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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #51  
Old 10-05-2012, 12:43 AM
AbortedMan AbortedMan is offline
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Make sure yous guys are noting which nvidia/ATI driver you're using...I forgot to add that I'm using nvidia's 304 drivers...306 is available but a have constant stutters in other games with it.
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  #52  
Old 10-05-2012, 02:14 AM
OB1 OB1 is offline
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Quote:
Originally Posted by AbortedMan View Post
Make sure yous guys are noting which nvidia/ATI driver you're using...I forgot to add that I'm using nvidia's 304 drivers...306 is available but a have constant stutters in other games with it.
I'm using 306 and having no trouble with this or any other game.
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  #53  
Old 10-05-2012, 05:33 AM
r0bc r0bc is offline
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I figure this hotfix has nothing to do with getting SLI/Xfire to work correctly but just to allow us to run the game when the bridge is enabled and/or allow people with permanent internally enabled SLI/Xfire to run the game.

ummmm....that would be a kick in the groin but it wouldn't surprise me.
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  #54  
Old 10-05-2012, 06:51 AM
Chivas Chivas is offline
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Originally Posted by OB1 View Post
For me using alternate frame rendering 2 works best, alt frame 1 gives below average frame rate of a single card and using alt 2 gives me about 3% increase in frame rate, although it seems to appear less smooth.. micro stutter kind of thing. I used track black death to benchmark, average ~34 fps

Everything on uber high, vsync on application settings and nvidia custom set 16x AF 4xAA 4xSuperSample

2xGTX580

Enabled Aero desktop theme for vsync to work correctly.

I figure this hotfix has nothing to do with getting SLI/Xfire to work correctly but just to allow us to run the game when the bridge is enabled and/or allow people with permanent internally enabled SLI/Xfire to run the game.
The hotfix does appear to give some people a significant increase in frame rates, so it must do more than just allow people to start the game with SLI enabled. That said I think we will have to wait for further work from the devs and an Nvidia driver with COD SLI support.
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  #55  
Old 10-05-2012, 07:34 AM
Winger Winger is offline
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Quote:
Originally Posted by OB1 View Post
For me using alternate frame rendering 2 works best, alt frame 1 gives below average frame rate of a single card and using alt 2 gives me about 3% increase in frame rate, although it seems to appear less smooth.. micro stutter kind of thing. I used track black death to benchmark, average ~34 fps

Everything on uber high, vsync on application settings and nvidia custom set 16x AF 4xAA 4xSuperSample

2xGTX580

Enabled Aero desktop theme for vsync to work correctly.

I figure this hotfix has nothing to do with getting SLI/Xfire to work correctly but just to allow us to run the game when the bridge is enabled and/or allow people with permanent internally enabled SLI/Xfire to run the game.
I think it has something to do with SLI. But i hope its the lacking profile that still keeps from using SLI.
My Summary:

SLI works and gives good performancegain with AFR2 enabled.

SLI Produces INSANE visual tearing.

Visual tearing appears WITH (AFR2) or WITHOUT (FORCE SINGLE) SLI being activated in a manual set up profile.
In order to avoid visual tearing i have to deactivate SLI in the driver itself.

The selected Vsync setting in driverprofile DOES affect Framerate. Thus i get over 100 frames and tearing with AFR2 on and Vsync OFF and 60 Frames with AFR2 on and VSync ON.

Another thing i noted is that clod no longer stretches the picture the the monitorsize. When running 2560x1600 native monitor resolution i get black borders on all sides of the picture when i run the game in 1920x1200 resolution fullscreen set to ON.
So i have to lower desktopresolution to match ingameresolution if i want to avoud playing on something that looks like a postage stamp

Single GPU performance is OK.

Winger

PS: Oh and the driver i am using is the newest 306.63

Last edited by Winger; 10-05-2012 at 07:38 AM.
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  #56  
Old 10-05-2012, 10:02 AM
OB1 OB1 is offline
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Originally Posted by Winger View Post
SLI works and gives good performancegain with AFR2 enabled.

SLI Produces INSANE visual tearing.
Thats interesting. Somewhere some how our configuration are different. It would be good to know where. I get no tearing at all, with or without SLI enabled.

1. Try turning vsync to application controlled and allow the game to handle it.
2. If you are running windows 7 turn your aero desktop theme back on.
3. My settings is adaptive vsync enabled in global but allow application controlled in profile.

About your performance, is that related to the track black death ? If not I can also achieve those frame rates but it does not differ enough between single and SLI. In SLI each card load is balanced but only using ~50% or less of each card.

As for some peoples beliefs on blaming Nvidia for not supporting it properly in their drivers, I have to disagree. Given the history of this game and its current condition and Nvidia's available documents and SDKs for adopting SLI gives me the clear answer who's problem it is.
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  #57  
Old 10-05-2012, 03:24 PM
el0375 el0375 is offline
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Thank you Luthier and Team!
Also thanks for the mirrors
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  #58  
Old 10-05-2012, 04:43 PM
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jcenzano jcenzano is offline
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Quote:
Originally Posted by louisv View Post
From your signature you should get twice the fps you are getting without SLI !
Something is wrong with your isntall.

delete the cache
steam version + rc + hot fix
deleting cache did not work BUT

after reinstalling clod+rc+hotfix glitch is gone, with or without SLI enabled BUT:

SLI does not work for me. with AFR1 GPU1 load is normal (as in single gpu) and GPU0 load is 0%

AFR2 GPU load is evenly distributed between both GPUs BUT I get terrible stutters and erratic FPS.

Bottom line is that game still runs better single GPU on my rig

I hope nvidia deliver to us the proper profile with their next drivers
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  #59  
Old 10-05-2012, 06:02 PM
senseispcc senseispcc is offline
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Sorry but the spitfire MKIa does still have his problem when you put his throttle to zero! the engine stall and stop! and If it was not corrected the Spitfire MKIa 100octane and MKII have the same problem.

Otherwise this is a nice patch that does not apply to the npc planes that start on the ground with their engine not started! Every time I hear them in the radio “I did lose my engine” and I am sorry for them.

My SLI does works, Thank you!

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  #60  
Old 10-05-2012, 06:50 PM
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jcenzano jcenzano is offline
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Quote:
Originally Posted by senseispcc View Post
Sorry but the spitfire MKIa does still have his problem when you put his throttle to zero! the engine stall and stop! and If it was not corrected the Spitfire MKIa 100octane and MKII have the same problem.

Otherwise this is a nice patch that does not apply to the npc planes that start on the ground with their engine not started! Every time I hear them in the radio “I did lose my engine” and I am sorry for them.

My SLI does works, Thank you!

Could you please post your SLI settings???

Mine is a mess
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