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IL-2 Sturmovik The famous combat flight simulator.

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  #51  
Old 12-30-2008, 09:28 AM
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SlipBall SlipBall is offline
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[quote=Bearcat;63509]I disagree.. I agree in principle.. but considering that :

There has been a small group of people that anyone who has been around here for any length of time knows about, who have had the ability to hack the sim and kept it to themselves.. as far back as 3 or 4 years ago.



-----------------------------------------------------------------------

Bearcat
To your knowledge, are any of the original small group of hacker's affiliated with AAA, do any of them hold senior positions at that site?...I am just curious as to the early beginning's of, and the development of the mods site.
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  #52  
Old 12-30-2008, 11:34 AM
CrazySchmidt CrazySchmidt is offline
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These mods are not perfect by a long shot, but they are artistic, ambitious, adventurous and soul fulfilling (for the junkies). These mods are definitely for the hard core fans, the forum followers, the whiners and the artistic contributors that are the essential body of what keeps this withering sim alive.

I believe that the mods overall, are a beneficial movement for the IL-2 sim and are helping to keep the IL-2 flame burning, but let us all not forget that the mod movement also has a reckless and somewhat anarchistic approach as well.

Don't misunderstand me, the AAA site has a proven degree of integrity, but they are not the IL-2 source developers and as such do not fully understand the full complexity of what they are dealing with, they're simply the scientists carving and analysing the alien remains (for want of a better analogy).

Personally, I don't believe 1c are giving this whole mod thing much more than a monthly glance to see if there is anything they may gain in the way of ideas from the raping of their original masterpiece. Frankly why should they care, they're the artists, everyone else is merely performing the role of a parasitic leech.

I enjoy the mods as well, but make no mistake when SoW arrives, the mods will stop dead in their tracks!! and quite frankly it will be time!

CS.

Last edited by CrazySchmidt; 12-30-2008 at 11:44 AM.
  #53  
Old 12-30-2008, 12:35 PM
csThor csThor is offline
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Thx for the good wishes guys. I'm lucky as my dose is small and rather mild for a chemotherapy so side-effects are almost negligable. I do not feel nauseous at all (thx to a medication I get before getting my "shot" ) so I guess I'm getting off lightly. Of course there are days when I do feel a little rough, but that's to be expected and can be tolerated. Only for shots to go now ...
  #54  
Old 12-30-2008, 02:14 PM
Razer Razer is offline
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Quote:
Originally Posted by 311thCopperhead View Post
As of tonight however it seems that thier web site is down. one can only wonder if it's due to thier web host shuting them down for failure of payment for the monster fees they have accumulated or if Oleg finally has had enough and had them shut down due to infringment. Whatever the case may be....good ridance. don't let the door hit ya in the @ss on the way out.

....

Quote:
Originally Posted by MrJolly
So every is clear about what happened yesterday 29th dec 08 ...

Hostdime Hosts our site here & they had some serious problems regarding DNS name servers this meant that you were unable to access the site with the normal address

Everything is now back to normal & there has been no data loss anywhere.

Jolly

Last edited by Razer; 12-30-2008 at 02:32 PM. Reason: ....
  #55  
Old 12-30-2008, 02:50 PM
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Furio Furio is offline
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For what I’ve seen, AAA modders have made a serious attempt to maintain a reasonable loyalty to the game. In my opinion the quality of some of the mods is quite high. But the real unanswered question is: what impact such hackings will have on the whole, and on long term?
In my opinion, the list is: lower profits and investments, longer development times, higher prices for the end products, and possibly lower quality than technically achievable.
  #56  
Old 12-30-2008, 03:08 PM
Bearcat Bearcat is offline
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[QUOTE=SlipBall;63602]
Quote:
Originally Posted by Bearcat View Post
I disagree.. I agree in principle.. but considering that :

There has been a small group of people that anyone who has been around here for any length of time knows about, who have had the ability to hack the sim and kept it to themselves.. as far back as 3 or 4 years ago.



-----------------------------------------------------------------------

Bearcat
To your knowledge, are any of the original small group of hacker's affiliated with AAA, do any of them hold senior positions at that site?...I am just curious as to the early beginning's of, and the development of the mods site.

I have no idea....
  #57  
Old 12-30-2008, 03:16 PM
Thunderbolt56 Thunderbolt56 is offline
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I'm not a cheater. Never have been. I have the Unified Installer and Switcher and there are some really interesting things in the package. For me, the whole reason is THE MAPS. Some of them are absolutely stunning. The flyable B-17 is cool and there are a number of other little things that are quite well done.

I stayed away from all of them for a long time and, IMO, when the Positives start to outweigh the negatives, it's a good time to take a peak. Up to now, I still fly online exclusively with 4.08m, but when there are only maybe 4 servers I'd fly (and their numbers are thinning a bit too), I have very little to lose to check out the mods.

I won't defend the original hacker(s) and won't even defend the mods. They are what they are and trying them out is still a choice each individual can make. The truth is, the sky isn't falling, and taking the blue pill won't make you a bad person just like not taking it won't make you a better one.
  #58  
Old 12-30-2008, 04:52 PM
MD_Wild_Weasel MD_Wild_Weasel is offline
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Quote:
Originally Posted by Thunderbolt56 View Post
I'm not a cheater. Never have been. I have the Unified Installer and Switcher and there are some really interesting things in the package. For me, the whole reason is THE MAPS. Some of them are absolutely stunning. The flyable B-17 is cool and there are a number of other little things that are quite well done.

I stayed away from all of them for a long time and, IMO, when the Positives start to outweigh the negatives, it's a good time to take a peak. Up to now, I still fly online exclusively with 4.08m, but when there are only maybe 4 servers I'd fly (and their numbers are thinning a bit too), I have very little to lose to check out the mods.

I won't defend the original hacker(s) and won't even defend the mods. They are what they are and trying them out is still a choice each individual can make. The truth is, the sky isn't falling, and taking the blue pill won't make you a bad person just like not taking it won't make you a better one.
excactly , this is what i was trying to say in the first place. Well said
  #59  
Old 12-30-2008, 05:58 PM
Chivas Chivas is offline
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I basicly quit flying IL-2 on-line when the mods came out. The mods weren't the main reason, it was just one more nail in the coffin as I was getting bored with the game anyway and ready to move on to SOW.

Out of curiosity I downloaded the unified installer, Canons BOB beta map, and Biggin hill campaign. The mods were interesting, but buggy, as expected from beta's. I'm also very interested in seeing the release of 352'nd BOB map.

I do get a laugh out of some forum members at AAA who declare that the community doesn't need Oleg's team anymore. The people actually doing the modding have even more respect and realize they wouldn't have anything to mod without the developers years of hard work. It seems that the only detractors of Oleg's work are those that couldn't find their @ss with both hands, let alone develop anything themselves.
  #60  
Old 12-30-2008, 08:11 PM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by MD_Wild_Weasel View Post
slipball, how can this be a burden to 1C? Oleg has already stated that he needs to turn his attention to BOB. 409 is way down on his 2 do list . and if you think he still is ,how long does he want from beta release, Its been a year maybe?
anyway AAA have done a good job with keeping things above board as much as they can..
Also food for thought , the code was cracked and released by a russian . go figure

The burden I think was to change SOW code, so as to not have it fall victim again, as in IL2. They had to rewrite it, to kindof make it "child proof" if you follow my drift. Also 4.09 needed many more man hours to try and stop the leak...a Russian is probably the only one that could read the code
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Last edited by SlipBall; 12-30-2008 at 08:15 PM.
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