my statements, which was that if you fired 6 .50 BMG at the same spot on aircraft for long enough you could cut it in half! In fact it explains how it works ( And why a different system should be used to increase your chances of getting a kill at other ranges), even though the circumstances to do this in real life would have been extremely rare. As far as I can tell in IL2 we use the "point bore sighting" (I think the exception is in the P47 where you can alter one of the pairs of guns by changing the cannon convergence) where the guns are converged on a single point. (I use this for range finding in my skip bombing attacks- fire the odd burst until your rounds converge to a spot and then let the bomb go! It works a treat!) Quote:
Last edited by Skoshi Tiger; 03-04-2009 at 06:56 AM. |
#55
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Although BuOrd makes a recommendation for boresighting, that doesn't mean it's what the squadrons use. The highest scoring USN squadron (VF-15) used a tightly grouped point convergence.
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#56
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I'm not surprised that there is a range of feelings about how effective the .50cal is and who that corresponds to. I feel the .50cal is perfectly lethal when I'm aiming properly. My record is still 7 Zeros (A6M3 and A6M5) shot down online by me flying a F6F-5. That is the exception rather than the rule for me ...but its possible. Its also quite possible to keep firing and waste the whole ammo load on one or two Zeros without scoring a definitive kill. I've also done that ![]()
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Find my missions and much more at Mission4Today.com |
#57
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This what USMC Medal of Honor winner Jo Foss had to say about shooting with 0.50 cal ... " Q. How close do you have to come to do effective damage? A. When we started out, all our shooting was out of range. We would begin on the enemy a quarter of a mile away, and by the time we actually got into range we'd used up our ammunition. Then we started getting in there from 300 yards to 50 foot off, and really started hitting them. Then we moved it down so that we'd shoot right at 100 yards - then you can't miss. If you're off to one side or the other, just kick it on. If you shoot too far off, you scare 'em! If you keep your tracers out of there - the Jap pilot shoots. I've seen him shoot half a mile off; they just keep shooting until they go on range, and they're still shooting whan they pass you. They really get rid of the ammunition! I talked to the boys when a new outfit would come in. When you talk to a man before he goes out the first time, it doesn't do any good; but after he's been out the first time or the first two times, then you can talk to him. He knows what you're talking about. I'd just tell them, "Get in there, really get them in your sights, and really shoot close." I told one group that, and every flight scored on the trip. They'd all had a couple of combats before; they were shooting away out of range - 500 or 600 yards." The entire interview with him is here ... http://www.researcheratlarge.com/Aircraft/VMF-121/ its well worth a read. |
#58
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Here's Dave McCampbell, MOH winner and leading USN/USMC ace (34 victories) on convergence used in VF-15: Quote:
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#59
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Thing is while most weapons in this game work more or less good in the game, they don't really work like in RL... to much discrepancies.
So that is what makes people think that something is wrong. Granted some of the people have gone so far that mere reading their posts makes me laughing... ![]() Anyhow the key for most of these "problems" with weapons really is - improved DM. That will make some weapons (or if you like, all of them) more effective, and the LMG/HMG are the ones which will really benefit, as they will be able to damage more stuff on hit... Looking forward to the Rise of Flight ![]() |
#60
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I couldn't agree more. I've been saying this for years. The biggest issue with current weapons is: 1. poor marksmanship 2. Limited damage model Notice I didn't say "poor" DM. The next-gen sims (both RoF and SoW) should benefit greatly from much more detailed DM. This will enhance (not increase it per se) weapon damage, incidental contact damage, airfoil stress damage due to exceeding aircraft performance limits, etc,. All good things that the current DM we're used to is lacking. |
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