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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#51
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Sorry, but I for one am sick of reading posts like this given the fact that they should have only released the game when it was finished in the first place. Why preach to everyone to be patience when everyone knows that you are testing people's patience when they have paid for a broken product and are left waiting for it to be fixed. Seriously, are you one of these people who would except a crapped out car you bought new and just sit back while it's in the garage getting fixed for a year? If it wasn't for these people moaning in the first place you may never have seen this patch, so just think about that for a moment.
Last edited by PotNoodles; 04-17-2012 at 10:31 AM. |
#52
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But the moaning should have stopped once the devs started working on the fix we wanted.
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#53
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The moaning will stop they deliver on their promises. There is a well known saying "Actions speak louder then words." People are bored because they haven't seen any action for so long now and they feel they are been strung along. Lets just hope the patch is released a.s.a.p because it's well overdue.
Last edited by PotNoodles; 04-17-2012 at 10:47 AM. |
#54
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in 36 hours Steam will send out the patch? Or will it be a stand alone beta (not official), and we will need to back up our copy..
??
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#55
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I'm guessing it will be a matter of backing up first and manual install... steam will introduce it once it is out of beta phase. Of course I will stress that this is an educated guess on my part.
Out of interest... where are you getting 36 hours from? ![]() |
#56
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I too am interested in this 36 hour estimation, is it based on the timeframes given in the friday update?
"It's going into wide internal testing today, which will last through the weekend and probably a couple of days more." |
#57
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Read what I just posted in the Sukhoi thread...
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#58
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The patch is almost ready to be deployed, the process is internal testing first in case any obvious bug made its way into the build (no need to release it in such state). Then deploy the beta in case there are not-so-obvious bugs (makes sense to take the time to collect bug information from as many sources as possible), Then patch and possibly make a new iteration if needed. Releasing the patch in the "internal test" phase would be a waste of time if there is a bug that crashes the game because of some trivial bug (no matter how good a programmer is, these things happen), it takes a lot of time to patch, build, and upload stuff that is several hundred MBs. |
#59
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A beta doesn't get put into Steam's auto update thing. As far as I know, you have to add betas manually.
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