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#51
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80 % Online, 20 % Offline
What lacks in the offline mode, like Rama said, is a credible cooperation with wingmen ; this cooperation can be increadibly increased by the use of Teamspeak, online. But I like hand-made offline campaigns, too. |
#52
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So we don't have to wait for a long time before enough people saddles up for start. How to achieve that I don't know... but I do know that is one single thing that kills coops, which are, from my perspective best aspect of IL2. ![]() |
#53
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#54
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100% offline..
tried hyperlobby years ago, but couldn't hang with the folks that flew online, it was just furballs.
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"A witty saying proves nothing" - Voltaire |
#55
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90% online, 10% offline.
I hear what some of you are saying about immersion being better offline. That is true in most ways. And I agree that even though AI pilots can be a bit dim sometimes, at least they will not be abusive. But the place I fly online does not tolerate abuse, and the planesets are as historically based as one can hope for from a dogfight server. Teams are axis vs. allied, and as long as you don't dally down low in the flak over the bases, the flying is knuckle-whitening and the skill of the pilots you fly against is immeasurably higher that the AI. Throw in objective-based maps with ground targets and lots of variety, and I think that spells fun. I am talking about Skies~Of~Valor, which I help run. So if historical plane matchups are your thing, but you hate the abuse that can happen in many dogfight servers, stop in and say hi sometime. I recently discovered Paul Lowengrin's DCG, however. That brilliant little piece of software has been keeping me up nights flying really cool dynamic campaigns in co-op, and even in single-player. If you haven't tried it, take the time to do so - it is truly fantastic. See you up there! |
#56
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Well 80% offline and 20% online, though a lot less online now that most servers have jumped to the other side. I think coops are the best online experience, and there are some very well run dogfight servers but I never could handle the fact when you go bombing in one of them you're on your own usually. Otherwise nothing to add that hasn't been said already really.
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#57
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20% online (mostly dogfightsservers with almost full switch like Warclouds, playing with two or three mates).
Rest is offline. I have begun one campaing and I see there is A LOT of more campaings to finish..Homever I am a moviemaker too, so most of the time goes in FMB to make mission for videos etc. It´s a long time I did a IL-2 movie, have been doing Lock On movies lately. I have a mission/idea for my next movie though, but it takes time! Playing offline is fun, but the AI is stupid...or sometimes über.. What I like offline is the freedom to make own missions, fly whatever I want etc. Online is also a lot of fun, more fun if you have some mates on teamspeak covering your ass! If I play alone, I always end up in a furball being shot to pieces by hardcore player. Feel it´s more fun offline as I can choose the skill of the AI. I am not that bad, it´s just that when online, it´s the same persons shooting you down...and they maybe play just online to be good. Sometime I make my own server with only myself and some mates and we often have 2 on 2 battles. That´s a lot more fun than a big server because who know who you shot down! ![]() ![]() |
#58
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The good thing about this sim is it CAN cater to whatever flavor ice cream you like to eat. Personally, the description you provide of shooting down friends, is exactly why i don't fly just COOPs or closed servers. I get little enjoyment from flying around for a couple hours shooting squaddies. The only time it was fun was when we were having a training session on a closed server and before everyone showed up a couple of us started brawling...I bailed and a squaddie popped me in my chute. We all had a good laugh and even after the rest of the squad showed up we were all so intent on chute-killing each other (and laughing our respective arses off to boot!) that the training never took place. But if all I could do was fly about shooting down my squadmates online I'd quit. my .02c |
#59
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95% offline, 5% online
no online experience can replicate the anxiety or stress I get when flying a 100+ 'dead-is-dead' missions offline. flying online and furballin' quake style, you expect to die, respawn, die, repeat.. no real feeling of anxiety because there is no consquence to dying like having all of your online stats wiped or having you dofight score reset to zero. don't get me wrong - online is fun and i've flown some wonderful coops but most folks put zero emphasis on staying alive and RTB'ing. |
#60
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Its actually quite simple have everybodies nuts on the server hooked up to a 12V card batteries... when you get killed online your PC sends a little input via a USB link to a "relay" that closes the circuit and zap the nuts of the guy that got killed... I think that it would make for mor cautious flying LMAO... |
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