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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #51  
Old 04-13-2012, 12:59 PM
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bw_wolverine bw_wolverine is offline
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Originally Posted by recoilfx View Post
Well maybe then it'll be 109s vs Spitt IIas on ATAG.
Not a great prospect if you fly a virtual squadron that flew Hurricanes until the Spit V came along.
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  #52  
Old 04-13-2012, 01:01 PM
seaeye seaeye is offline
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Thanks for the update, really looking forward to this.

Can you say if FSAA is something that has had attention in this patch?
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  #53  
Old 04-13-2012, 01:02 PM
luthier luthier is offline
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Originally Posted by VO101_Tom View Post
Is it possible, that you give us such a graph of all aircraft, when the patch comes out? Max level speed, climb rate, turning speed / time as well (like the old il-2 compre)?
We wanted to make in-game graphs for CoD, but we ran out of time to build the GUI. And because we're moving to a whole new system for our GUI, thank goodness, we won't be able to make it for CoD.

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Originally Posted by bw_wolverine View Post
I cannot believe that the RAF planes are going to be getting WORSE instead of better. I just cannot believe it. And no changes to the 109s. Reduce the IIa, sure (though 60mph seems a bit of a too big reduction), but the Ia is a joke currently.
Spit I got better. Its speeds at altitude got progressively worse than the real thing in the old build. The patch will make it better.

The Hurricane got about 20 mph slower, sorry. It's historically accurate.

The Blenheim got a major boost though, so - no reason to cry the way I see it.

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Originally Posted by OutlawBlues View Post
Has the AI been improved to a point where we can get a decent fight with them? Much need for the offline players.
We like the offline AI. It's realistically dumb on lower levels, and pretty tricky at higher levels. There won't be a huge change there.

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Originally Posted by addman View Post
Will the changes listed in the update be in one single beta patch? Also, about multi-core CPU support, in the update it says different things will be off loaded on to seperate cores, will that mean for us that have let's say just a dual core CPU worse performance than before? Stupid question but I'd like to know. Cheers!
Yes all of this goes into the one beta patch you'll be seeing in a matter of days.

If you have a dual core you will still see a tiny improvement, but it won't be as much as a quad or 8 core. Still, in the old build you still overused the first code and underused the second one, so there will be an improvement anyway.

Of course, there's a larger overall FPS improvement that's due to code optimization, not multithreading, so everyone will benefit regardless of system specs.
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  #54  
Old 04-13-2012, 01:04 PM
xpzorg xpzorg is offline
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Originally Posted by csThor View Post
I asked because I haven't seen a single village with that layout, yet.
Church especially with kremlin(fortress) was core in any settlement(Moscow kremlin, Rostov kremlin). Village in other options builded along roads, rivers and coast of lake.
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  #55  
Old 04-13-2012, 01:06 PM
moilami moilami is offline
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Quote:
Originally Posted by bw_wolverine View Post
A great update! Thank you!

One thing scares me: the flight model stuff.



No über spits anymore

Once online I thought I saw an UFO, but on a second glance it happened to be a Hurri

Glad those buggers are being fix't
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  #56  
Old 04-13-2012, 01:07 PM
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Quote:
Originally Posted by luthier View Post
Spit I got better. Its speeds at altitude got progressively worse than the real thing in the old build. The patch will make it better.

The Hurricane got about 20 mph slower, sorry. It's historically accurate.

The Blenheim got a major boost though, so - no reason to cry the way I see it.
Thanks for the response. We'll have to wait and see, I guess. Thanks for your hard work! I can't comment regarding the Blenheim stuff since I don't really fly it or know about it.

Would it be possible to post a graph like the G.50 one you put up? We'd love to see it if the speeds are more accurate. For both the Hurricane and the Spit I/II.
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  #57  
Old 04-13-2012, 01:07 PM
Ataros Ataros is offline
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Originally Posted by BlackSix View Post
Finally, we need to mention the launcher.exe crashes. This was a very hard issue to address as it wasn't caused by a single 100% reproducible bug, but rather rare combinations of various uncommon events. The work described above, coupled with a huge volume of general bug-fixing performed, should have at least minimized the number of instances that lead to crashes. We haven't encountered one in months, but determining whether that'll be the case for the general player base will be one of the leading goals for this beta test.
You could not encounter it because it is not present offline. As far as I know you do not run your own MP servers because your office does not have external IP address. At least this was the case 1 year ago when we provided server bugreports from Repka servers. Also you could not test if the bug is fixed on ATAG because it runs a different game version.

Please run closed online beta test to see if CTDs are still present. If you run open beta with CTDs not fixed and tested as it sounds to me now (knowing Russian vague wording), you will be publicly crucified.

@ all
Do not hold your breath yet. Another 2 weeks might be needed for online CTDs tests and subsequent fix.
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  #58  
Old 04-13-2012, 01:07 PM
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Quote:
Originally Posted by luthier View Post
We wanted to make in-game graphs for CoD, but we ran out of time to build the GUI. And because we're moving to a whole new system for our GUI, thank goodness, we won't be able to make it for CoD.



Spit I got better. Its speeds at altitude got progressively worse than the real thing in the old build. The patch will make it better.

The Hurricane got about 20 mph slower, sorry. It's historically accurate.

The Blenheim got a major boost though, so - no reason to cry the way I see it.



We like the offline AI. It's realistically dumb on lower levels, and pretty tricky at higher levels. There won't be a huge change there.



Yes all of this goes into the one beta patch you'll be seeing in a matter of days.

If you have a dual core you will still see a tiny improvement, but it won't be as much as a quad or 8 core. Still, in the old build you still overused the first code and underused the second one, so there will be an improvement anyway.

Of course, there's a larger overall FPS improvement that's due to code optimization, not multithreading, so everyone will benefit regardless of system specs.
Ok thanks for the answers. Looking forward to the patch!
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  #59  
Old 04-13-2012, 01:08 PM
smink1701 smink1701 is offline
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Gulp… I seem to have swallowed my tongue.
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  #60  
Old 04-13-2012, 01:10 PM
BlackSix BlackSix is offline
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+1 screenshot
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