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#51
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It does matter to people who can't get the game to run now and have shelved it in the hope of one day it may be mended,it does matter to those of us still waiting to see if it works and the improvements are good enough to warrant spending money on a major computer upgrade, - - it does matter for the future of all the future developments and addons of this sim.
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#52
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Might be wrong, though, but it's just a hunch I have. |
#53
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The big yawn is for the daily vigil and clock watching. Not whether it happens at all. ![]() |
#54
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Ive asked this question myself, not about 'rather peeved's' post but about the actual devepment team of CLOD. To get it this bad after 6 years of development suggest a record high level of incompetence/severe lack of ability and product management.
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#55
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#56
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I frankly don't think it's incompetence, or at least not as the main factor, but rather a late development start (they in no way have worked on this for 6 years) with a tiny dev team (programming department).
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#57
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To release in the state it was in was either sheer incompetence or something much more sinister.
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#58
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like the dev team of Rise of flight in his release then?
seriously... it is sad o see the state of the game when it was release... but it is not the firts aand the only game who are release not finished... it is more and more often ...... it is sad... but is is like that know... money first...quality after. we could be happy to have dev still working after release... lot of game are release not finished and stay unfinished. |
#59
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Agreed. I would pay 25 € asap for a bound book detailing the true development history of CLOD up to the release. Would make for fascianting reading.
But if it came anything like the sim, it would have an über awful dustjacket, pages 22-104 of 300 would be missing, others misprinted and the pictures be crudely pixellated. And the bookmark would refuse to stay inside. |
#60
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UBISOFT never went anywhere they were the publishers of COD/SOW since 2005, there may have been a strained relationship, but they were still in the picture big time. If Oleg could have gotten ridden of them he would have, as he didn't need them to distribute the game in the West. Steam is doing that just fine. UBI fronted too much money and Oleg couldn't afford to get rid of them. It was one of the reasons Oleg left the day to day operations of his company too explore other monetary interests that publishers couldn't drain dry.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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