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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #51  
Old 06-15-2012, 09:39 PM
AbortedMan AbortedMan is offline
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Yous guys gotta remember there's probably a requirement from Ubisoft to maintain a compatibility with the box-listed systems. Ubisoft and 1C probably have a contract somewhere that details a lot of money moving around, along with a standard that must be kept compliant. Although it sounds silly to us, a work order/contract is a work order/contract, and must be fulfilled to maintain a proper business relationship...especially with a new title looming in the distance.

That being said, I agree it was a poor business choice to postpone the alpha/beta (whatever this upcoming patch is) as for legal/professional purposes, these patches are strictly for testing. In no way shape or form is the consumer, DX9 user or otherwise, forced to use these patches for any aspect of gameplay. Hell, any consumer wouldn't even know about a patch unless they went out and sought it themselves...and truthfully, anyone that is not into PC gaming enough to NOT keep up with current hardware probably isn't the type that is perusing developer forums waiting for alpha/beta patches and probably doesn't even know there is a public development cycle.

Even if they did know and attempt to participate in betas, the law is on 1C's side against any lawsuits or whatever simply because this participation is volunteer only. Common sense dictates 1C should have utilized that fact and released a patch today, but obviously there is more going on behind the scenes.
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  #52  
Old 06-15-2012, 09:47 PM
Volksieg Volksieg is offline
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+ 1
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  #53  
Old 06-15-2012, 09:58 PM
Buchon Buchon is offline
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Quote:
Originally Posted by BlackSix View Post
Evening gentlemen,

A very short update today. We’re continuing to work on the patch. It’s largely done but DX9 stability remains an issue so we’ve had a quick discussion a few minutes ago and decided to let it simmer a bit longer.
We did make some progress this week. On the graphics front, we did make a lot of improvements on the always troublesome DX9 support, and we also fixed a lot of smaller bugs and made some improvements to the clouds.
On the aircraft front, we’ve done virtually everything we wanted to do, and we’re now working on improving the AI FM, especially focusing on removing controls flicker and the barnstorming maneuvers. Most of this work is, of course, based on the very helpful reports and suggestions from the community.
We’re hoping that we’ll have a playable stable version of the patch ready very soon.

Have a great weekend!
ohh ... so there instabilities on DX9 in the last build

Unexpected problem then ... Hope it will get sorted soon, if is better for SOW have a properly DX9 support i´ll wait and beta test it then, keep the good work
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  #54  
Old 06-15-2012, 10:02 PM
omgclod omgclod is offline
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For me it's obvious. All this dx9 talking from 1c is for one reason, to buy time.
They seem to have so big problems they can't admit.
Just my personal opinion.
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  #55  
Old 06-15-2012, 10:04 PM
Force10 Force10 is offline
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Originally Posted by omgclod View Post
For me it's obvious. All this dx9 talking from 1c is for one reason, to buy time.
They seem to have so big problems they can't admit.
Just my personal opinion.
+1 Spot on. Most will refuse to believe it though.
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  #56  
Old 06-15-2012, 10:06 PM
Pudfark Pudfark is offline
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"Technically, COD works in DX9 mode now. I tried it awhile ago when I was benchmarking and testing. It doesn't work well, but it will launch and play, so they have already made the box requirements. The box doesn't say "Optimized for DX9 with silky smooth performance" so they are in the clear. Don't believe the hype." Well said Force10.

Like many of the other owners of CloD, I upgraded my V card from a DX 9/10 card to a DX11. I went from a 8800GT to a 465GTX a couple of months before the game release. After 10 months of trying to get the 465GTX to work with this game, I then upgraded again to a 570GTX 2.5 gig Vram and still no joy with this game.

Like many other owners of this game, I have no interest in backwards compatibility. Also, like many others, I have spent in excess of $1,000.00 in upgrades to try to make it run, decently.

My patience grows "thin" with the cryptic/Cyrillic updates.
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  #57  
Old 06-15-2012, 10:34 PM
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_YoYo_ _YoYo_ is offline
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Quote:
Originally Posted by omgclod View Post
For me it's obvious. All this dx9 talking from 1c is for one reason, to buy time.
They seem to have so big problems they can't admit.
Just my personal opinion.
Looks like the one reason. From more than half a year not official patch just only promises and one alpha.
How many programmers of 1C works for improve of CoD? 1 for half a working day?

Not very funny....
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  #58  
Old 06-15-2012, 10:40 PM
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Feathered_IV Feathered_IV is offline
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DX9 support is critical for the MMO.
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  #59  
Old 06-15-2012, 10:49 PM
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_YoYo_ _YoYo_ is offline
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Quote:
Originally Posted by Feathered_IV View Post
DX9 support is critical for the MMO.
Thx, so here is the reason - first step for Battle of Moscow? Forget about CoD users?
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  #60  
Old 06-15-2012, 11:07 PM
alado alado is offline
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Quote:
Originally Posted by Feathered_IV View Post
DX9 support is critical for the MMO.
esa es la principal razon para volver a DX9, hay mas gente con antiguos ordenandores que con nuevos, si se exije muchos requisitos tecnicos para volar un MMO no tendrán el suficiente tirón y ganaran menos dinero, que si se hace con DX9, ya que habrá mas gente que lo tenga y necesitaran menos requisitos.

Siento no ponerlo en ingles, pero el google translator tiene mas bugs que el clod, y eso ya es decir.
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