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#51
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An app's target audience could be in the millions though. And some of those teams all share the same profits equally. It makes sense to have a lead you by the hand type atmosphere. I don't think comparing it to a flight sim, the most complex type of game out there with the smallest target audience, is really fitting.
I don't really see Luthier talking much less than he ever did. Oleg always did it. Should he have stepped up IMO??, sure, but it's not like Luthier has stopped communicating. He never really did anyway. B6 is at least trying though. It's a shame that we don't get anything new anymore thanks to the negativity. I'd love to see more of the sequel every week. And it's obvious that there isn't gonna be a game engine for the sequel to run on until they fix the 1st one, BOB. |
#52
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#53
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I would assume there have been a number of good sims developed that had no contact with prospective buyers during the development. I know all I need to know about the COD development. I know they are still working on the sim and will update us when they have something worth updating.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#54
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Yeah I agree, but it's a combination of 10+ years of updates, patches, expansions, etc.
Are you saying that cliffs of dover sold the same amount or better yet FB sold the same amount in the 1st 3 months that angry birds did when it was released? Cmon now Insuber - not exactly apples/apples type comparison here. |
#55
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Only the original IL-2 from 2001?! 6-7 million?! That can't be, many triple A console games don't sell half of that but are still considered successes. If they really sold that many copies no wonder they took their time developing CloD.
If the whole of the il-2 series have sold more than a million copies through the years it's enough to consider the game a success. Last edited by addman; 03-22-2012 at 09:38 PM. |
#56
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Heck, just look at some recent youtube videos of 46. There's still people asking everyday, "what game is this? Where can I buy it?" I bet the amount of copies still being sold today would probably surprise you..
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#57
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Uhuh, maybe from 2001 to 2010. Then again, you must have some good info that you would provide to us to prove it. Or maybe just link something to make us think it`s even highly likely.
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#58
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I would bet that the initial sales of COD were higher than the initial sales of the original IL-2 . The original IL-2 sold slowly by word of mouth and took time to build momentum, while with COD everyone in the flight sim community new about it and people would have bought it sight unseen on the developers reputation. Thats probably the only reason the development didn't fold after the initial unfinished release as enough copies were sold to keep the development solvent long enough that its possible it could be finished.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#59
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#60
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Get your facts straight already.
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