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#51
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Hi
I'm a huge fan of your games. I purchased your game Cliffs of Dover through Steam With Cliffs of Dover you have for example in the Bf 110C4 folder Luftwaffe Gruppe text file for several units. I notice you can edit this text file but NOT in all cases as certain units have hidden files. For example when you select the Zerstörer Stabstaffel Stab./ZG 2 or Stab./ZG 26 only two units are available. You can edit only one text folder the Stab./ZG 26 but you can't edit the other Stab./ZG 2 because it's hidden. I also believe you need to change the position of the Werk no for example: ![]() DE_Serial_Number_Black 0.1178792 0.7962474 0.03481615 0.01022126 0 LOCKED DE_Serial_Number_Black 0.1225715 0.9446984 0.03481615 0.01022126 3.141593 LOCKED or here DE_Serial_Number_Black 0.9357967 0.6386011 0.03481615 0.01022126 0 LOCKED DE_Serial_Number_Black 0.8705343 0.6386011 0.03481615 0.01022126 0 LOCKED Why I ask is that the markings are wrong in my opion. ![]() I also have reduced text marking codes in your Ju-88 from 4 lines of code which don't match up to just two lines of code. ![]() My edited Ju 88A code: DE_Num_Tactical_ColourBand 0.03543311 0.1529113 0.06497502 0.011996653 0 LOCKED DE_Num_Tactical_ColourBand 0.06877792 0.1529113 0.001846597 0.011267169 0 LOCKED IL2 COD Ju 88A game code: DE_Num_Tactical_ColourBand 0.03543311 0.1529113 0.06497502 0.017996653 0 LOCKED DE_Num_Tactical_ColourBand 0.06885085 0.154686 0.002159096 0.017900499 0 LOCKED DE_Num_Tactical_ColourBand 0.07077792 0.1563527 0.001846597 0.017967169 0 LOCKED DE_Num_Tactical_ColourBand 0.2185754 0.09404826 0.08642578 0.017900499 0 LOCKED I have also posted more comments on your forum here: http://forum.1cpublishing.eu/showthread.php?t=29376 I have also posted more comments on SAS forum here: http://www.sas1946.com/main/index.ph...c,20162.0.html you also have set the under wing code incorrectly for example your code reads: DE_Num_Tactical_LC_1 0.1009488 0.3597129 0.04036605 0.06054907 1.570796 LOCKED DE_Num_Tactical_LC_3 0.5210637 0.3597129 0.04036605 0.06054907 -1.570796 LOCKED It should be set to this: ![]() DE_Num_Tactical_LC_3 0.1009488 0.3597129 0.04036605 0.06054907 1.570796 LOCKED DE_Num_Tactical_LC_3 0.5210637 0.3597129 0.04036605 0.06054907 -1.570796 LOCKED I have a more detailed list of errors and await your reply. Matthew http://www.asisbiz.com/il2.html Last edited by acred99; 02-11-2012 at 06:34 AM. |
#52
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Actually Stab/ZG 26 and Stab I./ZG 26 are known to have used fighter-style staff markings on the nose during the BoB. I provided photos to 1C to do that but apparently they didn't get it quite right. If it's not doable as it should be I recommend to remove it entirely.
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#53
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Hi
When will you make all the unit text files available? Or will this open a Pandora's Box. Also will you every add different versions of the Balkenkreuz ie the ones used by the Luftwaffe night units. Also will you allow unit emblems to be added as many Luftwaffe units used various emblems. I'm trying to use your text files as I believe this wont interfere in the game play or graphics. Is there a code for the swass sticker. It is an ancient symbol not only used by the Luftwaffe I do realize this is a sensitive issue but at least for historical film recreations this would help a lot. Also what would be useful is a list of the text file codes showing the various emblems and marking so we can recreate complete Luftwaffe units. The markings are quiet limited because for example the Luftwaffe in some instances used full code under the wing then some just use individual aircraft markings Some also still had there Stammkennzeichen or Factory Codes and there is no way we can add this to fighters or bombers without having to do a skin. Matthew Last edited by acred99; 02-11-2012 at 07:06 AM. |
#54
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The swastika is not present due to russian legal situation.
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#55
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Also what would be nice if we could change the unit coding. At the moment we have to go with what ever is being used. ie say for example you have a full code of B3+IA we can't change the I to have a white outline. We can't change the B3+-A and as you know a lot of units sometime changed there codes for example 1./ZG1 used (S9+DH) or (2N+IH). So it would be nice if the text file gave us the option to set the squadron code or this could be done in the mission skin box although this would require too much programing. Matthew Last edited by acred99; 02-11-2012 at 07:23 AM. |
#56
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Actually the marking system is a lot more flexible than the 1946 one which was really set in stone. I guess such "cosmetic" issues are quite low priority for MG at the moment, especially considering they are writing a new GFX engine.
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#57
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I couldn't agree more it's a brilliant game no two ways about it. What will the new GFX engine do make the graphics even better or add more aircraft.
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#58
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Neither ... it's more like replacing the engine that runs it. Just "under the hood" stuff.
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#59
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Will they read these remarks though as the text file issue isn't that hard to fix.
Matthew |
#60
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Please dont use the Stickied questions/request thread for discussion.
I've moved the whole conversation into here. |
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