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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #51  
Old 02-22-2012, 09:28 PM
tintifaxl tintifaxl is offline
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Quote:
Originally Posted by nearmiss View Post
Yeah, that really makes your heart beat. The AI have been seeing us in the clouds for the past 10 years.
Not in IL2:1946 patch 4.11m.
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  #52  
Old 02-23-2012, 01:19 AM
Kranak Kranak is offline
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Nice necro
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  #53  
Old 02-23-2012, 11:54 AM
jimbop jimbop is offline
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Originally Posted by Kranak View Post
Nice necro
Ha, I flicked through the OP and saw mention of the 'new patch'!
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  #54  
Old 02-23-2012, 12:35 PM
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Untamo Untamo is offline
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S!

What I would like to see, is what would happen if you would disable the dot system altogether, and when the plane is a few km away (the distance you can't see the details other than general shape with max zoom), the engine would represent the plane as a crude 3d model of correct size and color for the plane and made of a few dozen polys (not enough to cause a significant impact on the 3d drawing process). What would the plane look like at 5, 10, 15, 20+ km?

In the moment the planes go so far that it is represented with only 1 pixel, and as it goes further away, it starts to fade away. What would be the distance that the pixel would be only a couple % of opacity (the range you can stop drawing it altogether)?

And how much more taxing this would be for the computer?
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