S!
What I would like to see, is what would happen if you would disable the dot system altogether, and when the plane is a few km away (the distance you can't see the details other than general shape with max zoom), the engine would represent the plane as a crude 3d model of correct size and color for the plane and made of a few dozen polys (not enough to cause a significant impact on the 3d drawing process). What would the plane look like at 5, 10, 15, 20+ km?
In the moment the planes go so far that it is represented with only 1 pixel, and as it goes further away, it starts to fade away. What would be the distance that the pixel would be only a couple % of opacity (the range you can stop drawing it altogether)?
And how much more taxing this would be for the computer?
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